Scout Archive
Thread: What does Killer: actually mean in Examine for Creature Knowledge?
I have seen two different opinions on what this field actually means when it has a 1 or 0. One camp says it means that a Killer: 0 should never deathblow and a Killer: 1 creature has a chance to deathblow you. Hwoever, I have been deathblowed from a number of Killer: 0 creatures, which leads me to lean more in the direction of the second camp.
The second camp say that you can be deathblown by a Killer: 0 if the creature hits you hard enough when it incaps you and therefore Killer: 0 doesn't mean it won't deathblow you. Instead it combines with Ferocity and says that get a normal incap, a Deathblow: 1 creature has a chance to deathblow you after the incap based on the Ferocity.
I guess my real question is, have the devs ever officialy stated what the hell Killer actually means? Creature Knowledge is kind of useless if nobody really knows what these values mean.
Speaking of which, in the Ranger tree I know have the ability to see Special attacks of creatures. I have yet to see any creature with something filled in for this, so does this skill actually work, or have I just not seen the creatures than do indeed have special attacks?
Endaro
Endaro,
The problem is I have been deathblowed by creatures who I attacked and never touched their lairs. I hadn't been incapped in days, so I know the three incap rule is not in effect. It just seems like Killer:0 really doesn't meran that you can't be deathblowed by the creature as originally though and therefore either means something else entirely or means that the process is bugged.
Fellstaff,
I mentioned in my second post that I had not been incapped for days. My deaths were not the result of being incapped multiple times, but I certainly am aware of the rule, though I thought it was 3 incaps=death.
Hey kids...
According to the "Official" guide (*cough*ChyaRight*cough) certain creatures will kill you and others will not period.
I don't think the "Killer" tag means anything and is broken right now... (notice how everything else gives useful information, but Killer gives you 0 or 1?) We are just computer nerds so we equate this to be some sort of on off position when really it's just a placeholder for what is really supposed to be there.
Even though the prima guide is a joke... I have found that their listing of what creatuers kill and what creatures incap is usually accurate.
So yeah... yet another reason Creature Knowledge really is LAME when I can look up my skill bonus in a book.
- Zarn
Savage humbabas, swamp humbabas (need to double check their ferocity), brackasets all deathblow and gang-up when I have attacked one of their members, even when it was well separated from the herd. These are supposed to be Killer: 0, Ferocity: 0 mobs.
I have seen the behavior in other mobs as well.
The one possibility I can think of is that in beta, some mobs had the (scout) tag. If it ran back to the lair, all of them would go aggro on you. The thing is, I haven't seen the scout tag in live, and these are definately not running back to the lair. I shoot once, even prone and with maskscent, and all of a sudden the entire herd's HAM bars light up because they turned aggressive.