Scout Archive
Thread: Can someone please explain to me why the camp change was made?
One big reason: They couldn't fix the problem of vehicles storing themselves spontaniously. Because most people don't have scout skills, it's necessary for people to be able to do something about this problem without a camp.
Regardless of it making camps useless, I like the change. It doesn't break the realism for me at all and it simplifies the game. That's win-win in my book.
Besides, now that camps really only have two uses (survival XP and buffing) we have more leverage with which to request changes. "There is no use for them at all, please fix them" has more weight than "We don't like how they are currently and they are mostly useless, please fix them."
People cried and whined enough so the Dev's decided to take the easy route and shut em up.
"I am forced to spend 15 SP on scout if I want to call my pet/droid/vehicle when and where I want"
Did you see how many of those posts were made, especially on other forums?? Talk about sniveling and snot slinging. You would have thought they were being made to clean their rooms or something.
All in all, it is good for the people who have scout, if only for economic reasons. Go and count how many Rangers you see. Clue ya, not many. How many people dropped scout to add to other professions - many many many. Hmmm- less scouts, few Rangers, who is harvesting - Bounty Hunters?? CHs?? BEs?? Fewer harvestors = higher prices for those that do. Dunno bout y'all, my new minimum price is now 5cpu, and thats for crap. All in all, I like it.
And I still use camps to get my stuff out without waiting, as I laugh at the others waiting for the time to count down.
And if you are with a group hunting, and explain you need to pop camp for xp, most will understand. If not, find a new group.
JB
why did thay do it for speeders and chreaters and droids????
why not ONLY for speeders? would make more sense to me
Guys,
For the fifth time now...
...there is no point in debating the merits of this change. It's done, it's over, it's not being changed back. We're working now to get our camps upgraded so that they become more useful than they were before.
This debate didn't happen over two days. It went over for over two months, and no amount of lobbying I did could stop it.
It's time to move on.
B
Requireing camps to call stuff was the nerf for CH way back in patch 2 or 3.
Since they haven't been able to fix the autostore bug and it then applied to vehicles.
Think about it some people are purely crafters. They take their vehicle scout around on Expert planets for specific resources (yavinian fiberplast, Endorian berry fruit, Lok wild wheat). Now they finally find a good Conc of resources, hop off their bike, plant their harvestors. Turn around and POOF no bike. You now have a 5K walk to the shuttleport on a expert planet with no conbat skills = instant death and a real time 45 min walk.
That isn't what most people consider fun. This is a game, people don't play it to get pissed off and frustrated.
MrHawat wrote:That isn't what most people consider fun. This is a game, people don't play it to get pissed off and frustrated.Tal,I thought you were a CH.
that's MCH and I just found out (from a CSR no less) that I am the oldest remaining on my main server.
Despite the fact that CH is useless for PvP I still love it. yes the buggs get frustrating as does teh lack of love, but the ability to help my friends level up their hologrinding does make it invaluable, if not to me to others.