Scout Archive

Thread: Decay Resistance and Camps/Traps

DeltaXi65
Wed Aug 06, 2003 4:51 am
#1

Inferno,


Now don't quote me on this, butI do believe that it is possible to experiment on traps at a Weapons crafting station. I do not know what the results of this will be, but I believeI read about someone doing it. The item decay and other stats I have completely ignored up to this point, as traps never last long enough in my inventory to degrade at all, and I've never noticed a difference using hides and bones with high decay resistence in my trapping.


B




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xInfernox
Wed Aug 06, 2003 12:07 pm
#2

Is there any reason to use hides and bones with higher decay resistance (noted on the schematic as the main factor on experimental durability)? Also, can scouts or rangers experiment on camps or traps?

WatchingOne
Wed Aug 06, 2003 1:33 pm
#3

I've done some experimenting on them, but can't do much... I get 7 experiment points to use on weapons, power-ups, etc. but I only get 1 point when it comes to traps/camps. Tough to figure out effects when you only have 1 point to experiment with. Any high-level scouts/rangers get more points? And yes - you need both a crafting station as well as a weapon crafting tool, not just the general crafting one...
KaliMirchi
Wed Aug 06, 2003 1:45 pm
#4

Hey Inferno,


I spent hours experimenting--- I get huge differences in the Durability rating-- Ialso asked this question to Delta. Hopefully the Devs will give us an answer in the near future!




Kali





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I've been a successful melee combatant since launch. I know melee.
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xInfernox
Wed Aug 06, 2003 2:28 pm
#5

Interesting. Looks like I'll have to play around with this some. Anyone try experimenting on camps? Is it possible? Possible benefits?
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