Shipwright Archive

Thread: Shipwright xp to FS xp conversion please

jfarr
Sun Nov 21, 2004 1:16 am
#14

you call that fair if you can max in a few minutes. no other crafting prof can get as much as sw in matter of minutes. All you have to do is stock your vendor wth chassis and your maxed in a matter of minutes.

Message Edited by jfarr on 11-20-2004 12:24 PM




Gannonn
jfarr
Sun Nov 21, 2004 1:51 am
#15

as far as i know they dont get 20k xp for crafting something. There are a few players that are on each server that could do it if they wanted to, that have enough resources to do it.




Gannonn
pervel
Sun Nov 21, 2004 2:05 am
#16






KaylBreinhar wrote:
If they give shipwrights the ability, the pilots will clamor forever to get THEIR xp convertable.

The Devs have tried to separate JTL from the ground game as much as possible. Adding this would give the "Jedi should have special skills in space" people a leg up to start campaigning again, plus the pilots would want conversion ratios (one was calling for the same 3:1 ratio as combat xp, for God's sake).

The rallying cry would be: "If you can convert JTL xp to FS xp, then there's no reason that Jedi and FS people shouldn't have special starship skills!"

Don't open that door.

Message Edited by KaylBreinhar on 11-20-2004 10:32 PM






This kind of argument is really far-fetched. This Jedi-fear is hurting our profession more than any potential Jedi-pilot abilities would ever hurt JTL. Not allowing us to get FS skills does in no way stop people from wanting Jedi benefits in space. These twoissues are simply not related in any way.


And I don't agree they have seperated the shipwright part of JTL from the ground game at all. It costs normal skills points. It uses the same basic mechanism for crafting and the same resources as any other crafting profession. It simply is just another ground-based profession - except for the fact that it requires you to buy an expansion.


pervel
Sun Nov 21, 2004 1:29 pm
#17






jfarr wrote:
they wont do it cuz it would be easy to grind to jedi if they did this






God that argument gets old really fast. How about doing some math to figure out how fast it would be.


I am so freaking tired of Jedi arguments against everything. I couldn't care less about Jedi. I seriously doubt there are more than a handful of people that will ever even think about using FS crafting skills as a road to Jedi. The skills are basically useless to a Jedi. Yes, I know you have to craft your own lightsabers but besides that it is all about fighting.


The xp per resource unit is the worst of any crafting profession. Even with a really good conversion ratioof5:1 you would need about 25 million units of resources for just one FS branch. And some people talk about a conversion ratio of 100:1.


Combat professions can easily get their FS branches with under 2 hours of work each day for the duration of 6 Village phases. If you are able to beat that and get the millions of resources needed with less work AND you want to become a gimped Jedi with 4 FS crafting branches, then all power to you. Don't let the rest of us suffer.



EvilHomerSimpson
Mon Nov 22, 2004 10:06 am
#18

People who use the xp argument against conversion have no real sense of crafting. The sheer amount of resources would be so daunting only a handful of people could do it. And even then it would in no way compare to how easy it is to run through the combat and reflexs branches. Most combat types get their boxes by the next phase so the gate is the village phase and NOT the grind.


People who use the "slippery slope" argument have no other argument and they think this one makes sense but in reality, when have the Dev's done anything that follows any sort of logic or rules. They can do what they want w/o any kind of justification so giving SW XP conversion does not automatically lead to Pilot XP. They are two differetn things and SW is more like DE then Pilot. It cost skill points and resources and hangs off of Engineering IV. FS crafting abilities DO apply to it whereas NO FS skill applies to Pilot.



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rols_cerentz
Mon Nov 22, 2004 10:18 am
#19



KaylBreinhar wrote:
If they give shipwrights the ability, the pilots will clamor forever to get THEIR xp convertable.

The Devs have tried to separate JTL from the ground game as much as possible. Adding this would give the "Jedi should have special skills in space" people a leg up to start campaigning again, plus the pilots would want conversion ratios (one was calling for the same 3:1 ratio as combat xp, for God's sake).

The rallying cry would be: "If you can convert JTL xp to FS xp, then there's no reason that Jedi and FS people shouldn't have special starship skills!"

Don't open that door.

Message Edited by KaylBreinhar on 11-20-2004 10:32 PM





Pilots may end up clamoring for conversion of Piloting XP to FS XP forever, regardless of if the Devs/SOE decide to create a conversion fro Shipwrights to gain FS XP. The major difference between those two professions is that Shipwright cost Skill Points and Pilot does not. If the Devs/SOE were to consider offering a Pilot XP to FS XP, then they had better make the Pilot skills cost Skill Points to be fair.

Shipwright is a ground based profession that ties the ground game and space together. Without Shipwright, there can be no pilots, period.

If the Jedi want to fight to have "special" Jedi Piloting skills, so be it. They should also be trackable by Bounty Hunters in space and also suffer the massive Jedi XP penalties that they experience when whacked on the ground. Heck, to make it more interesting, perhaps Jedi in Space with active "special" Jedi Piloting skills should be TEF'd and marked by some different color on the Radar, like Orange or Purple. That way they get their Jedi "Bonus", but also have a significant reason not to be in space or to use their "special" Jedi Piloting skills. From what I understand, if I Jedi is whacked in space, they suffer no Jedi XP Penalty, like they do in the Ground Game.



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Rols Cerentz
New Republic Order - Lowca
____________________________________________________
neutrineaux
Mon Nov 22, 2004 5:33 pm
#20

/sign


if there are concerns about how fast one can accumulate fsxp, all that needs be done is make the conversion factor to fsxp high enough to balance against other profs. very simple, very easy.


just do it.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Mon Nov 22, 2004 5:38 pm
#21






KaylBreinhar wrote:
If they give shipwrights the ability, the pilots will clamor forever to get THEIR xp convertable.

The Devs have tried to separate JTL from the ground game as much as possible. Adding this would give the "Jedi should have special skills in space" people a leg up to start campaigning again, plus the pilots would want conversion ratios (one was calling for the same 3:1 ratio as combat xp, for God's sake).

The rallying cry would be: "If you can convert JTL xp to FS xp, then there's no reason that Jedi and FS people shouldn't have special starship skills!"

Don't open that door.

Message Edited by KaylBreinhar on 11-20-2004 10:32 PM




that is just a bogus argument. shipwright is a ground based crafting profession, just like any other. pilot isa separate deal. giving shipwrights fsxp is only fair and reasonable, and in no way leads to jedi skills in space combat.


and even if pilot xp could convert, that does not in any way suggest on the face of it that jedi skills would have a place in space. they clearly do not. it is an entirely different combat system.






no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


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