Shipwright Archive
Thread: Suggestion to spice up Shipwright Crafting
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Supopo-Bitchi
Fri Dec 10, 2004 6:42 pm
#1
It's frustrating to see so many threads about underperforming crafted components vs. their looted brethren. I love being a Shipwright; It's what kept me in the game. However, it's only been about a month or so, and the "wow" factor of the created item has gone. What's really missing is that "random factor" that can really make crafted items stand out. Weaponsmiths and Armorsmiths already have them; it's the special loot that drops in the ground game that can improve their crafted stats, like Acklay stuff, or Krayt Tissue.
What I propose is actually lowering the amount of completed Space loot components, and introduce into the mix a wide range of "enhancers" (like the ones we can craft, but superior in some stat). Wouldn't it be nice to loot a Mark V armor Reinforcement panel that actually reduces mass by 50%? Or a Quick Shot Mark II that will give you a -.2 to the refire rate?
The possibilities are endless. It would make crafting fun again. It would encourage pilots to seek out shipwrights on a continuing basis.
Debatable is whether these enhancements/upgrades should be RE'able (possibly), or used in factories (probably not, unless you get a very limited run schematic).
I really don't see that this change would be difficult to implement in the current scheme of things, and I hope it would be very soon.
Any inputs/ideas/flames?
Colina Lightfoot
MSW Kettemoor NSA
What I propose is actually lowering the amount of completed Space loot components, and introduce into the mix a wide range of "enhancers" (like the ones we can craft, but superior in some stat). Wouldn't it be nice to loot a Mark V armor Reinforcement panel that actually reduces mass by 50%? Or a Quick Shot Mark II that will give you a -.2 to the refire rate?
The possibilities are endless. It would make crafting fun again. It would encourage pilots to seek out shipwrights on a continuing basis.
Debatable is whether these enhancements/upgrades should be RE'able (possibly), or used in factories (probably not, unless you get a very limited run schematic).
I really don't see that this change would be difficult to implement in the current scheme of things, and I hope it would be very soon.
Any inputs/ideas/flames?
Colina Lightfoot
MSW Kettemoor NSA
MonsofoLexius
Fri Dec 10, 2004 7:53 pm
#2
I think those are great ideas. I would love to see sub-component drops like the acklay and others in space.
I would think you make them just like the subcompnents we have now, for hand crafting. This is where I would love the hand crafting part. Have them drop just like in ground from 2-12 in quantity with varying stats, would make for some crafting fun....
EDIT: I would think no RE. Just uber sub-somponents, or even what would be considered "perfect" of what we can craft now. I would love to see the geo cave mentality applied to space loot in ADDIDITON to what is currently dropping now. A few schematics and sub-components like "Kuat Capacitor Overcharger" schematic that would allow us to craft great capacitors and took a "Kuat Battery" that was also looted in a small qty, like geo cubes.
Message Edited by MonsofoLexius on 12-10-2004 06:58 PM
Marzuk147
Fri Dec 10, 2004 8:49 pm
#3
This is DEFINATELY a needed thing. Just dont whatever you do make it like the campathon Acklay / Geo caves.
Adumar121
Sat Dec 11, 2004 3:52 pm
#4
Bravo....
Never thought about that before but its a great idea! It solves many of the shipwright problems all in one swoop. I really like that idea and would also create a new trade.
Again good idea
Signed,
Ilec Adumar
Alliance Ace Pilot
Shipwright
GadonThek
Sun Dec 12, 2004 8:25 pm
#6
As long as it doesnt involve nerfing the current loot system, Im all for it.
Jagged-F3l
Mon Dec 13, 2004 7:14 am
#7
Yes, I suggested this awhile back as an alternative to the current loot. This would be a very positive change to the space aspect of the game. First, it increases interaction between pilots and SWs. Second, I am quite certain that a pilot can make more selling this type of loot than components. Finally, it doesn't hurt the player economy; if anything, it helps it.
I also suggested other "space loot" that helps (rather than hurts) the player economy, such as limited use schematics, power-ups (that pilots can attach to their components, much like weapon power-ups), and maybe even attachments (not unlike clothing and armor attachments).
-Droideka-
Tue Dec 14, 2004 2:02 pm
#10
Along this same line, some suggestions for possibilities:
Kuat Rapidfire capacitor housing (increase in energy/recharge rate in crafted capacitors, takes the place of capacitor subcomponent): looted from killed firesprays, or perhaps something a little rarer than that;
Harvestor Astromech Droid can be placed on your ship and can find limited quantities of such [rare]substances as:
1. Jundane autooxidant nebula gas (used wherever you would use reactive gas, but of a much higher quality)
2. Unstable radioactive matter (from Kessel, asteroids near a black hole) used wherever you could use radioactive, but has a chance of either making items that are extremely good, or extremely bad)
Etc...they could make the space game a little more friendly for us crafting types with options like this!
Jacquelyn
Tue Dec 14, 2004 2:19 pm
#11
Or what would be cool would be if we could take the best stat from several different components and put them together to make one really nice component.
Wait, we can do that, it is called reverse engineering.
Why do people insist onturning Shipwright into armorsmith and weaponsmith while trying to ruin the fun for all of their customers? Looting and selling it is fun. If you are tired of your profession and are happier with armorsmith/weaponsmith why dont you go do that instead?
Have you flown at all? Pilot's whole viability and the primary fun of the game is in the looting system as it is. Looting is how most pilots make their living. How are they gonna pay for your stuff if you take away their loot? One in 60 of my looted components are worth keeping and usually I save that for a nice reverse engineering job.
When starting out with a new ship or hitting a new level you almost always have to buy crafted items to start out since you do not have adequeate loot items for that level and it is normally easier to get better equipment off a vendor. As you are leveling you may pick up 1-2 components that are better than the craftable you had but you will likely repalce those again as you get to the next level. In the highest levels, very little high level loot can stand up to crafted quality.
So why do you keep insisting on destroying the entire livelyhood of tens of thousands of pilots just so you can squeze a few thousand more credits into your already bulging bank accounts?
-Droideka-
Tue Dec 14, 2004 4:44 pm
#12
Why do people insist onturning Shipwright into armorsmith and weaponsmith while trying to ruin the fun for all of their customers? Looting and selling it is fun. If you are tired of your profession and are happier with armorsmith/weaponsmith why dont you go do that instead?
Ok, where up there did I say I was tired of the profession? Are you a SW? If you were, you'd know that looting and reselling is not what most of us do.
Have you flown at all? Pilot's whole viability and the primary fun of the game is in the looting system as it is. Looting is how most pilots make their living. How are they gonna pay for your stuff if you take away their loot? One in 60 of my looted components are worth keeping and usually I save that for a nice reverse engineering job.
Yes, I fly every day. This is not the PILOT forum, however. I don't see any post I've ever made that mentioned removing loot. I'd even be happier if they'd increase the drop rate again. You seem happy that your loot produces the greatest components in the game. I'd be happy if some crafted items could not only match but exceed that potential.
When starting out with a new ship or hitting a new level you almost always have to buy crafted items to start out since you do not have adequeate loot items for that level and it is normally easier to get better equipment off a vendor. As you are leveling you may pick up 1-2 components that are better than the craftable you had but you will likely repalce those again as you get to the next level. In the highest levels, very little high level loot can stand up to crafted quality.
Yeah, I can do armor and shields better than anything you can loot (most of the time). Engines, capacitors, boosters and weapons are difficult to match the loot. Capacitors are just plain impossible, no one uses crafted capacitors.
So why do you keep insisting on destroying the entire livelyhood of tens of thousands of pilots just so you can squeze a few thousand more credits into your already bulging bank accounts?
I wish you knew how badly you need to be flamed. Perhaps if you saw my *bulging* bank account, you'd change your tune. I'm a crafter, and I merely want to improve crafting ability. Get a clue.
MonsofoLexius
Tue Dec 14, 2004 6:15 pm
#13
What Droideka said AND
Jacquelyn wrote:
Or what would be cool would be if we could take the best stat from several different components and put them together to make one really nice component.
Wait, we can do that, it is called reverse engineering.
Acually we are talking about something completely different, we are talking about making 10 or so real nice items with looted subcomponnets, something nice a SW could acually make. Don't forget if too many of the SW leave because there is not much to craft, the ones left wil charge you a killing for a chassis, like in the millions.
Why do people insist onturning Shipwright into armorsmith and weaponsmith while trying to ruin the fun for all of their customers? Looting and selling it is fun. If you are tired of your profession and are happier with armorsmith/weaponsmith why dont you go do that instead?
Have you flown at all? Pilot's whole viability and the primary fun of the game is in the looting system as it is. Looting is how most pilots make their living. How are they gonna pay for your stuff if you take away their loot? One in 60 of my looted components are worth keeping and usually I save that for a nice reverse engineering job.
Well I make more CR on my master pilot/ground fighter (TKM/Fencer/Brawler) then I have on my crafter SW, in fact my combat character has SUPPORTED my crafter the whole time. I spent over 10 mill mastering and willprobably never make that back in profit, now DONT'T get me wrong, I dont mind at all, i did not do it for the CR. I am just saying that most shipwrights are not all about making money.
More or less we sell at 3 to 5 CPU and use a huge amount of resources, Armor/Weapon-smith use a small ammount of resources and sell at 10-50 cpu, so there is no way we could ever get that much from our efforts. Ooo and add to thatwe need to handcraft almost every item.
So we use 1000's of times more resources per item for the most part, sell it at a tenth the profit of the WS/AS, and we make then by hand!!!! So please understand what we are asking before ya flame us.
Btw go take out the Rewbel space station in Deep Space, it dropps on avarage 800,000cr.
When starting out with a new ship or hitting a new level you almost always have to buy crafted items to start out since you do not have adequeate loot items for that level and it is normally easier to get better equipment off a vendor. As you are leveling you may pick up 1-2 components that are better than the craftable you had but you will likely repalce those again as you get to the next level. In the highest levels, very little high level loot can stand up to crafted quality.
So why do you keep insisting on destroying the entire livelyhood of tens of thousands of pilots just so you can squeze a few thousand more credits into your already bulging bank accounts?
If you had read my post I stated "I would love to see the geo cave mentality applied to space loot in ADDIDITON to what is currently dropping now." So get a clue and realize that we are talking about making your stuff even better and not taking one thing away from youAnd no the noob ships now come fully equiped so you don't even need to touch a player SW until you want a T-3 or T-4 ship for the most part.
Message Edited by MonsofoLexius on 12-14-2004 05:18 PM
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