Scout Archive
Thread: Scout/ranger ideas
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Stregone
Thu Jul 31, 2003 4:23 pm
#1
First one: lots o' traps. Just give us schematics identical to the traps we have now except that they take a multiple amount of resources and give that same multiple of uses of the normal scematic. So a P. dart (sorry, can't remember how to spell it
) trap that normaly needs 7 bone 10 hide and 3 metal and has 5 uses, if made with my theoretical "P. dart x10" schematic, will require 70 bone 100 hide and 30 metal and have 50 uses, and would only take up a single quickbar slot (no more refilling the quickbar after every fight!). It would also take 10x as long to make.
Second: bait. This would be useful for luring a single social creature away from its pack or herd. Herbivore bait would require some sort of plant resource, and carnivores would use meat. Also, give chefs some optional components that we can use to make the bait more effective. A success would make the target creature walk a certain distance towards you based on the effectiveness of the bait. A failure could have no effect, or could cause more than just the target to walk towards you. Using the bait would be like using traps, you throw it (so it uses the same animations).
Second: bait. This would be useful for luring a single social creature away from its pack or herd. Herbivore bait would require some sort of plant resource, and carnivores would use meat. Also, give chefs some optional components that we can use to make the bait more effective. A success would make the target creature walk a certain distance towards you based on the effectiveness of the bait. A failure could have no effect, or could cause more than just the target to walk towards you. Using the bait would be like using traps, you throw it (so it uses the same animations).
pcidll
Thu Jul 31, 2003 5:24 pm
#2
put your ranger ideas in the ranger forum so you can help us rangers out!
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