Shipwright Archive
Thread: What are your best RE creations??
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Star-Crusher
Sat Dec 11, 2004 2:53 pm
#14
I think my favorite part is my little reactor I've RE'd.
2579 mass
14293 generation.
fits nice and snug in my fighter
Torael
Sun Dec 12, 2004 4:39 pm
#15
KiernanDeschain wrote:
I've been looking around quite a bit, and so far I think that this might just be the best reactor ingame to date:
Level 7
Armor: 509.7/509.7
HP: 509.7/509.7
Mass: 16,135.023
Energy Generation: 48,892.797
Reverse Engineering brought the mass down from around 21k, and the energy generation up from 47.something k.
All I need is a Firespray to drop it in.
Wow.
Level 10 Gun
I'm not ingame right now, but here are the rough stats... ![]()
2600-4880
45k Mass
.340(ish) Refire Rate
22ish Energy/Shot
.68 vs Shields
.69 vs Armor
I cried later in the day that I made this....because I bought a gun that had Vs. Armor/Shields up around .78ish. This bruiser, however, is in my TIE Advanced...yes, I put a 45k mass gun in my 66046 mass Advanced. ![]()
Golrok
Sun Dec 12, 2004 5:13 pm
#16
xDiggerx wrote:Hmmmm, I am curious how you justify 24K mass in a capacitor? Granted a 1400+ capacitory is uber, but if you can't even drain the 1200 capacitory then why add an additional 14K mass just because it's better.To me this whole process is about juggling mass versus functionality. If a Level 6 capacitor at 1,200 can get the job done, at much less mass, then why use the Level 10 RE'd loot even if it is better? That mass can be used on a higher level RE item that matters if it's better, like say a weapon, or sheilds, etc.. where higher mass almost always equals higher functionality that impacts your performance in space.Now that Level 10 capacitor might be great in a Decimator for instance where mass has no issue. But in manage our lower level ships everything should be a balance/juggle between mass/funcationality and which components we can "just get by with" and those that we can uber out.I also assume through these discussions that folks are using everything at their disposal such as Reactor Overload 4, etc.. when flying. As an Ace pilot I certainly do. So while a 24K Reactor is great, why add the extra mass of it if my hand crafted 17K Reactor never runs out of energy?
With the new droid program "CAP TO SHIELDS" energy storage has just become a much bigger priority. Its hard to find a light cap with big storage.
Yodabing
Tue Dec 14, 2004 7:05 am
#17
At work so cant remember all stats.
LVL 8 Gun 23k mass
min 2500 - max 3870
Energy per shot 14.1
With Wepon overload 3 this rocks in my A Wing 
DV3
Tue Dec 14, 2004 7:12 am
#18
Did a lvl 10 engine for a buddy.
Can't remember all exact stats but P/R/Y was over 71 and speed was 107
Ogeda
Tue Dec 14, 2004 9:24 pm
#19
Reactor Lvl 8
Armor 782.4/782.4
Hitpoints 782.4/782.4
Mass:22,047.3
Reactor Generation Rate: 28,633.0
So far this is the best reactor that I have RE.
Armor 782.4/782.4
Hitpoints 782.4/782.4
Mass:22,047.3
Reactor Generation Rate: 28,633.0
So far this is the best reactor that I have RE.
Marzuk147
Tue Dec 14, 2004 10:39 pm
#20
"Level 8 Shield
Reactor Energy Drain: 2459.4
Mass: 29967.4
Front Shield Hitpoints: 3545.1
Back Shield Hitpoints: 3545.1
(Front/Back normalized to equal values)
Recharge Rate: 14.55"
Sheild shifted Level 8 quest reward sheild. Didnt think anyone would have the balls to post stats for one of these and claim it as legit lol.
Reactor Energy Drain: 2459.4
Mass: 29967.4
Front Shield Hitpoints: 3545.1
Back Shield Hitpoints: 3545.1
(Front/Back normalized to equal values)
Recharge Rate: 14.55"
Sheild shifted Level 8 quest reward sheild. Didnt think anyone would have the balls to post stats for one of these and claim it as legit lol.
Sandzibarr
Wed Dec 15, 2004 10:29 am
#21
seems your little bug has been fixed with the patch. all shield statsnow reset on landing. no 4k sheilds for the rest of us then 
Imaridril
Wed Dec 15, 2004 1:40 pm
#22
Marzuk147 wrote:
"Level 8 Shield
Reactor Energy Drain: 2459.4
Mass: 29967.4
Front Shield Hitpoints: 3545.1
Back Shield Hitpoints: 3545.1
(Front/Back normalized to equal values)
Recharge Rate: 14.55"
Sheild shifted Level 8 quest reward sheild. Didnt think anyone would have the balls to post stats for one of these and claim it as legit lol.
Yeah, I was wondering if anyone would post one of those, too. Funny thing is, his isn't even as good as they can get. If you use two of the Level 8 reward shields, you can get both front and back up to 3832.5. (Don't ask me how I know.
Beldaran
Wed Dec 15, 2004 1:56 pm
#23
The reward shield was heavy forwarded when I decided to RE it. So I heavy reared the 2nd best shield and RE'ed (Extremely adjust seems to be bugged, same results as heavy). Did I use any illegal commands?
Should I send styx66 a pm and ask him if he can ask the devs if if its illegal to RE adjusted shields? If so I'll have to normalize used shields before i try to RE them.
Should I send styx66 a pm and ask him if he can ask the devs if if its illegal to RE adjusted shields? If so I'll have to normalize used shields before i try to RE them.
TomoRainer
Wed Dec 15, 2004 4:55 pm
#24
Just put together my first level 10 blaster RE job:
Rainer Shipyards Planetbuster Cannon
2991-4615 damage
.802/.798 vs. shields/armor
.373 refire rate
28.1 energy/shot
39268 mass
Built it just in time to put it in my new Krayt. Going to give them both a test flight right now.
Rainer Shipyards Planetbuster Cannon
2991-4615 damage
.802/.798 vs. shields/armor
.373 refire rate
28.1 energy/shot
39268 mass
Built it just in time to put it in my new Krayt. Going to give them both a test flight right now.
Torael
Wed Dec 15, 2004 11:49 pm
#25
KiernanDeschain wrote:
I've been looking around quite a bit, and so far I think that this might just be the best reactor ingame to date:
Level 7
Armor: 509.7/509.7
HP: 509.7/509.7
Mass: 16,135.023
Energy Generation: 48,892.797
Reverse Engineering brought the mass down from around 21k, and the energy generation up from 47.something k.
All I need is a Firespray to drop it in.
I'd argue that mine is better. ![]()
Level 1
Mass: 984.1
Energy: 12832.5
That's a 13.04 Energy to Mass ratio. If I could craft reactors like that, I'd be able to make Mark 5 Overcharged reactors with about 650k of energy! ![]()
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