Scout Archive
Thread: /throwTrap command no workie in custom macro?
I have a macro setup to do /healdamage self, and it's on my task bar, and it uses stimpacks from my main backpack.
I had hoped that /throwTrap (i think that's what it is, i don't have the list in front of me at work) would do the same thing - simply start throwing traps as long as you had them in your main pack - but it doesn't. You have to drag a group of traps to your toolbar, and when they're gone, you have to do it again...
Any chance of getting the /throwTrap command to work like /healdamage self does in this regard?
This is something that we have been trying to figure out for since beta. It comes down to one thing - /throwtrap does not work.
DeltaXI - Since you're our liason to the devs, could you ask them to get this working?
Wooderson,
I'll bring it up.
Not to seem uninformed - what's the utility of having the /throwtrap command? Is it merely for macros? I've honestly never tried to use it.
B
Wood,
I've got five sets of quickbars - one for Rifle, one for Carbine, one for Pistol, one with my normal scout gear, Imperial uniform (chicks dig it) and my armor, and one for my dancing skills.
They get cumbersome, so having a macro for this would be helpful. I'll bring it up.
B