Scout Archive

Thread: Stackable Traps....

SharkBoy007
Sun Aug 17, 2003 6:30 am
#1

Why can't we stack the traps? If I have a bunch of wire mesh traps, at 5 per, why do they take up different slots? It's the same trap. Hey, Delta, any chance we can put this on the list, if it isn't already?


Thanks,


SharkBoy007




Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Sojourner
Sun Aug 17, 2003 9:37 am
#2






SharkBoy007 wrote:

Why can't we stack the traps? If I have a bunch of wire mesh traps, at 5 per, why do they take up different slots? It's the same trap. Hey, Delta, any chance we can put this on the list, if it isn't already?


Thanks,


SharkBoy007





Basically, thereis one mainreason andit hasto do with the design of the game, items with dissimilar attributes can't be combined.Two trapsmaybe of the same typebuttheywon't have the exact same attributes. This is because one of the attributes is a alpha-numeric string, the identity number, that is generated for each item on creation. So unless you want them to scrap and redo the way they track all the crafted objects in the game this won't happen.



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
Droopu
Sun Aug 17, 2003 11:03 am
#3

It also has one important other important reason (building on your point, here)

Someone here noticed that traps with high effectiveness (?) stats, i.e. made with great materials, tend to work much more often, and have a better effect. My 'average' traps never work on red mobs (if my p dart hits a dire cat, it's still faster than me, for example), whereas 'great successes' will.

This way, you can keep trap of your best traps for high-end mobs, and use your low ones on things like rabbits. Stupid bunnies.



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Mishtaq
Jack of all Trades (6 professions and counting!)
Starsider
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DeltaXi65
Mon Aug 18, 2003 6:32 am
#4

All,


You guys beat me to it. Good answers.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

SharkBoy007
Mon Aug 18, 2003 12:26 pm
#5

That makes sense. I never thought about that. Thanks to both of you for taking the time to answer my question. I really appreciate it



Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Ikochan
Mon Aug 18, 2003 1:03 pm
#6

I wonder... I've got artisan skills and am pretty clueless about being an artisan, since I've gained all my xp in creating traps and camps in the wilds.


Can I fool around with creating traps, make a fantastic trap, and then create a schematic for it at a public crafting station in town? Thus generating identical fantastic traps? Or is this just a pipe dream?




-----------------------
Ikoru
Master Ranger
Tatooine - Valcyn
"Changes that affect others, you call it a fix. Changes that affect yourself, you call it a nerf."
DeltaXi65
Mon Aug 18, 2003 2:18 pm
#7

Iko,


I haven't seen any "amazing" traps that have been experimented on, etc. I don't know if they are possible, but if you want to try, why not go for it?


Let us know if you can pull it off.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

JustJimBridger
Mon Aug 18, 2003 3:02 pm
#8

The only type of diagram you can create at the crafting station is a manufacturing schematic. I believe that the only way a manufacturing schemetic can be used is by a factory. So unless you own a factory or have a friend who is willing to rent you one or belong to a PA that owns a factory, manufacturing schemetics don't do us much good.

It would be nice if there was a way for us to develop our oen 'customized' draft schemetics so that we could reliably reproduce the results of our experimentation when crafting.

Ah well.
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