Shipwright Archive

Thread: Post patch engines

MabariGuy
Fri Nov 26, 2004 8:29 am
#14

Just in speed. We still can't touch the p/y/r.


Where the new engines do help however is in the "gunboat" type ships. Since the p/y/r stats are capped because of the chasis themselves, our high speed/low maneuver engines do just fine.


Meriwell
Beldaran
Fri Nov 26, 2004 2:35 pm
#15


For those interested in comparing crafted engines with looted ones.

Crafted engine stats without upgrades at 0%, 50% and 100% experimentation :

Engine 0%50%100% 0%50%100% 0%50%100% 0%50%100% 0%50%100%
Mark I Mark II Mark III Mark IV Mark V
Armor Hitpoints64.075.086.0 147.0172.5198.0 270.0317.5365.0 397.0467.0537.0 468.0550.5633.0
Hitpoints128.0150.5173.0 293.0345.0397.0 540.0635.0730.0 794.0934.51075.0 935.01100.01265.0
Mass920.0800.0680.0 2300.02000.01700.0 5750.05000.04250.0 14352.012480.010608.035880.031200.026520.0
Energy Maint.1725.01500.01275.0 1811.01575.01339.0 1898.01650.51403.0 1984.01725.01466.0 2070.01800.01530.0
Engine Speed 36.042.048.0 42.049.557.0 49.058.067.0 58.068.078.0 67.079.091.0
Engine Pitch 38.045.052.0 41.048.055.043.050.558.0 46.054.062.0 48.056.565.0
Engine Roll 38.045.052.0 41.048.055.043.050.558.0 46.054.062.0 48.056.565.0

Engine Yaw 38.045.052.0 41.048.055.043.050.558.0 46.054.062.0 48.056.565.0

TommyBoy73110
Sat Nov 27, 2004 7:05 am
#16

My best mk5 engine so far is 103.1 speed and 51.7 ypr

Rao
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