Shipwright Archive

Thread: proposed shipwright cpu standard

RobertPalpatine
Thu Nov 04, 2004 8:04 pm
#1

can we get a standard cpu price set? I know on ahazi i have seen anywhere from 3cpu chassis to 15cpu chassis. personally I have all my chassis priced at 10cpu which makes for 1) a nice round number for the buyers to see and 2) easy math for me. As for components i have them priced at 10k per pilot level. which comes out to about 21 cpu. not nearly what i could make with some of the same resources on my weaponsmith but not a bad profit margin but not completely raping the customers either.


With the amount of shipwrights i hear grinding the profession i am seeing a coming inflation issue we saw this time last year when the jedi grinders threw resource prices through the roof and sent many architects into retirement. I am afraid that the same thing is going to happen here. I am already seeing some resources that sold for 4cpu last month as high as 10cpu now. which makes the need for the shipwrights to gather together and set a standard price all the more important. With a standard price set no longer would the miners feel the need to try over markup what they sell us. driving newcomers to have to charge alot more than those of us who are retired architects that had tens of millions of steel and ore already stored up from post jedi grind 2cpu prices. The Economy in this game is fragile enough. Since space started Doctors and Chefs have seen next to no business as everyone runs to space while the shipwrights have been sitting in thier shops crafting 24.7 trying to keep up with demand. I know myself and my partner in my shop on sunday alone spent 12 hours each just crafting special orders that were lined up out our door. Now that we are the basis for most of the economy's transactions i feel we need to police ourselves to stop the huge variance of prices i have seen. Someone needs to step up and slap the economy into health. We know it won't be the devs. Let us show the other crafting professions that we can and will do what they were never able to do.


I know open this up to the rest of you for us to put together a standard price list cpu or level wise we can all agree on.


and before it is said that not every crafter comes on here we all know that the big ones that matter all do. Let us lead by example and the smaller merchants will follow.




Banky Edwards -PL- Praetorian Legion

Banky's Loot & Richie Daley Architecture Vendors @ -3104 -4508 Eden Prairie, Naboo

Saffron' Reynolds Jinsu Razor Lightsaber Resource and Domestics Vendors @ -3101 -4554 Eden Prairie, Naboo


Weapon-smith Droids, components, & Vehicles @ -3095 -4584 Eden Prairie, Naboo

Nacoa
Thu Nov 04, 2004 9:28 pm
#2



RobertPalpatine wrote:
can we get a standard cpu price set?

No.

The economies on each server are vastly different. What costs 100k on one server costs 2M on another.

Prices are going to be very much wacky for about a month. Demand is huge right now, and the supply is fluctuating with people entering and leaving shipwright.

Things will stabilize around some price on each server in a bit. My guess is it'll take around 1-2 months.





I'm baaaaaack
And it looks like I'll be going again.

Ka-jun
Thu Nov 04, 2004 10:13 pm
#3

no need to one star this guy... he has a great post and very valid point... but unfortunatly prices will be decided by supply and demand...period.....


after all the gold rush SW's drop out of it or get fed up with hand crafting everything and go private....the prices will stabilize.


SW is a gold mine right now for ppl that are prepared...if i hadnt made my fortune in foods i'd be all over it lol..but its my time to have fun



Ka-jun: 12pt FS Master Chef/Merchant(Retired)
JabboFett
Thu Nov 04, 2004 10:15 pm
#4

lol private is the only way to do it...



....Kayoss Sith................................
*Master Rifleman / Master Combat Medic
__________________________________________________
....Kayoss' Reigns..........................
*Master Architect / Master Shipwright
__________________________________________________

Vendors are located at -100 2100 right outside the Mining Outpost on Dantooine
ZenDragonMLS
Thu Nov 04, 2004 11:38 pm
#5

There won't EVER be standard prices because of a lot of things:

1. Each server economy is different.
2. I'm sure there are a lot of shipwrights who don't read this forum and wouldn't know about any "standard".
3. Different players have different personal goals and values. They have different definitions of what "fun" is.
3. *Price* is only one aspect of an entire *business model*. There are lots of other factors, including location, advertisement, specialization, breadth of product offering, how well-stocked the vendor is, how much "consulting" the shipwright does, etc. It's crazy to talk about a "standard price" when each of us have so many other parts of our business models different.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

d0qtrX
Fri Nov 05, 2004 7:14 am
#6

I'll go down to 3cpu on the chassis. Resources don't need to be uber-fantastic.


On sub-components, 10-15. Sure.

SmugglinZane
Fri Nov 05, 2004 8:12 am
#7

Allow me to make a couple of observations and comments...


Take your standards and use them all you want. Free trade is a wonderful thing. Supply and demand and competition are great. Build a trusted client base and you can charge what you want. Con the new guy and you can make a ton of creds. By no means will I, or anyone I craft with, ever succumb to another persons price fixing.


I'm a weaponsmith by trade. My best friend is a shipwright. I currently do the resource hunting for the both of us. We mine all of our resources and buy none. Sure it takes a little longer, but that's the cost of setting your own terms. We sell chassis deeds for 2 CPU. Curse us if you want, but it's our time invested, and we set the price. When he starts on components, we'll set that price.


I have noticed inflated prices in resources lately on my server. I've also noticed a jump in the cost of harvesters on vendors for players that have such a huge stock of deeds and resources that the price jump won't effect them. What does this tell me? The demand for harvesters has gone up, so he can afford to charge higher prices for his deeds if he chooses. Sure there's a ton of people out there trying to make a buck off the new resource need. Heck, the demand is up, so the price is up, and a lot of people see an oppurtunity to make a ton of creds.


It's your business. Run your business how you want. I'll run mine how I want. Bill Gates didn't make billions by doing business how other people told him to. And I'm sure I'll make enemies with this post telling you that I'll do business how I please, just like he did.


Zane



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Hawkfire
Fri Nov 05, 2004 8:49 am
#8

I could see this maybe working on a server, but not across them for the reasons stated.


If someone decides to undercut, let them. They'll be out of business pretty quickly because they won't be able to keep up with demand. When people come to my shop I always have things in stock that I want, so they buy. It's a lot easier going to one place and spending a little more than hitting up 20 different vendors.


Yay for capitalism!





Chilastra: R'Tnna - Retired Master DE and Master WS for the time being
Bloodfin: R'Tnna Teroff - Master Shipwright, Master Swordsman
Kassuff
Fri Nov 05, 2004 9:36 am
#9






Hawkfire wrote:

I could see this maybe working on a server, but not across them for the reasons stated.


If someone decides to undercut, let them. They'll be out of business pretty quickly because they won't be able to keep up with demand. When people come to my shop I always have things in stock that I want, so they buy. It's a lot easier going to one place and spending a little more than hitting up 20 different vendors.


Yay for capitalism!





/hi5


I am personally using 2cpu for chassis (for now), and 20cpu for ships components, usingthe same (high quality) resources in both. Sound silly? Why doesn't the customer buy a blueprint from me and walk out the door to another vendor selling for 10cpu? Go right ahead, that's their choice and I applaud them for it. At least the customer HAS the blueprint and is now in the market for weapons, shields, armor, capacitors, etc. Maybe they will see something they like on my vendor and buy it, maybe they've searched for 2 hours an are ready to pay anythign to get their new teir X ship into space. It doesn't really matter too much too ME. They're flying...and hopefully enjoying this new facet of SWG.


My skin starts to crawl when I hear players calling for"standard" pricing. I didnt spend 13 months with two accountsharvesting resources so someone else could tell me how to play the game. If someone is undercutting the market for blueprints on your server, let them! There's nothing you can do about it anyway. In many cases, those players will burn themselves out trying to keep up with demand. This is especially true for shipwright and most items have to be hand crafted (which I support 100% BTW)


Want an advantage? Start trading lots across servers...hit up your guild/city/friends for help gathering resources. There's a few other things you can do to level the crafting playing field. It's a new game...crafters need a new plan.





Message Edited by Kassuff on 11-05-2004 08:52 AM

Arialias
Fri Nov 05, 2004 11:08 am
#10






Kassuff wrote:






Hawkfire wrote:

I could see this maybe working on a server, but not across them for the reasons stated.


If someone decides to undercut, let them. They'll be out of business pretty quickly because they won't be able to keep up with demand. When people come to my shop I always have things in stock that I want, so they buy. It's a lot easier going to one place and spending a little more than hitting up 20 different vendors.


Yay for capitalism!





/hi5


I am personally using 2cpu for chassis (for now), and 20cpu for ships components, usingthe same (high quality) resources in both. Sound silly? Why doesn't the customer buy a blueprint from me and walk out the door to another vendor selling for 10cpu? Go right ahead, that's their choice and I applaud them for it. At least the customer HAS the blueprint and is now in the market for weapons, shields, armor, capacitors, etc. Maybe they will see something they like on my vendor and buy it, maybe they've searched for 2 hours an are ready to pay anythign to get their new teir X ship into space. It doesn't really matter too much too ME. They're flying...and hopefully enjoying this new facet of SWG.


My skin starts to crawl when I hear players calling for"standard" pricing. I didnt spend 13 months with two accountsharvesting resources so someone else could tell me how to play the game. If someone is undercutting the market for blueprints on your server, let them! There's nothing you can do about it anyway. In many cases, those players will burn themselves out trying to keep up with demand. This is especially true for shipwright and most items have to be hand crafted (which I support 100% BTW)


Want an advantage? Start trading lots across servers...hit up your guild/city/friends for help gathering resources. There's a few other things you can do to level the crafting playing field. It's a new game...crafters need a new plan.






Message Edited by Kassuff on 11-05-2004 08:52 AM




2cpu huh You didnt happen to be an architect at one time did you?


Reg steel is selling 6cpu on my server. You might say harvest it myself. Well I do and a lot of differant other things I harvest on my own. I am assuming that you are using yor own resources that you have gathered over the past few months on this venture. Well I see you running out of supplies rather fast. I could be wrong tho.


I have been in business for 1 week now. It took me 6.5 mil resources to grind Master Shipwright. Since than I have gone thru another 20 mil in resources. My partner has set a flat fee of 7CPU chassis and 20 cpu for all components. That includes all upgrades in the comps. We sell out faster then we can stock.


My Partner is very good at what he does and he has guided my in this business. He does blueprint work and is now charging for his time plus comps. I did one last nite and got the guys mass to 300 left, on a 100k mass ship.That we got up to 101567 mass we dont seelcrap


Everyone can do what they want. But in the end all that matters is that the customer is very happy. We get more business thru work of mouth than anything else. I see some shipwrights standing at starports spamming there wears. Who has time for that,as soon as I log in I get at least 20 tells most repeat business wanting this or that.


Just the facts as I see them





DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




repoism
Fri Nov 05, 2004 11:22 am
#11

banky, im in full agreeance for a shipwright coalition. but.... i cant help that the miners have tripled prices since jtl. do i just not craft and leave people without ships? or doi get what is needed and adjust my prices accordingly



REPOGOT MA,MSW;MC,MERCHANT
REPOTWIN MBE
460 -5650 TALUS AHAZI
QuiJonOz
Fri Nov 05, 2004 12:43 pm
#12

Standardized prices sound like a good idea, but they won't work. There will always be folks willing to undercut for a perceived market share advantage or just to spite any "coalition". I think that the spike in resource costs will drive SW prices up for a bit, then things will gradually go back down to a stable level as demand levels out.


That's not to say you couldn't try to organize the shipwrights on your galaxy, but I'd expect holdouts.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Kassuff
Fri Nov 05, 2004 2:40 pm
#13






Arialias wrote:





Kassuff wrote:






Hawkfire wrote:

I could see this maybe working on a server, but not across them for the reasons stated.


If someone decides to undercut, let them. They'll be out of business pretty quickly because they won't be able to keep up with demand. When people come to my shop I always have things in stock that I want, so they buy. It's a lot easier going to one place and spending a little more than hitting up 20 different vendors.


Yay for capitalism!





/hi5


I am personally using 2cpu for chassis (for now), and 20cpu for ships components, usingthe same (high quality) resources in both. Sound silly? Why doesn't the customer buy a blueprint from me and walk out the door to another vendor selling for 10cpu? Go right ahead, that's their choice and I applaud them for it. At least the customer HAS the blueprint and is now in the market for weapons, shields, armor, capacitors, etc. Maybe they will see something they like on my vendor and buy it, maybe they've searched for 2 hours an are ready to pay anythign to get their new teir X ship into space. It doesn't really matter too much too ME. They're flying...and hopefully enjoying this new facet of SWG.


My skin starts to crawl when I hear players calling for"standard" pricing. I didnt spend 13 months with two accountsharvesting resources so someone else could tell me how to play the game. If someone is undercutting the market for blueprints on your server, let them! There's nothing you can do about it anyway. In many cases, those players will burn themselves out trying to keep up with demand. This is especially true for shipwright and most items have to be hand crafted (which I support 100% BTW)


Want an advantage? Start trading lots across servers...hit up your guild/city/friends for help gathering resources. There's a few other things you can do to level the crafting playing field. It's a new game...crafters need a new plan.






Message Edited by Kassuff on 11-05-2004 08:52 AM




2cpu huh You didnt happen to be an architect at one time did you?


Reg steel is selling 6cpu on my server. You might say harvest it myself. Well I do and a lot of differant other things I harvest on my own. I am assuming that you are using yor own resources that you have gathered over the past few months on this venture. Well I see you running out of supplies rather fast. I could be wrong tho.


I have been in business for 1 week now. It took me 6.5 mil resources to grind Master Shipwright. Since than I have gone thru another 20 mil in resources. My partner has set a flat fee of 7CPU chassis and 20 cpu for all components. That includes all upgrades in the comps. We sell out faster then we can stock.


My Partner is very good at what he does and he has guided my in this business. He does blueprint work and is now charging for his time plus comps. I did one last nite and got the guys mass to 300 left, on a 100k mass ship.That we got up to 101567 mass we dont seelcrap


Everyone can do what they want. But in the end all that matters is that the customer is very happy. We get more business thru work of mouth than anything else. I see some shipwrights standing at starports spamming there wears. Who has time for that,as soon as I log in I get at least 20 tells most repeat business wanting this or that.


Just the facts as I see them







hehe...no..never an architect. Although I can see the parallel.


I dont plan on keeping the price at 2 cpu....they will be restocked at a higher price soon, probably this weekend...I just need more intelligence on what other shipwrights are charging on my server. I started at 20cpu, then 10, then down to 2cpu beforeblueprints started moving. Then I found out why: someshipwrights were selling their chassis at 1 and 0.8cpu if you can believe that.


Some of the resources I'm using, the high OQ/CD steel and 1000 OQ reactive to name just two, have sold on the trade forums for more than 20cpu. It's annoying to think the raw resource are worth more than the finished product.


My supplies are starting to go down...after the grind to master and stocking my vendor, I'm probably down 8-9 million units, but I had better than 35million to begin with...I should survive for now. If my resources keep flowing out faster than they come in, I'll start raising my prices until I achieve a balance.


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