Shipwright Archive
Thread: Publish 24 to go live 10/19/05 Give feedback here
Greetings shipwrights,
Pub 24 is due to go live 10/19/05 with the following changes that are of interest:
Profession: Shipwright
- Fixed a reverse engineering issue where the energy maintenance statistic was not applying the proper Reverse Engineering bonus.
Quests
- Fixed the Y-8 mining Ship Convoy Protection quest. Waypoints, quest ships, and pirates will all appear as they should.
Space
- Fixed an issue where players were unable to move furniture up and down inside the Y-8 Mining Ship. Please feel free to decorate your mining vessels.
- Increased the amount of resources given per astero id chunk absorbed during space mining. It is now 40 units for pieces gathered with the tractor beam and 20 units for destroyed pieces.
- Added two new front mounted turrets to the Y8 to improve its effectiveness. Now 5 people, including the pilot, can take control of the weapons on the Y8 for exciting mining and fighting action.
Multiplayer Ship Component Changes
- To make multiplayer ships more formidable, major Elite component changes have been made. These changes will affect newly created Elite components.
- All component and armor hitpoints on Elite components have been boosted to three times their previous values.
- All asteroid resource requirements in Elite components have been halved from 1250 to 625.
- Elite Booster speed and energy values have been increased.
- Elite Boosters now take Liquid Petrochemical Fuel like other booster components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
- Elite Capacitor energy and recharge values have been increased.
- Elite Engine YPR (Yaw, Pitch and Roll) has been increased, giving multiplayer ships greater mobility through their engines.
- Elite Engines now take radioactive ore instead of aluminum, like other engine components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
- Elite Reactor generation rates have been increased.
- Elite Shields have had their shield points increased significantly in front and back, as well as their recharge rate.
- Elite Gauss Cannon, Null Bolt, and Railguns have all had their damage increased.
See additional notes in the annoucement forum
Here are links to the previous threads from the shipwright forum on this issue:
Publish 24 Schematics and other SW changes
Here is a Dev update on POB components, Asteroid resources, and the Y-8 Mining Ship
Some news from the stratics chat(UPDATED for August Chat)
Message Edited by IIscandar on 10-18-2005 11:58 PM
Message Edited by IIscandar on 10-18-2005 11:59 PM
Message Edited by scooterjes on 10-17-2005 08:54 PM
Publish 24 POSTPONED:
http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=719
Strapping on my crash helmet and gonna see what I can break in Pub 24.
Message Edited by Slysix on 10-19-2005 04:58 AM
Sar-larid wrote:Publish 24 POSTPONED:
http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=719
Link goes to Deleted page srry THANKS FOR PAYING page. Uggh Would love to know what was said if they deleted it im sure it was Good.
Tiggs deleted the postponed announcement and the original, she didn't give any key info in the postponed one.
I'm guessing the main reason is some game-killer bugs that are in the current code and would have overloaded CSR's time once a few griefers realised what they could do (which would have taken all of 5min).
Maybe they saw my warning about the drain fix, tested it, didn't work, and postponed till it does...
.
.
.
.
.
.
.
.
hey, I can dream ![]()
EnFERn0 wrote:
Drain is not fixed?
Been waiting for this fix for months
It was fixed in TC a few days ago. But I wouldn't put beyond SOE to screw this up again and don't bothering fixing ir again.
I have a bunch of low level crap RE for firespray disks, I'll keep an eye on this.