Shipwright Archive
Thread: Elite Component Sales
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RideIlluminati
Thu Oct 20, 2005 2:49 am
#1
Have any of you sold elite components yet? I put a elite railgun on my vendor for 500k and it was gone in a couple hours. Just wondering if others are selling items and what you are pricing them at.
Thanks,
Yaras_Dar
Thu Oct 20, 2005 4:04 am
#2
I made an Elite Shield with 9510 f/b and a rc of 19.8.
It sold off my vendor for 1.2mil 30 minutes after I put it up for sale.
Nice start.
Catman-Does
Thu Oct 20, 2005 4:42 am
#3
Selling my lot from 350k - 1mill but I've used a load of subcomponents I made pre-pub24 which are now technically pre-nerf due to these resource cap changes so maybe I should jack up the prices a bit more?
I was unable to get the 100% experimentation on sub-components I was able to get before and amazing success seem to be extremely rare now - I even have +34 in weapon systems experimentation (hear a rumour that anything over +25 helped the build success
) also I was using pryllia cake and bespin port.
I was unable to get the 100% experimentation on sub-components I was able to get before and amazing success seem to be extremely rare now - I even have +34 in weapon systems experimentation (hear a rumour that anything over +25 helped the build success
Bowoci
Thu Oct 20, 2005 6:00 am
#5
Selling mine for 200k ea. All the resource quantities are the same for all the Elite Parts and I didn't pay 100 - 200 cpu for the asteroids... so I don't have to charge insane prices
Might raise it to 250k per part.
TheChipmunkSlayer
Thu Oct 20, 2005 7:29 am
#6
Yeah, as long as asteroids prices stay the same 250k-350k seems good. I started out with them at 250K, and they sold at a steady pace. I sold out over the night (15 parts in about 12 hours).
Bowoci wrote:
Selling mine for 200k ea. All the resource quantities are the same for all the Elite Parts and I didn't pay 100 - 200 cpu for the asteroids... so I don't have to charge insane prices
Might raise it to 250k per part.
UmmonPrime
Thu Oct 20, 2005 8:06 am
#7
We have some SWs offering 125 cpu for space resources now....
RagNoRock5x
Thu Oct 20, 2005 9:07 am
#8
400k base price. (vendor mainly)
300k if you buy 4-5 or more at same time (via custom order)
300k-350k for flawed ones (1 crit or 1 good)
100k if they provide the asteroid resources.
This actualy fit nicely into my pricing scheme of 20cpu on all the other components. (which basicaly leads to each level being 2x the last. So 150k for mark Vs leads to 300k for elites (with the 100k boost for vendor sales
)
I could not keep them stocked last nite, ended up running out of asteroid resources and having to take orders for today (gunna have to get buisy in space
)
300k if you buy 4-5 or more at same time (via custom order)
300k-350k for flawed ones (1 crit or 1 good)
100k if they provide the asteroid resources.
This actualy fit nicely into my pricing scheme of 20cpu on all the other components. (which basicaly leads to each level being 2x the last. So 150k for mark Vs leads to 300k for elites (with the 100k boost for vendor sales
I could not keep them stocked last nite, ended up running out of asteroid resources and having to take orders for today (gunna have to get buisy in space
Cphopp
Thu Oct 20, 2005 9:08 am
#9
had 3 orders for full sets when i logged in today =/ lol...gonna be busy...but hey...at least i'll make a good bit o change =0
venfka
Thu Oct 20, 2005 10:25 am
#10
I started selling these at 200k (a mistake), I couldn't keep up with the demand. I now sell these at 500k, which still appears to be the cheapest on my server atm. I see some selling for 1.5mil. I might consider raising prices again, but I'm not sure. The thing that we, as Shipwrights, have to remember is our business. The decay on item for us is based off of the armor rating. This stat has been tripled for POB components. Items are having 1.7k in armor, and this means it will take a long time to decay to regenerate our business on these items. While we may get some sells quick, we should think of the long-run as well.
EnFERn0
Thu Oct 20, 2005 10:28 am
#11
650k per part except for Capacitors, 1.1mill.
Sales already passed 35mill today. But soon out of resources
/flail
Sales already passed 35mill today. But soon out of resources
/flail
venfka
Thu Oct 20, 2005 11:44 am
#12
EnFERn0 wrote:
650k per part except for Capacitors, 1.1mill.
Sales already passed 35mill today. But soon out of resources
/flail
Hmmm...the capcitor is good thinking. Chips won't need to really be used for them anymore with their super recharge rate even limiting decay more. I think Reactors almost fall into this as well with their 37k+ energy generation.
Nacoa
Thu Oct 20, 2005 5:40 pm
#13
venfka wrote:
Hmmm...the capcitor is good thinking. Chips won't need to really be used for them anymore with their super recharge rate even limiting decay more. I think Reactors almost fall into this as well with their 37k+ energy generation.
The players using elite components are aces. They can all jump through DS for a decay-free repair. I expect virtually no decay on any elite item.
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