Scout Archive
Thread: What skill aids making traps?
i picked up artisan the other day because i thought it would help me in making traps and camps.
it didnt as far as i could tell. i have engineering II, and i still get failures once in awhile. its all a roll of the dice, so i can see how i can get a failure, then make the same thing, with the same materials right after, and get a great success. i dont think that the artisan modifiers apply to making non-artisan stuff.
but i could be wong.
Couldn't agree more. I have scout/marksman/artisan. I too am keeping the artisan so I can survey as well.
One thing you can do as an Artisan is to Experiment on your Traps. You have to be in a city to do this as you need to be near one of the crafting terminals and you'll need a specialized crafting tool instead of your generic one. When you use this combination you get an additional step in thecrafting process where you have the option of Experiment. If you're successful you might get a set of traps of higher quality or that yield a greater number in the batch.
It's not too big a difference in terms of the traps effectiveness though and, unless you want to make a backpack full of the things you're probably just better off making them in the field.
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