Shipwright Archive

Thread: New shipwright engine 5/10/2005

EEMAN
Tue May 10, 2005 6:59 am
#1

well I have no idea what they compared the engine to...


first i made an engine overdriver mark IV maxing out speed and then brining down energy demand.

then I made the engine mark IV with the overdriver and resources with very very high OQ .. 996 998 etc.. some of my best WS ones just to test.

I spent 5 points in speed and 10 points divided among yawl/pitch/roll


final result:


Armor: 425.8/425.8

Hitpoints: 851.9/851.9

Reactor energy drain: 2273.7

Mass: 13580.8

Pitch Rate Max: 53.4

Yawl Rate Max: 53.2

Roll Rate Max: 53.4

Engine Top Speed: 94.4



now compare this to the RE reward level 6 engine



Armor: 449.3/449.3 (this has been worn down over time.. starts out near 600)

Hitpoints: 449.3/449.3 (see above comment)

Reactor energy drain: 1483.9

Mass: 8439.3

Pitch Rate Max: 68.3

Yawl Rate Max: 69.8

Roll Rate Max: 67.4

Engine Top Speed: 95.9 (this was original reward... new RE's are around 86)



So I made a second one this time dividing every point among Y/P/R



Armor: 425.8/425.8

Hitpoints: 851.9/851.9

Reactor energy drain: 2279.4

Mass: 13580.1

Pitch Rate Max: 55.8

Yawl Rate Max: 56.0

Roll Rate Max: 55.8

Engine Top Speed: 85.9


I have 4100 in force crafting so I got a lot of amazing successes. Why would anyone even consider using my crafted engine compared to a carefully RE'd one. I am an avid pilot and there is absolutely no way I would use this engine with Y/P/R so dismal compared to looted ones. So much for fixing this. I was getting these same stats last week.





Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
IIscandar
Tue May 10, 2005 7:05 am
#2

Anyone have an pre-patch engine we could compare ?


Also, I don't think this increase was meant to complete with the reward engines, but to compete with your average looted engine.


I'm going log in in a bit and gather some more data.


RPMayhem
Tue May 10, 2005 7:06 am
#3

this is a note from IIscandar about the YPR thing. Notice that Darth_Platypus made the change after the patch notes. This means they won't get a boost until next patch.



NOTE: Though it is not in the patch notes, today Darth_Platypus said YPR would be given a boost as well. You can read this in the thread below, but it was after the patch notes had been posted.




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IIscandar
Tue May 10, 2005 7:08 am
#4






RPMayhem wrote:
this is a note from IIscandar about the YPR thing. Notice that Darth_Platypus made the change after the patch notes. This means they won't get a boost until next patch.






NOTE: Though it is not in the patch notes, today Darth_Platypus said YPR would be given a boost as well. You can read this in the thread below, but it was after the patch notes had been posted.







Yes, it is possible that only speed got the boost this patch. We need a pre-patch top of the line engine to confirm though.

EEMAN
Tue May 10, 2005 7:10 am
#5






IIscandar wrote:

Anyone have an pre-patch engine we could compare ?


Also, I don't think this increase was meant to complete with the reward engines, but to compete with your average looted engine.


I'm going log in in a bit and gather some more data.







then it would be pointless, because as a pilot, I am only using the best, if i am given a reward engine that I RE into perfection then I am never ever ever EVER going to buy one. In my opinion an RE engine would still be competition even IF they made the Y/P/R and speed exactly identical because 8k mass versus 14k mass is still incentive to collect RE components. It is the best of both worlds.. crafted engines still perform like great engines but RE'd ones give you the mass advantage of putting heavier weapons into place.

Message Edited by EEMAN on 05-10-2005 10:11 AM



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
IIscandar
Tue May 10, 2005 7:16 am
#6






EEMAN wrote:





IIscandar wrote:

Anyone have an pre-patch engine we could compare ?


Also, I don't think this increase was meant to complete with the reward engines, but to compete with your average looted engine.


I'm going log in in a bit and gather some more data.







then it would be pointless, because as a pilot, I am only using the best, if i am given a reward engine that I RE into perfection then I am never ever ever EVER going to buy one. In my opinion an RE engine would still be competition even IF they made the Y/P/R and speed exactly identical because 8k mass versus 14k mass is still incentive to collect RE components.






If that reward engine lasted forever, I'd be a bit more worried. Also, in the bigger ships, the chassis limits the effects of high YPR anyway. So in a Tie Bomber for instance, getting the YPR above 57 is not going to have near the effect that increased speed would have. It is the nimble fighters that require low mass and high ypr that these rewards seemed most well suited for. Not to mention that we don't want to lose our RE market. I like that RE'd stuff can be better than stock crafted. What I don't like is that non re'd engines and caps were very often better than you could craft with the best resources. I think we are seeing this increase in engines and caps to balance against loot, not re'd components.
EEMAN
Tue May 10, 2005 7:30 am
#7

untrue.. the chassis only limit the acceleration.. the engine still affects the maximums. In the world of PVP space combat its the light nimble ships that win, The Awings, the heavy syck, the royal elite interceptors... turning on a dime with no speed penalties are paramount. If we cant compete with those reward engines then the only market we do have are POB engines. And even pre-patch the engines we made were good enough for them, a mark V was 112 top speed 4mos ago it just had a bad Y/P/R but as you say that matters nothing on a yt-1300.


PS all i do is PVP and there is no decay on engines/parts in PVP

Message Edited by EEMAN on 05-10-2005 10:31 AM



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Darth_Platypus
Tue May 10, 2005 7:39 am
#8



IIscandar wrote:


RPMayhem wrote:
this
is a note from IIscandar about the YPR thing. Notice that
Darth_Platypus made the change after the patch notes. This means they
won't get a boost until next patch.




NOTE: Though it is not in the patch notes, today Darth_Platypus said
YPR would be given a boost as well. You can read this in the thread
below, but it was after the patch notes had been posted.



Yes, it is possible that only speed got the boost this patch. We need a pre-patch top of the line engine to confirm though.


Correct. My YPR changes were too late for this patch. You should see these in the next one.



That said, the speed boost to engines is in, as well as the recharge
and energy figures on capacitors, so please continue with the feedback
on that and I'll continue to tweak those numbers as needed.



Thanks.

---------------------------------------
William "Darth Platypus" Wallace
Game Designer
Star Wars Galaxies

Palath
Tue May 10, 2005 7:49 am
#9


Darth_Plat, please consider the following (if you're still reading this thread):


A) LINK the YPR values for purposes of experiemting. It won't unbalance anything. Trust me.

B) Bump the minimum YPR higher (I know you said this is coming, but it's still important)


THEN we can craft engines that COMPARE to looted stuff. Haven't even touched on the idea of making SUPERIOR engines, yet. But this would sure be a nice start.





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Dark Jedi-- Er, wait... no more knights? Paddy, then. Just paddy.


EEMAN
Tue May 10, 2005 7:49 am
#10

good news.. I found a MarkIV that i made the last time they upped crafted engine speeds.. it was in my Bwing (another ship where Y/P/R matters less). At the time I spent everythig in speed and then went to Y/P/R with left over points and used a engine overdriver.



Armor: 346.4/346.4 (beaten to heck from corvette mission)


Hitpoints: 766.5/766.5


Reactor Energy Drain: 2325.2


Mass: 13425.0


Pitch rate max: 51.9


Yaw rate max: 51.9


Roll rate max: 50.9


Engine top speed: 90.3



so speed did go up some compared to a previous crafted engine but the y/p/r is quite off. I dont mind the mass nearly as much as that is the true driving nature behind collecting looted RE's, that of being able to shoe-horn advanced and experimental weapons onto a ship.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
darmokVtS
Tue May 10, 2005 7:50 am
#11

From a pilot PoV, even if the p/y/r gets adjusted, it still is too heavy (at least the example from the initial posting) UNLESS speed *and* P/Y/R are *noticable* superior (some 1.5 just doesnt cut it) to the lighter re'ed reward engines...

Without an example for a crafted level 8 engine it's hard to tell if I would use the crafted ones in chenirs ryjkldfwhatever or re'ed loot still, I cannot really cover any other engine levels as I do not use them .




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
IIscandar
Tue May 10, 2005 7:54 am
#12



Here's what I just crafted

Both where lvl 9 engines with mark V overdriver


First one focused on top speed

YPR 53.7

Engine top speed 117.1





Next Focused on YPR



YPR 58.4



Engine top speed 98.9



I'll make a set of lvl 7's but wow, I'd say that speed adjustment is well done !



Message Edited by IIscandar on 05-10-2005 10:11 AM

Omicron2
Tue May 10, 2005 7:55 am
#13

Any chance we can be allowed to make all of our components in factory crates? That would go a long way to helping us in game.



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

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