Shipwright Archive

Thread: Bug with TIE Aggressors and Distuptors

Kilun
Wed Nov 03, 2004 3:33 pm
#1



Just obtaining the Cert for my Tie Aggressor, figured I'd whip it up and deck it out.



Disruptor does not work in it. I tried two different Disruptors, both Mark IV and neither would fire.


Loaded the Tie Interceptor up, loaded them both and they fired.


If someone else has the ability to confirm this please do.



EDIT- Title and Information


Second Weapon is Turret for a gunner

Message Edited by Kilun on 11-03-2004 07:19 PM

Message Edited by Kilun on 11-03-2004 07:27 PM



{[[[gBMJg[[[}{ggggggggggWoohoorijgggggggggg}

- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
-- Don't Flame, Be Happy --

Kilun
Wed Nov 03, 2004 3:53 pm
#2

UPDATE-



Will not fire the second weapon no matter what it is.



{[[[gBMJg[[[}{ggggggggggWoohoorijgggggggggg}

- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
-- Don't Flame, Be Happy --

Harkyn1
Wed Nov 03, 2004 3:59 pm
#3






Kilun wrote:

UPDATE-



Will not fire the second weapon no matter what it is.






You loaded the 2nd weapon under "Weapon Group Assignment" while in space?
omadnay
Wed Nov 03, 2004 4:02 pm
#4

I hope they put this type of information in the chassis descriptions eventually...



I would imagine that this ship works like the Y-Wing, in that the second projectile weapon is only usable by a second pilot/gunner.



Try grouping with someone on the ground and, with both of you standing at the terminal, launch your ship.



If this is the case, both of you will be in your Ship and your partner will be manning the turret/second projectile weapon while you man everything else.



- Omadda Szool


Kauri


- Zymn


Tempest



omadnay
Wed Nov 03, 2004 4:32 pm
#5

Or this could be the problem the patch notes were talking about fixing.

I honestly do not know if the aggressor is a ship that can have a second gunner or not... I hope to hear from someone that does know.



Kilun
Wed Nov 03, 2004 5:17 pm
#6






Harkyn1 wrote:





Kilun wrote:

UPDATE-



Will not fire the second weapon no matter what it is.






You loaded the 2nd weapon under "Weapon Group Assignment" while in space?




Yes I did that, I assigned both to the main weapon group, unassigned both, assigned just the main weapon, assigned just the secondary weapon. Launched with only a Disruptor as well.


Throughout all my test, the Disruptor will not fire a shot.


I went up with two Green lasers, and if you take a look at the Tie Bomber/Tie Advanced, you will notice a second fire, especially if the refire rate on one is different(as mine have) going up with just Two Green Lasers produced the same result, the second weapon(the one inserted into the second weapon slot) will not fire. You can assign just the second weapon to the Group X and it will not fire(default #4 on keyboard)


I had to go down a notch in Mass with the Tie Advance, whip up a whole new arsenal(getting good at making light reactors that I can just overload a little bit ) and all weapons worked fine it it.





{[[[gBMJg[[[}{ggggggggggWoohoorijgggggggggg}

- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
-- Don't Flame, Be Happy --

bozotheclowno
Wed Nov 03, 2004 5:20 pm
#7

Its a turret gun, only a second passanger grouped with you can fire that weapon.



bozothe clown/Obtinize Dull (SST)
SST Leader etc/Whatever I feel like.

Sirro StarScythe (SST) DJK
Eivag slayer. Come get some sweett!ts.
Kilun
Wed Nov 03, 2004 5:26 pm
#8

Thanks for the update on the second gun not being active.


As for the Distruptor anyone get that to work yet?



{[[[gBMJg[[[}{ggggggggggWoohoorijgggggggggg}

- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
-- Don't Flame, Be Happy --

omadnay
Wed Nov 03, 2004 5:56 pm
#9

I'm just curious...

Am Iinvisible?


- Omadda Szool

Kauri



Kilun
Wed Nov 03, 2004 6:25 pm
#10






omadnay wrote:

I'm just curious...

Am Iinvisible?


- Omadda Szool

Kauri








Yes, you were, just understood what that meant. That would be the fix I take it.



{[[[gBMJg[[[}{ggggggggggWoohoorijgggggggggg}

- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
-- Don't Flame, Be Happy --

AtPlay
Wed Nov 03, 2004 7:11 pm
#11



omadnay wrote:
I'm just curious...
Am I invisible?
- Omadda Szool
Kauri




Did you guys hear/see something?



Sagax/Chilastra
Master Creature Handler forever...
omadnay
Wed Nov 03, 2004 9:25 pm
#12

Haha, everyone feels neglected at some point... I just wasn't sure if I was being 1 starred to oblivion or something.


I'm impressed though... so many people around here that can see invisible things.


Well, anyway, I'm glad to have learned that the Aggressor is a second man turret ship. I was wondering which, if any, of the TIE variants were.


- Omadda Szool

Kauri

PadiOne
Thu Nov 04, 2004 7:07 am
#13






fatgato wrote:

I found I had to put a lower lvl gun in my turret slot to make it work. I dont know why but that was what I did and it worked fine.








what??? All you need is a gunner in the turret seat....



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