Shipwright Archive
Thread: is shipwright decent money?
RakovMoonrider wrote:
still trying to figure out what to do with my FS alt...i know he will be a crafter but which i dont know, ive got it down to chef, shipwright, or bio engineer and im trying to find out which makes some decent money...
im figuring that since shipwright is still sort of new that the resources needed arent long extinct (like armor and weaponsmith...dont wanna pay the originals for their stuff)
any thoughts?
Broke my record of 25mil in a friday,saturday, sunday, three weeks ago. I made over 50mil this holiday weekednd go fourth of july...
Yeah, it's decent money, but it's a pretty indecent amount of work. Shipwright is a perfect example of getting back what you put into it.
If you do an obscene amount of crafting, you'll see an obscene amount of credits rolling in.You'll also drive yourself crazier than a $#!%house rat.
If you're a small operation and can avoid the attention of the empire (it would be unfortunate if they had to leave a garrison in your merchant tent) you'll cling to sanity, but you'll see much lower sales.
Shipwright can be a really overwhelming profession. The sheer amount of parts and resources involved are staggering. I'd only recommend it if you really enjoy crafting.
Drusan wrote:
I have an unadvertised shop on Dantooine with no other secondary setups and I bring in 700k-1mill daily when I have a full stock. I think the 25 mill in a weekend is way too high to believe. Don't count on making that much that fast.
Probably not immediately no... but on a small server like Wanderhome I could probably pull 25 mil in a very good weekend if I could keep up with the stock. Of course to make that much I'd have to spend probably half that in resources, but it's not that unreasonable an amount that I couldn't see it happening.
Yes.
However, everything is handcrafted. You'll soon find that you don't want to spend all your Star Wars Time crafting, I mean it is a game after all.
Now I have a screening process to select who I will craft stuff for:
My priorities are:
1. Friends
2. People who bring in asteroid in exchange for parts
3. Money. I charge 10K per level for upgraded parts, express orders are 2x. Standard parts are 5K per level.
4. Fun. I don't like to spend more than 1 hour crafting, and basically that's one hour will get you is one custom order. So this is more of a challenge aspect.
If you want to make money, hells yea you can make money hand over fist. I personally don't, as I don't want the attention, nor the headaches of running a big time business.
I make anywhere from 250K to 1 Mil per week, and that's enough to support my combat character's armor, spice, and med habits. If I want to kick it up a notch, sure thing, but it's probably more fun to go loot hunting than crafting for money. And when I do craft, I only craft for established clients.
Beautiful thing is that I grinded Shipwright the hard way, and still have a Respec Token left, so guess what? I don't have the Master Shipwright Badge! This my friends is great. I wear noobwear and carry a "Novice Brawler" tag. No one bugs me, and if they don't know I'm a shipwright, they never will!
So no more stupid shipwright questions, and no dumb customers wasting your time.
If you are referred to me by an established customer then you are in the circle, and I'll make a part for you. Word of mouth travels quick, and it's been plenty enough to fill orders. I fill orders within 48 hours.
-Me
I haven't made a dime off of any of my shipwright stuff yet. I keep helping guildies out on pilot missions and giving crap away