Shipwright Archive
Thread: Typical RE charge?
Cphopp wrote:
BEST way imo easiest....have the SW give you the tool...put one set of items in it....then hand it back....SW clicks analyze....trades you back part + tool...you put next set of parts in..ect...continue till he's got all his parts REd =)
-cyrac- wrote:
I was just curious as to a ballpark that you all charge for RE'ing for other people. Is there anything I can do to make the process easier for the SW? I was planning on just sorting the parts for each RE into seperate backpacks and labeling them with the first item to go into the tool.
I do it for free, because there's a chance that a KSE disk will drop.
aye I usually do it for free...the things take so little resources to make...when they ask how much i just say...just remember me and tell your friends =)
BEST way imo easiest....have the SW give you the tool...put one set of items in it....then hand it back....SW clicks analyze....trades you back part + tool...you put next set of parts in..ect...continue till he's got all his parts REd =)
Seriously though, if a person has all the parts they want RE'd and it is not inconvenient for me to do it, why charge for 50 (hell, I don't even remember) units of metal? Now if the person needs some filler for that level 6-10 part I will charge them for that... unless of course they are on the list of people who have fed me lot's of salvage for very discount prices.
As a long term Veteran Pilot. I'd say do it for Free. RE'ing is so easy to charge for it is just insulting, Unless of course your out in the middle of no where tending to your harvies when you get a tell asking for you to travel half way across the galaxy, in that case you should charge a small fee.
But generally as a customer what I look for in a shipwright isn't always the best stocked vendor, Its customer care. If I find a SW thats nice, friendly and will RE for me then I'll bring all my business to them ( I spend a fortune on missiles
) as well as point other pilots towards them.
I'm not a SW btw, but that is what I feel needs paid. I did give 25k for the making of my last lvl 10 gun. Mostly because the SW in question was kind enough not to hang on to my 4.9k max damage SLEDGEHAMMER. =P
Craft0r wrote:
I like to compare RE'ing to the old slicing system. True, the actual resource cost is marginal (as with old-style slicing), but there is definitely time consumption on your part and it's not the most interesting of activities (again, much like slicing). But most importantly, your customer pays for not having to master SW to get his REs done. So I'd personally suggest a charge of 5-10k per RE'd component, or some formula to compensate for the extra work with higher-level REs, like 5k for lvl 2 up to 25k for lvl 10.
I'm not a SW btw, but that is what I feel needs paid. I did give 25k for the making of my last lvl 10 gun. Mostly because the SW in question was kind enough not to hang on to my 4.9k max damage SLEDGEHAMMER. =P