Shipwright Archive
Thread: proposed shipwright cpu standard
RobertPalpatine wrote:can we get a standard cpu price set?
No.
The economies on each server are vastly different. What costs 100k on one server costs 2M on another.
Prices are going to be very much wacky for about a month. Demand is huge right now, and the supply is fluctuating with people entering and leaving shipwright.
Things will stabilize around some price on each server in a bit. My guess is it'll take around 1-2 months.
1. Each server economy is different.
2. I'm sure there are a lot of shipwrights who don't read this forum and wouldn't know about any "standard".
3. Different players have different personal goals and values. They have different definitions of what "fun" is.
3. *Price* is only one aspect of an entire *business model*. There are lots of other factors, including location, advertisement, specialization, breadth of product offering, how well-stocked the vendor is, how much "consulting" the shipwright does, etc. It's crazy to talk about a "standard price" when each of us have so many other parts of our business models different.
Hawkfire wrote:
I could see this maybe working on a server, but not across them for the reasons stated.
If someone decides to undercut, let them. They'll be out of business pretty quickly because they won't be able to keep up with demand. When people come to my shop I always have things in stock that I want, so they buy. It's a lot easier going to one place and spending a little more than hitting up 20 different vendors.
Yay for capitalism!
/hi5
I am personally using 2cpu for chassis (for now), and 20cpu for ships components, usingthe same (high quality) resources in both. Sound silly? Why doesn't the customer buy a blueprint from me and walk out the door to another vendor selling for 10cpu? Go right ahead, that's their choice and I applaud them for it. At least the customer HAS the blueprint and is now in the market for weapons, shields, armor, capacitors, etc. Maybe they will see something they like on my vendor and buy it, maybe they've searched for 2 hours an are ready to pay anythign to get their new teir X ship into space. It doesn't really matter too much too ME. They're flying...and hopefully enjoying this new facet of SWG.
My skin starts to crawl when I hear players calling for"standard" pricing. I didnt spend 13 months with two accountsharvesting resources so someone else could tell me how to play the game. If someone is undercutting the market for blueprints on your server, let them! There's nothing you can do about it anyway. In many cases, those players will burn themselves out trying to keep up with demand. This is especially true for shipwright and most items have to be hand crafted (which I support 100% BTW)
Want an advantage? Start trading lots across servers...hit up your guild/city/friends for help gathering resources. There's a few other things you can do to level the crafting playing field. It's a new game...crafters need a new plan.
Message Edited by Kassuff on 11-05-2004 08:52 AM
Kassuff wrote:
Hawkfire wrote:
I could see this maybe working on a server, but not across them for the reasons stated.
If someone decides to undercut, let them. They'll be out of business pretty quickly because they won't be able to keep up with demand. When people come to my shop I always have things in stock that I want, so they buy. It's a lot easier going to one place and spending a little more than hitting up 20 different vendors.
Yay for capitalism!
/hi5
I am personally using 2cpu for chassis (for now), and 20cpu for ships components, usingthe same (high quality) resources in both. Sound silly? Why doesn't the customer buy a blueprint from me and walk out the door to another vendor selling for 10cpu? Go right ahead, that's their choice and I applaud them for it. At least the customer HAS the blueprint and is now in the market for weapons, shields, armor, capacitors, etc. Maybe they will see something they like on my vendor and buy it, maybe they've searched for 2 hours an are ready to pay anythign to get their new teir X ship into space. It doesn't really matter too much too ME. They're flying...and hopefully enjoying this new facet of SWG.
My skin starts to crawl when I hear players calling for"standard" pricing. I didnt spend 13 months with two accountsharvesting resources so someone else could tell me how to play the game. If someone is undercutting the market for blueprints on your server, let them! There's nothing you can do about it anyway. In many cases, those players will burn themselves out trying to keep up with demand. This is especially true for shipwright and most items have to be hand crafted (which I support 100% BTW)
Want an advantage? Start trading lots across servers...hit up your guild/city/friends for help gathering resources. There's a few other things you can do to level the crafting playing field. It's a new game...crafters need a new plan.
Message Edited by Kassuff on 11-05-2004 08:52 AM
2cpu huh
You didnt happen to be an architect at one time did you?
Reg steel is selling 6cpu on my server. You might say harvest it myself. Well I do and a lot of differant other things I harvest on my own. I am assuming that you are using yor own resources that you have gathered over the past few months on this venture. Well I see you running out of supplies rather fast. I could be wrong tho.
I have been in business for 1 week now. It took me 6.5 mil resources to grind Master Shipwright. Since than I have gone thru another 20 mil in resources. My partner has set a flat fee of 7CPU chassis and 20 cpu for all components. That includes all upgrades in the comps. We sell out faster then we can stock.
My Partner is very good at what he does and he has guided my in this business. He does blueprint work and is now charging for his time plus comps. I did one last nite and got the guys mass to 300 left, on a 100k mass ship.That we got up to 101567 mass we dont seelcrap
Everyone can do what they want. But in the end all that matters is that the customer is very happy. We get more business thru work of mouth than anything else. I see some shipwrights standing at starports spamming there wears. Who has time for that,as soon as I log in I get at least 20 tells most repeat business wanting this or that.
Just the facts as I see them
Arialias wrote:
Kassuff wrote:
Hawkfire wrote:
I could see this maybe working on a server, but not across them for the reasons stated.
If someone decides to undercut, let them. They'll be out of business pretty quickly because they won't be able to keep up with demand. When people come to my shop I always have things in stock that I want, so they buy. It's a lot easier going to one place and spending a little more than hitting up 20 different vendors.
Yay for capitalism!
/hi5
I am personally using 2cpu for chassis (for now), and 20cpu for ships components, usingthe same (high quality) resources in both. Sound silly? Why doesn't the customer buy a blueprint from me and walk out the door to another vendor selling for 10cpu? Go right ahead, that's their choice and I applaud them for it. At least the customer HAS the blueprint and is now in the market for weapons, shields, armor, capacitors, etc. Maybe they will see something they like on my vendor and buy it, maybe they've searched for 2 hours an are ready to pay anythign to get their new teir X ship into space. It doesn't really matter too much too ME. They're flying...and hopefully enjoying this new facet of SWG.
My skin starts to crawl when I hear players calling for"standard" pricing. I didnt spend 13 months with two accountsharvesting resources so someone else could tell me how to play the game. If someone is undercutting the market for blueprints on your server, let them! There's nothing you can do about it anyway. In many cases, those players will burn themselves out trying to keep up with demand. This is especially true for shipwright and most items have to be hand crafted (which I support 100% BTW)
Want an advantage? Start trading lots across servers...hit up your guild/city/friends for help gathering resources. There's a few other things you can do to level the crafting playing field. It's a new game...crafters need a new plan.
Message Edited by Kassuff on 11-05-2004 08:52 AM
2cpu huh
You didnt happen to be an architect at one time did you?
Reg steel is selling 6cpu on my server. You might say harvest it myself. Well I do and a lot of differant other things I harvest on my own. I am assuming that you are using yor own resources that you have gathered over the past few months on this venture. Well I see you running out of supplies rather fast. I could be wrong tho.
I have been in business for 1 week now. It took me 6.5 mil resources to grind Master Shipwright. Since than I have gone thru another 20 mil in resources. My partner has set a flat fee of 7CPU chassis and 20 cpu for all components. That includes all upgrades in the comps. We sell out faster then we can stock.
My Partner is very good at what he does and he has guided my in this business. He does blueprint work and is now charging for his time plus comps. I did one last nite and got the guys mass to 300 left, on a 100k mass ship.That we got up to 101567 mass we dont seelcrap
Everyone can do what they want. But in the end all that matters is that the customer is very happy. We get more business thru work of mouth than anything else. I see some shipwrights standing at starports spamming there wears. Who has time for that,as soon as I log in I get at least 20 tells most repeat business wanting this or that.
Just the facts as I see them
hehe...no..never an architect. Although I can see the parallel.
I dont plan on keeping the price at 2 cpu....they will be restocked at a higher price soon, probably this weekend...I just need more intelligence on what other shipwrights are charging on my server. I started at 20cpu, then 10, then down to 2cpu beforeblueprints started moving. Then I found out why: someshipwrights were selling their chassis at 1 and 0.8cpu if you can believe that.
Some of the resources I'm using, the high OQ/CD steel and 1000 OQ reactive to name just two, have sold on the trade forums for more than 20cpu. It's annoying to think the raw resource are worth more than the finished product.
My supplies are starting to go down...after the grind to master and stocking my vendor, I'm probably down 8-9 million units, but I had better than 35million to begin with...I should survive for now. If my resources keep flowing out faster than they come in, I'll start raising my prices until I achieve a balance.