Shipwright Archive
Thread: Patch 11.5?
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Chavabegga
Wed Dec 15, 2004 7:50 pm
#14
I actually like the way the Krayt looks. I never could stand the look of the Rix. I think those are the ugliest ship in the game.
And she handles a hell of a lot better too. I like mine new toy.
And she handles a hell of a lot better too. I like mine new toy.
Merxion_Levoy
Thu Dec 16, 2004 12:57 am
#15
MonsofoLexius wrote:
PROS: Geat concentration of 2 guns, with 1 slightly spread helps get a few more shots landed when chassing the fast flyers, The MP gun is a top turret, loots like full sphere of movement so with a 2nd the Krayt can bring a ton of firepowr
Message Edited by MonsofoLexius on 12-15-2004 12:27 PM
I played gunner and pilot in this ship today Gunner felt very clunky the rear default swing aim is right at the engine. I'd have prefered a physical stop that left you pointing just above it to give it a more realistic feel. I mean what ship design would realisticly allow you to on purpose aim the top gun at the engine?
BOOOM.
Overal Great Ship.
owako
Thu Dec 16, 2004 1:56 am
#16
They took the Kimo model and stuck uglyness on it, basicly a kimo with a turret slapped on and a extra antenna.
MrMon
Thu Dec 16, 2004 4:00 am
#17
More pictures of The Beast, with the 6 texture options
(Originally posted by MadDragoon in the pilot forum)
Niacia
Thu Dec 16, 2004 1:54 pm
#18
Merxion_Levoy wrote:
I mean what ship design would realisticly allow you to on purpose aim the top gun at the engine?
BOOOM.
Overal Great Ship.
Uh oh, this must have been a great designer
Regards
Niacia
blueoasis
Fri Dec 17, 2004 3:20 pm
#19
I took mine up yesterday and the wing texture issues seem to have been resolved. primary and secondary colors extend into the wing area and it's not a solid white anymore. Don't know if this is/was merely an issue with the manage screen not showing the texture, but it is applied correctly in space.
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