Shipwright Archive
Thread: Reverse Engineering factory
Mkappus wrote:I like shipwright, but I hate the timesink of reverse engineering. I have a PA giving me items to RE, I easily get 50 items per day. Examining each one and sorting them into RE level packs. Then going back through and draggin and dropping the components into the tool.... I think I spent 2 hours last night catching up on reverse engineering.Could we possibly get a reverse engineering station or factory? Something with a 50 or 100 item input hopper, we load it up, and it spits out whatever it can?When we get higher level pilots and start seeing lots of level 7,8,9 items, the storage issue is going to be huge. I am already getting quite a bit of level 5 and 6 items.There has to be someway to make this a little more user friendly.
Talk about lazy. Now maybe you understand why smugglers hate doing large orders for slicing. What's the use of play the game if you are going to put everything on auto?
But is exmaining 50 items, sorting them, then dragging and dropping them a game? It is a time sink. If it was as easy as slicing I wouldn't complain. But sorthing things into 9 levels of items, and having to touch things two or three times......
yeah. that is annoying. what I would like is a way to sort by RE level, or for the RE level to appear in the pop up that appears over the item when the cursor floats over it. having to right click and examine every single one is so annoying.
10 factories is a great idea... if I had 10 lots to spare. which i definitely do not.
Crafting Inventory Control
In Publish 10, there is a handy new option for crafters. A new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.
Not only will it display your choice resource value, but it will also display the average value of all the checked boxes. For instance, if you wanted to see the average of a resource’s resistances, you would check the boxes marked, Entangle Resistance, Cold Resistance, Decay Resistance, Heat Resistance and Shock Resistance and when you open up your inventory, the resource will display a little yellow number that will be the average of all those numbers.
Now with a glance, you can open your inventory and check get an inventory average value for the following resource values:
- Entangle Resistance
- Cold Resistance
- Conductivity
- Decay Resistance
- Flavor
- Heat Resistance
- Malleability
- Potential Energy
- Overall Quality
- Shock Resistance
- Unit Toughness
AldaronTavish wrote:
Mkappus wrote:
I like shipwright, but I hate the timesink of reverse engineering. I have a PA giving me items to RE, I easily get 50 items per day. Examining each one and sorting them into RE level packs. Then going back through and draggin and dropping the components into the tool.... I think I spent 2 hours last night catching up on reverse engineering.
Could we possibly get a reverse engineering station or factory? Something with a 50 or 100 item input hopper, we load it up, and it spits out whatever it can?
When we get higher level pilots and start seeing lots of level 7,8,9 items, the storage issue is going to be huge. I am already getting quite a bit of level 5 and 6 items.
There has to be someway to make this a little more user friendly.
Talk about lazy. Now maybe you understand why smugglers hate doing large orders for slicing. What's the use of play the game if you are going to put everything on auto?
Ture that.
As a smuggler, I hate slicing. But thats what our profession has been reduced to.
Reverse engineering is not an automatic science (unlike slicing). You actually have to combine 2 components with favorable stats. Find a capacitor with a good recharge, mix it with a capacitor with a very low weight, presto, you get a final product that is better than one you could possibly create.
This is going to be the key to being a good shipwright. Thisis not something that you can automate.
Malitevv wrote:But is exmaining 50 items, sorting them, then dragging and dropping them a game? It is a time sink. If it was as easy as slicing I wouldn't complain. But sorthing things into 9 levels of items, and having to touch things two or three times......yeah. that is annoying. what I would like is a way to sort by RE level, or for the RE level to appear in the pop up that appears over the item when the cursor floats over it. having to right click and examine every single one is so annoying.
10 factories is a great idea... if I had 10 lots to spare. which i definitely do not.
You do not have to right-click to examine an item. In the upper left (I think) of the inventory screen is a little button that looks kind of like:
<.>
(I'm no ASCII artist
Click that and it will create a side-window that will display whatever item you click on in your inventory. You can click through and examine stuff much quicker this way. Granted, RE is still time-consuming, but it's better than right-click/examining everything.
rexan wrote:
AldaronTavish wrote:
Mkappus wrote:I like shipwright, but I hate the timesink of reverse engineering. I have a PA giving me items to RE, I easily get 50 items per day. Examining each one and sorting them into RE level packs. Then going back through and draggin and dropping the components into the tool.... I think I spent 2 hours last night catching up on reverse engineering.Could we possibly get a reverse engineering station or factory? Something with a 50 or 100 item input hopper, we load it up, and it spits out whatever it can?When we get higher level pilots and start seeing lots of level 7,8,9 items, the storage issue is going to be huge. I am already getting quite a bit of level 5 and 6 items.There has to be someway to make this a little more user friendly.
Talk about lazy. Now maybe you understand why smugglers hate doing large orders for slicing. What's the use of play the game if you are going to put everything on auto?Ture that.
As a smuggler, I hate slicing. But thats what our profession has been reduced to.
Reverse engineering is not an automatic science (unlike slicing). You actually have to combine 2 components with favorable stats. Find a capacitor with a good recharge, mix it with a capacitor with a very low weight, presto, you get a final product that is better than one you could possibly create.
This is going to be the key to being a good shipwright. This is not something that you can automate.
there's a lot more to being a great SW than REing. But I'll grant it's part of it. But it's a rather small one.
I don't want RE automated ike a factory, but I'd like a more useful tool. I know all about the sidebar, but with 60 items in my inventory to sort through, a partial set of L8s and L6s to keep track of, along with a handful of L1s and what all else, a little tool to help me organize and sort would be great. Just a little thing, sorts through my incventory and maybe backpack, and shows me a breakdown by level and whether soemthing's REd or not. This speeds up the process, takes the major source of pain out of it, and still makes RE something that takes some skill, as I still have to select the RE components carefully. But It would remove the tedious and irritating portion of the ordeal, and that, I feel is NEVER a bad idea.
As for myself I keep a spreadsheet for my loot soI can sort by level and compare the stats then select what I want to have RE'd.
Not everything can be done in game for this type of stuff.
PadiOne wrote:This is the worst idea of all time. RE was put in so that shipwright wouldn't be a 'stuff crap in a factory and forget the customer' profession like the other crafting profs. Right now, everyone is just grinding thru the RE to find the disks. As the market stabilizes and some Firespray get out on the market, RE is going to be 100% about servicing your customer.As a pilot, I shudder at the thought of how many great loot pieces have been combined with utter junk and then destroyed, just to see if part of a firespray schematic comes out.Before you cry for changes and complain that things are wrong, wait for things to calm to a reasonable pace so you can evaluate what you truly need and the things that will make your profession fun.
I too shudder at the thousands of items carelessly combined. I actually enjoy combing through loot, trying to find the one shield that will put the finishing touches on the group of looted shields I have. At the moment, I have a high level capacitor with the lowest reactor drain I've ever seen on any item. It's fun trying to find the parts to go with it.
Of course if a factory were implemented, people would abuse it to mass-RE for Firespray schematics.