Shipwright Archive

Thread: The patches are slowly chipping away at the viability of SW.

Seriah-EH
Sat Dec 11, 2004 2:26 am
#14

throughout the whole game though, isnt good loot superior to crafted stuff? looted nightsister lances? looted exceptional and legendary weaponry? there are ALOT of people that use looted stuff in the ground game.....




Imperial Colonel Seriah-EH Karrde

Master Architect, Master Merchant, Master Dancer

Riflewoman, Doctor, Ranger, Squad Leader, Teras Kasi

Black Epsilon Ace, Imperial Inquisition Ace

Royal Naboo Security Forces Ace, Corellian Security Force Ace

Storm Squadron Ace, Smugglers Alliance Ace


Insidius
Sat Dec 11, 2004 11:14 am
#15

Oh please god don't cry for a capacitor overload nerf!

I've heard it all now. Do you USE the program? I'd rather have that singular program than have millions in sales as a master shipwright. I do just fine without selling capacitors.

If I didn't have that program, my new ship would hardly be worth flying.
Br-10n
Sat Dec 11, 2004 12:09 pm
#16






Marzuk147 wrote:
Its just pretty simple though, Im a master shipwright, and I use all looted items, except for the reactor, and the armor panels. You dont see something wrong with that?





Really? Where did you find a looted missile launcher? Or countermeasures? I'm a 3333 shipwright, and a 3322 pilot, and in my ship I use parts I crafted myself, except for engine, booster, capacitor, and a pre-"fix" droid interface. All of the looted parts are ones that I RE'd anyway.

Overcharged Mk III Reactor, Reinforced Mk II Armor, 2 Advanced blasters with speed limiters, Image-Rec Launcher, Micro-Chaff Launcher, Plain Old MkIV Shield. I just picked up some OK gravitonic fiberplast, so I'll be experimenting with with the various shield enhancers.




Sekundar Lapsus

Bria/Corellia

= Teras Kasai Master - Master Shipwright - Almost CorSec Ace Pilot =
HardwiredXMan
Sat Dec 11, 2004 2:21 pm
#17



My opinion is that first "all" the looted components are far better than any crafted components.I mean I just looted a level 8 reactor with 33k mass and 33k energy output....what SW can craft that.....heck, after I get it RE'd....it will be a heck of a reactor.......On the flipside (and I'm only speculating here because I don't mine resources lately) but it's possible that the SW specific resources will become better over time just like the resources did for AS and WS....at one point on Ahazi server it took nearly 8 months before rainbow gems spawned and when they did, the quality was crap....the next spawn was a lot better and now the server has some great T21's. When it comes to resources, let's face it, we are not gonna get great spawns of all the resources in a short period of time....but still, something clearly needs to be done about either the quality of components that SW can craft or lower the drop rate of exceptional looted components in space....In this week alone, I've gotten about 15 execptional drops and they are mostly engines, reactors and weapons.....However, I would like to see crafted components being able to either be RE'd or the looted components be RE'd to make an enhancement (and that enchancement gives a boost greater than the current percentage that a looted component gets when RE'd.....so that SW's can add that to their crafted components....that would raise the bar for crafted components vs looted ones.


Second, the wrong stats from resources are used on shipwrights crafted components in my opinion (I'm glad they changed the resources requirement for missile launchers at the end of beta..now they need to do a few more changes)....really, when you want to craft an item that highly depends on conductivity, you don't want to use steel, you would want touse copper.....but since "TOO MANY" SW components are so dependant on lots and lots of steel for the most part and use the conductivity stat from steel....SW's will never be able to compete with the looted components....maybe if the devs put some special SW steel in the game that can reach the 900's in conductivitylike copper....not likely though......I'd much rather see copper added to schematics and lower the amount of steel required.


Now about all the droid programs and those that think they are overpowered and should be nerfedor whatever....I guess most of you are Imps and nuetrals because rebels don't benefit from cap overload, weapon overload, engine overload and all those goodies....rebs get 1 lowsy droid program (anything having to do with shields)....and personally, shield programs have saved my butt too many times to count....heck I probably couldn't have gotten as far as I have without it unless I grouped with people all the time. Right now, rebel droid commands are not overpowered, in fact they don't compete much with the other factions droid programs...because we can only boost the front sheild or the rear one while weakening the other....not both....and last time I checked, in a tier 3 or 4 mission, you get hit from all sides a lot since the imp npc's fly in formations that constantly get you into a crossfire......any tier 4 rebels know what I'm talking about....try to destroy the tier 4 master imperial inquisitor and those rebel shield commands won't last but 30, 40 seconds tops....his turret does crazy damage....taking down a 3k shield in about 5 hits or so at a 90% hit rate.....then the hyperdrive get away becomes your only useful ability because unless you have a superb engine, you can't get away from imps...they are way faster than rebel ships......plus if you do have a subperb engine, you won't last anyway becuase most of your mass is used on the engines leaving no where near enough for the weapons and shields that are powerful enough.....


Now sure the mission is probably meant for you to group...but finding a group for space missions is 100 times more difficult and time consuming than finding a hunting group on the ground....of course this goes into some pilot issues but is certainly effected by the quality of crafted components vs looted ones.....simply because looted components have crazy insanely high mass and crafted ones are a bit more friendly on the mass depending on the resource quality.


So the droid commands for imps and freelancers might be overpowered...but they certainly are not for rebs....actually rebs need an improvement to thier shield commands not a nerf.


anyway, there are some pilot specific issues that also effect the use of looted components vs crafted ones and the various droid commands....but that's another discussion.

Message Edited by HardwiredXMan on 12-11-2004 04:25 PM

Marzuk147
Sat Dec 11, 2004 2:58 pm
#18

"Really? Where did you find a looted missile launcher? Or countermeasures? "

Wasted mass, I dont use missles. When you have 3 guns, 2 of which do 3900, and you are about to RE a 4th thats going to hit 4600 damage and .78 vs sheild and armor, you dont need them.

As for countermeasures, meh missles are not launched enough to be a concern. I can eat a high tier missle without too much worry.
Jagged-F3l
Mon Dec 13, 2004 12:52 pm
#19






Marzuk147 wrote:
"Computer programs. Any major difference between an average component, and one made with the finest resources. Look at the new Capacitor Overload. with a 75% increase in output, why would anyone pay for a premium products?"

I disagree with you here 100%. I have 2 master pilots, and Im 150k away from a master shipwright. Want to know what stops me from using a shipwright made capacitor? They are inferior. Want to know what stops me from using a shipwright engine? They are inferior. Add in the overloads though, and you are set. Experiment P/Y/R a bit more than speed, use engine overload 3, and you have a maneuverable replaceable engine.

The REAL problem with shipright? No reason for people to be in space other than making money at master. No content, no strong tie to the ground game. JTL will pass as a wonderfull novelty, not as a must have expansion. Already space participation is slowing WAY down. People are done with it and returning to the ground game as it has nothing to offer.




Wow! Finally, someone comes out and says it. Let me elaborate on this concept.


The notion of PvP in space was intriguing when I thought that all engagement in space was going to be non-consential. The devs went and screwed this up though, because the space aspect of the game follows all the same rules for PvP established for the ground game, and we all know how screwed up this is. What were the devs thinking when they went and used a broken model (that they knew they were going to revamp) for the space?


In addition, I had a BH when JTL came out. I thought it would be cool to hop around the galaxy looking for my bounties in a ship. Then I discovered that there was no way to track a bounty in space. The big joke at the time was that Jedi were going to resort to earning their XP in space so as to escape BHs, but many Jedi are so wrapped up in their grind that this little point seems to have escaped them.


However, JTL isn't just a novelty, it is a must have expansion. You know why? So you never have to wait for an interplanetary shuttle again. However, you can do all that with the lousy starter ship they give you.





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Insidius
Tue Dec 14, 2004 1:34 am
#20

God sometimes gamers disgust me.


Ever think the point of JtL was FUN?

Think maybe that was it's purpose? Not so you can "get uber loot" or "travel for free?"

What happened to the cool gamers of old that were happy to just be playing? When did everyone start whining so much?
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