Shipwright Archive
Thread: Coming soon SW inspiration buffs!
Red-Dwarf wrote:
(hint - you may want to get some new harvesters as if the architect is buffed and using top notch resources so he gets 100% on the mining components and the final build then you can get BER 11 mediums, and should be able to do BER 14 heavies)
Woah! Blast, and I dropped archi with the CU.
Be interested to see these buffs in action.
I think it is, it is a major boost especially to all crafting professions.
Phizuol wrote:
Woah. Is it just my imagination or is this a really big change?
It's nice that entertainers are finally getting some love again, but this resource stat buff thing sounds to me like it hasn't really been thought through by the Devs. I've got a bad feeling about this.
Slim Vargo, Corbantis
EdOWar wrote:
It's nice that entertainers are finally getting some love again, but this resource stat buff thing sounds to me like it hasn't really been thought through by the Devs. I've got a bad feeling about this.
Slim Vargo, Corbantis
Thing is everything is still capped and all they are trying to do is give new crafters a boost. Since exp is capped at 99% now those new crafters who were hitting 90% can play with the big boys at 99%.
Again they are trying to remove the advantage crafters that have gotten the best of the best resources have and crash yet another market on the servers even more.
czaeba wrote:
Can we get some more information on this? Is it verified that a 900 oq resource will be the same as a 995 oq resource? If that's the case, I think we need to organize shipwrights against this, because this would mean the end of shipwright for me.
No, But close - a 900OQ resource would be the same as a 990OQ resource.
Yes can be seen as negative for people who can hit 98% on a stat but look at the larger picture:
Those of us who do have the nice resources (and I do have some nice stacks for when I need them) will find those resources are overkill, they aren't worse, there are just other resources as good as ours now out there (not sure who would have kept much of them).
Yes your reactor business would be lower, but now you can make better weapons and engines and other stuff so can charge more for them to compensate!
And also look wider than ourselves, while we have resources from over a year ago new players have a much smaller pool to choose from and so can find they have to dump stuff on the market for cheap, and those doing that long term either have a love for the game or give up on crafting.
Personally I want to see more crafters not less and I see this as a way to get more new crafters into business quicker.
Red-Dwarf wrote:
Those of us who do have the nice resources (and I do have some nice stacks for when I need them) will find those resources are overkill, they aren't worse, there are just other resources as good as ours now out there (not sure who would have kept much of them).
Yes your reactor business would be lower, but now you can make better weapons and engines and other stuff so can charge more for them to compensate!
And also look wider than ourselves, while we have resources from over a year ago new players have a much smaller pool to choose from and so can find they have to dump stuff on the market for cheap, and those doing that long term either have a love for the game or give up on crafting.
Personally I want to see more crafters not less and I see this as a way to get more new crafters into business quicker.
According to the Astromech stats, Master Shipwright is the most popular of the crafting professions.
Nearly everything I make is over 90% experimentation. And I'm a relatively new (respec) shipwright. I've managed, through considerable time and credits, to secure many of the best-ever resources on the server. Now all of that work is going down the drain.
So no, I don't buy that new shipwrights can't compete with people who have been established, as I've proven otherwise.
This change would = fewer crafters, not more crafters, as it would remove any reason for the top-level crafters to exist.
Red-Dwarf wrote:
czaeba wrote:
Can we get some more information on this? Is it verified that a 900 oq resource will be the same as a 995 oq resource? If that's the case, I think we need to organize shipwrights against this, because this would mean the end of shipwright for me.
No, But close - a 900OQ resource would be the same as a 990OQ resource.
Yes can be seen as negative for people who can hit 98% on a stat but look at the larger picture:
Those of us who do have the nice resources (and I do have some nice stacks for when I need them) will find those resources are overkill, they aren't worse, there are just other resources as good as ours now out there (not sure who would have kept much of them).
Yes your reactor business would be lower, but now you can make better weapons and engines and other stuff so can charge more for them to compensate!
And also look wider than ourselves, while we have resources from over a year ago new players have a much smaller pool to choose from and so can find they have to dump stuff on the market for cheap, and those doing that long term either have a love for the game or give up on crafting.
Personally I want to see more crafters not less and I see this as a way to get more new crafters into business quicker.
While this is all good and what not I have only been playing since Jan of this year and didn't start my harvs until Feb. A VERY recent spawn of Tolium Reactive Gas at 998 happened on my server. I am talking within the last month.
Resources change all the time. New stuff comes out that is better than old stuff. The only advantage an older crafter has over a younger crafter is knowledge and credits. So no I do not agree with this.
You want to see more crafters? Fix crafting then. Except for ultra high level drops Crafted items are suppose to be better. Yet as a SW the only thing I see a crafter can make better is a reactor and nothing else.
From a combat point of view there is a very easy quest weapon you can get that is only a CL54 weapon that blows away a CRAFTED CAPPED Master Fencer only weapon (The cl54 weapon is 1 handed fyi) and that is before slicing.
It is because of these things crafters are quitting. I personally feel that if this inspiration buff crap goes through there will be even fewer crafters out there.
czaeba wrote:
Red-Dwarf wrote:
Those of us who do have the nice resources (and I do have some nice stacks for when I need them) will find those resources are overkill, they aren't worse, there are just other resources as good as ours now out there (not sure who would have kept much of them).
Yes your reactor business would be lower, but now you can make better weapons and engines and other stuff so can charge more for them to compensate!
And also look wider than ourselves, while we have resources from over a year ago new players have a much smaller pool to choose from and so can find they have to dump stuff on the market for cheap, and those doing that long term either have a love for the game or give up on crafting.
Personally I want to see more crafters not less and I see this as a way to get more new crafters into business quicker.
According to the Astromech stats, Master Shipwright is the most popular of the crafting professions.
Nearly everything I make is over 90% experimentation. And I'm a relatively new (respec) shipwright. I've managed, through considerable time and credits, to secure many of the best-ever resources on the server. Now all of that work is going down the drain.
So no, I don't buy that new shipwrights can't compete with people who have been established, as I've proven otherwise.
This change would = fewer crafters, not more crafters, as it would remove any reason for the top-level crafters to exist.
I have just recently started the game new. I am STILL working up through the ranks on Shipwright the HARD way. I personally didn't get an "easy out" and just respec straight to Master. I don't take your opinion as 'starting off new' , because you DIDN'T. You started off right at Master, this means NO making lower level components unless you do so for catering to your customers needs.
I personally have had to grind my way up through the ranks, spending SILLY amounts of money and time doing so. Doing this is HARD , and I find that I actually can NOT compete with the existing Shipwrights on their own turf, I have to cater less on sheer quality and more on trinkets that other Shipwrights don't make (like repair kits, or paint kits & texture kits, et al).
I readily accept this change, and eagerly await it going live. This boost will mean MORE crafters starting out from scratch, and MORE crafters in general.