Shipwright Archive
Thread: Please confirm results of the crafting hotfix :)
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ZeroEffect
Thu Jul 28, 2005 5:57 am
#14
Yes, yes, and yes! Glad to see it got fixed so quickly! Made a whole bunch of weapons and missle packs for some guildies last night - it was nice to be able to move through them quickly rather than waiting for the numbers to update!
Slysix
Thu Jul 28, 2005 12:01 pm
#15
Well the crafting hot fix was a success...but I think I encountered a new bug...
I crafted these MK V engine over drivers....
Assembly...Amazing Success..
Experiment 3 points...Amazing Success...
Experiment 3 points...Amazing Success...
Experiment 3 points...Amazing Success...
Experiment 3 points...Amazing Success...
Experiment 3 points...Amazing Success...
And this was not in a reserch city using only the poly cake and bespin port...
Guess if I decided to make this into a schematic and if so how many??
I crafted these MK V engine over drivers....
Assembly...Amazing Success..
Experiment 3 points...Amazing Success...
Experiment 3 points...Amazing Success...
Experiment 3 points...Amazing Success...
Experiment 3 points...Amazing Success...
Experiment 3 points...Amazing Success...
And this was not in a reserch city using only the poly cake and bespin port...
Guess if I decided to make this into a schematic and if so how many??
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