Scout Archive
Thread: Stackable Traps....
Why can't we stack the traps? If I have a bunch of wire mesh traps, at 5 per, why do they take up different slots? It's the same trap. Hey, Delta, any chance we can put this on the list, if it isn't already?
Thanks,
SharkBoy007
Basically, thereis one mainreason andit hasto do with the design of the game, items with dissimilar attributes can't be combined.Two trapsmaybe of the same typebuttheywon't have the exact same attributes. This is because one of the attributes is a alpha-numeric string, the identity number, that is generated for each item on creation. So unless you want them to scrap and redo the way they track all the crafted objects in the game this won't happen.
SharkBoy007 wrote:
Why can't we stack the traps? If I have a bunch of wire mesh traps, at 5 per, why do they take up different slots? It's the same trap. Hey, Delta, any chance we can put this on the list, if it isn't already?
Thanks,
SharkBoy007
Someone here noticed that traps with high effectiveness (?) stats, i.e. made with great materials, tend to work much more often, and have a better effect. My 'average' traps never work on red mobs (if my p dart hits a dire cat, it's still faster than me, for example), whereas 'great successes' will.
This way, you can keep trap of your best traps for high-end mobs, and use your low ones on things like rabbits. Stupid bunnies.
I wonder... I've got artisan skills and am pretty clueless about being an artisan, since I've gained all my xp in creating traps and camps in the wilds.
Can I fool around with creating traps, make a fantastic trap, and then create a schematic for it at a public crafting station in town? Thus generating identical fantastic traps? Or is this just a pipe dream?
Iko,
I haven't seen any "amazing" traps that have been experimented on, etc. I don't know if they are possible, but if you want to try, why not go for it?
Let us know if you can pull it off.
B
It would be nice if there was a way for us to develop our oen 'customized' draft schemetics so that we could reliably reproduce the results of our experimentation when crafting.
Ah well.