Shipwright Archive
Thread: Space Mining Tip
Message Edited by Aniedzielski on 05-16-2005 12:35 PM
If some one escapes anyway, then aiming slightly above them with the TractorBeam seems to be more efficient than target and /Fol on the chunk, where you aim directly on the small chunk.
I managed to fill my 1550 large starfighter cargohold in alittle over 10 mins using this technique
Crafted Mining laser III, crafted Tractor beam and Crafted Large starfighter Cargohold.
Message Edited by hobieone on 05-17-2005 07:33 AM
If I had known there was a beam on.beam off toggle I would certainly have been using that. But since I only knew of the fire when trigger pulled option that's how I wrote it. I'll have to search for the toggle on/off commands now.
Thanks for the improvement.
I've been experimenting with this a bit and found that, if I use tractor/laser combo on the large chunk I almost invariably send the tiny chunks flying backward (behind me). Perhaps it's because I'm too close... will have to continue trying.
I think I've perfected the non-stop method though, with a Mark 3 laser: Approach big roid at about 400 speed. Fire 4 shots into roid, starting at 550m. The chunk flies off and I can usually home in on it, break it up, suck the bits in with the tractor, and turn back to the big roid without getting more than 1000m out.
Keatts wrote:
Kaleborn wrote:
This might fall into the category of "superstitious", but I've noticed there are times when a runaway small 'roid seems reluctant to respond to the tractor beam. I can see the fizzle effects of the beam(s) hitting it, just no immediate response. It just keeps floating there. I tap my spacebar (set to target under reticle) or play with the accelerate/decelerate keys and suddenly in comes the rock.
Almost as if the game needs some kind of feedback from the client that yes, my ship is still here, waiting for that rock to get vaccuumed into my hold. So now whenever I have to actually chase a small 'roid (doesn't happen often when using the tips mentioned above) as soon as I line up on it I tap the target key and change speed just a bit. Seems to work, but like I said I could be just imagining things.
There was a bug that prevented the small rocks at the edge of the region from being lasered or tractor beamed. If you get the message "You have reached the limits of your sublight engines ..." then you might be running into this bug.
Keatts.
Kaleborn wrote:
This might fall into the category of "superstitious", but I've noticed there are times when a runaway small 'roid seems reluctant to respond to the tractor beam. I can see the fizzle effects of the beam(s) hitting it, just no immediate response. It just keeps floating there. I tap my spacebar (set to target under reticle) or play with the accelerate/decelerate keys and suddenly in comes the rock.
Almost as if the game needs some kind of feedback from the client that yes, my ship is still here, waiting for that rock to get vaccuumed into my hold. So now whenever I have to actually chase a small 'roid (doesn't happen often when using the tips mentioned above) as soon as I line up on it I tap the target key and change speed just a bit. Seems to work, but like I said I could be just imagining things.
There was a bug that prevented the small rocks at the edge of the region from being lasered or tractor beamed. If you get the message "You have reached the limits of your sublight engines ..." then you might be running into this bug.
Keatts.