Scout Archive

Thread: Resources need to be fixed

Kazuel
Sun Jul 27, 2003 9:52 pm
#1

It kind of bugs me that resources must come from the same stack when crafting traps and camps. I don't see the point why I can't say, finish off the last 3 of one stack of leathery hide then move on to another stack of leathery hide for the other 13 to make an improved camped. If it's all hide or bone or meat, what does it matter which stack or how many stacks it comes from. I'm tired of destroying resources when they get down to just a couple units. Anyone else with me?
DeltaXi65
Mon Jul 28, 2003 8:23 am
#2

Kazuel,


The reason why these don't stack is that they have different attributes. The overall quality, resistances, etc. is different, thus they don't stack. You wouldn't want to mix a 999 overall quality set of hides in with a 400 overall quality set. To us, as it all goes back into traps and camps where quality doesn't matter, this isn't a big deal. But when you go to sell those hides and bone to your artisan, particularly armorsmith, friends, the higher the quality the ingredients, the better the final product.


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Mule
Mon Jul 28, 2003 10:21 am
#3

And as an addendum, it has to make at least a small difference in the effectiveness of our traps and camps. I don't see why it wouldn't.



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JustNick76
Mon Jul 28, 2003 10:39 am
#4

There is one thing that effects or traps and camps... decay resistance, but we use them up so quick, I'm sure no one has actually had one fall apart before using it.



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