Shipwright Archive
Thread: Read before talking about Shipwright 'greed'
- Can you call a profession that has one of the lowest cpu for the items they create, beaten only by Architect which has extensive factory support, greedy?
- How many fully functional items can you loot from an average, everyday mob (non-30k+ HAM, not in the middle of a themepark)that you would actually use?
- Did you know for that series of Doctor buffs, you were potentially paying 400+ cpu (which would be a +100 cpu markup over the price that I've seen Doctors pay for avian meat)?
Message Edited by Rhysen on 12-23-2004 06:06 PM
Message Edited by Kalano on 12-23-2004 03:43 PM
Message Edited by Rogue1970 on 12-23-2004 05:48 PM
Flop wrote:
Nice breakdown, but you should list the shipwright resource requirements for various items like chassis, missiles, blasters and shields as well.
Already done in both the Shipwright and Pilot FAQs. People are calling Shipwrights 'greedy' because the price tag on the item is the highest they've encountered. Which isn't necessarily true either because I paid 500k for my pistol.
The reality of the situation is that they have been paying FAR ABOVE what Shipwrights charge in cpu. Have probably been doing so since release (how much did the first T21 Rifle go for at release anyways?). They cannot get fully functioning rifles, armor or equipment from Meatlumps. The best they can get is underpowered reward items for completing themepark missions, enhancements to be used in the place of/along withsubcomponents or schematics for items to take to the respective crafter to create. And many of the fully functional items and schematic loot items, they would not use forever. I might have used a Featherweight FWG5 Pistol, which I supplied the schematic for.
But the FWG5 Pistol I use now was enhanced with Krayt tissue and cost a staggering 4000 cpu, assuming I paid 100k for the Krayt tissue (which is about norm).
Message Edited by Rhysen on 12-23-2004 06:51 PM
Rhysen wrote:
How many fully functional items can you loot from an average, everyday mob (non-30k+ HAM, not in the middle of a themepark)that you would actually use?
Your complaints with the ground game is rather inconsequential given how the system is setup. Or you can use CDEF pistols and Heavy Axes tll the sun comes down.
PaladinX333 wrote:
Rhysen wrote:
How many fully functional items can you loot from an average, everyday mob (non-30k+ HAM, not in the middle of a themepark)that you would actually use?
I haven't looted anything from space that I would actually use in the last two weeks. It's all crap now. It would be nice to loot things that are worthwhile at least once and a while.
On the ground I have been lucky enough to loot a few adhesives from low level NPCs. Other than that it is all crap too.
One of my complaints witht the ground game is that the weapon components that are looted from NPC are almost all worthless. You can loot a wide variety of power handlers,pistolbarrels, etc. and none of them have any use what so ever. I don't see any reason for that useless crap to even drop. Whats the point really?
At least the parts I get in space can be redeemed for cash. It's at least a little rewarding to get 3 level 7 droid interfaces that are worth 7K a piece. You don't get squat for the kill itself. The cash is all in the loot.
Message Edited by Darth_Skywalker on 12-23-2004 08:19 PM
After one buff session I sold all the crud I had collected for over 1 million credits.
So you can blame people like me for weaponsmiths high prices.
However if they didn't pay me that much I wouldn't go krayt hunting.
Mr_Flibble wrote:
However certain weaponsmith items can be expensive because of various resources they need (I've made a fortune selling certain specialist components to weaponsmiths).
After one buff session I sold all the crud I had collected for over 1 million credits.
So you can blame people like me for weaponsmiths high prices.
However if they didn't pay me that much I wouldn't go krayt hunting.
An unhenhanced DL44 pistol cost me 6k off the bazaar.
That's 53 cpu and required no specialist components. As a newbie before JTL, I would have loved to have paid the 339 credit, 3:1 lie someone posted earlier.
- 2.253m Steel
- 581k Aluminum
- 1.146m Ore
- 581k Inert Petro
- 539k Iron
- 539k Fiberplast
- For a wopping total of FIVE point SIX MILLION units of resources