Shipwright Archive
Thread: On behalf of my shipwright friend, /petition to allow FS conversion of SW xp
I for one love being a good pilot, it takes real skill to do this and win. The last thing I want is someone whos crap with the stick kicking my *** just because he has some "skills" that are not available to me. I have no intention of getting on the grind to Jedi to compete with this, and neither should anyone else.
Skilled Jedi own the ground game, I say let them keep that, I do my talking in space.
Message Edited by EdOWar on 01-06-2005 09:48 AM
Chiwawa wrote:
Im all for this, provided it is not used as an excuse to allow jedi skills to creep into the space game.
I for one love being a good pilot, it takes real skill to do this and win. The last thing I want is someone whos crap with the stick kicking my *** just because he has some "skills" that are not available to me. I have no intention of getting on the grind to Jedi to compete with this, and neither should anyone else.
Skilled Jedi own the ground game, I say let them keep that, I do my talking in space.
samijx wrote:
I disagree....shipwright is the only profession in which ultra wealthy people can merely buy xp. With several ship chasis using 150k units of resources, the xp comes in fast and furious. If a player had enough moneyfrom the old solo-group meathod or some sort of unidentified credit dupe (or a future one) a playercan (in theory) buy millions of units of resources andin short time convert them to enough FS XPto grind the whole FS tree. This, I think, is the reason that the SW xp does not convert to FS.
Anyone trying to be a Jedi would be an idiot to get there through Shipwright. They'd be better off spending their theoretical millions of credits to by grenades and grinding combat xp...combat xp has a better conversion rate, and you use it to get FS combat skills (which is vital considering Jedi is designed to be a PvP combat profession). And going the 'nade route would ultimately be cheaper in the long run too.
Consider that shipwright xp converts at 0.25 per resource point (that's 39,375 xp for a master level ship in practice mode). Let's assume that shipwright had the same xp conversion rate as Architect (35 to 1). That master level ship then yields only 1,125 FS crafting xp. To complete all four crafting branches, you'd need 4,950,000 FS crafting xp. That's 4,400 master level ships to grind out in practice mode. 4,400 ships x 150,000 resources each = 660,000,000 resources (in practice mode). Multiply that by an average of 2 cpu for grind level resources and you're looking about 1.32 billion credits. And that's just for the four crafting branches...still not enough to unlock Jedi.
I don't think we have to worry about Jedi wanna-be's using Shipwright as the fast road to Jedi.
Slim Vargo, Corbantis
Message Edited by rexan on 01-07-2005 02:12 PM