Scout Archive

Thread: Creature Resouces Stats Spectrum

Railean
Wed Feb 23, 2005 2:11 am
#1

I thought that this might be helpful to people who wondered exactly what stats are important and within what ranges. Hope this helps. This was copied out of artisan help thread: http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=47398

Creature Structural

Animal Bone: DR 300 - 1000, MA 1 - 500, SR 400 - 1000
Avian Bone: DR 1 - 700, MA 1 - 600, SR 100 - 500, UT 1 - 500
Horns: DR 200 - 1000, MA 1 - 500, SR 300 - 700, UT 1 - 500
Scaley Hide: None
Wooly Hide: None
Bristley Hide: None
Leathery Hide: None

Creature Food

Avian Meat: FL 1 - 700, PE 300 - 1000
Carnivore Meat: FL 300 - 1000, PE 300 - 1000
Crustacean Meat: None
Domesticated Meat: FL 300 - 1000, PE 1 - 700
Fish Meat: None
Herbivore Meat: FL 1 - 700, PE 1 - 700
Insect Meat: PE 300 - 1000
Mollusk Meat: None
Reptilian Meat: None
Wild Meat: FL 1 - 700, PE 300 - 1000
Eggs: None
Domesticated Milk: FL 1 - 700, PE 300 - 1000
Wild Milk: PE 1 - 700
Railean
Wed Feb 23, 2005 2:12 am
#2

I thought that this might be helpful to people who wondered exactly what stats are important and within what ranges. Hope this helps. This was copied out of artisan help thread: http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=47398

Creature Structural

Animal Bone: DR 300 - 1000, MA 1 - 500, SR 400 - 1000
Avian Bone: DR 1 - 700, MA 1 - 600, SR 100 - 500, UT 1 - 500
Horns: DR 200 - 1000, MA 1 - 500, SR 300 - 700, UT 1 - 500
Scaley Hide: None
Wooly Hide: None
Bristley Hide: None
Leathery Hide: None

Creature Food

Avian Meat: FL 1 - 700, PE 300 - 1000
Carnivore Meat: FL 300 - 1000, PE 300 - 1000
Crustacean Meat: None
Domesticated Meat: FL 300 - 1000, PE 1 - 700
Fish Meat: None
Herbivore Meat: FL 1 - 700, PE 1 - 700
Insect Meat: PE 300 - 1000
Mollusk Meat: None
Reptilian Meat: None
Wild Meat: FL 1 - 700, PE 300 - 1000
Eggs: None
Domesticated Milk: FL 1 - 700, PE 300 - 1000
Wild Milk: PE 1 - 700
Caramina
Wed Feb 23, 2005 3:50 am
#3

this looks good, but i dont understand, why do some say none? is this because it is relevant to rangers and we dont need those organics?
JBMat
Wed Feb 23, 2005 4:33 am
#4

This is a nice chart, lots of numbers.


Now can someone tell me what it means? I was an artisan for all of a week, if that.


Obviously I know that low stats are bad, high stats are good and the more high numbers I see the more I expect to get for the resources.


I also know that Docs want high OQ, PE and DR - OQ means it is good, PE means it will make good buffs, DR means the buffs will last longer. They don't care about taste - Chefs do - FLavor, OQ and PE for chefs.


Yes Railean, I know you copied this. I attempted to read the original, got bored with the commentary and zoned out.


Think I shall ask the appropriate corrs to post what they want and compile it and report back.


JB

Calculus_Entropy
Wed Feb 23, 2005 6:48 am
#5






Caramina wrote:

this looks good, but i dont understand, why do some say none? is this because it is relevant to rangers and we dont need those organics?






They are used in components that don't have stats; think of furniture, you need hide, but since they don't have stats, the quality of hide doesn't matter.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Caramina
Wed Feb 23, 2005 6:52 am
#6

aah, in that case, wooly needs stats does it not, armoursmith?
Eszra
Wed Feb 23, 2005 7:47 am
#7






Caramina wrote:

aah, in that case, wooly needs stats does it not, armoursmith?





All hides need good statsfor anarmoursmith - an AS needs all hides, with good OQ and SR



Elder Ranger
"I was a Ranger. We walked in the dark places no others would enter.
We stood on the bridge and no-one could pass.
Our fire has gone out in the galaxy."

frightwig
Wed Feb 23, 2005 8:25 am
#8


Railean wrote:
I thought that this might be helpful to people who wondered exactly what stats are important and within what ranges. Hope this helps. This was copied out of artisan help thread:



I just looked through that thread, and apparently those numbers relate to stat caps, not desired quality.

But still, it's interesting to see what has caps, if these are accurate. Although I'm not sure what the lower numbers represent. (like 1-500, or 400-1000).

Message Edited by frightwig on 02-23-2005 10:26 AM



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Mac_Leod
Wed Feb 23, 2005 8:32 am
#9



frightwig wrote:

Railean wrote:
I thought that this might be helpful to people who wondered exactly what stats are important and within what ranges. Hope this helps. This was copied out of artisan help thread:



I just looked through that thread, and apparently those numbers relate to stat caps, not desired quality.

But still, it's interesting to see what has caps, if these are accurate. Although I'm not sure what the lower numbers represent. (like 1-500, or 400-1000).

Message Edited by frightwig on 02-23-2005 10:26 AM




The lower number represents the lower cap. For example, 400-1000. 1000 is as high as the stat can go, and 400 is as low as that stat can go.



MacLeod Hunting & Freelance Cargo Delivery

Connor' MacLeod, Proprieter
Loyal soldier of RATGWNIWNU
frightwig
Wed Feb 23, 2005 8:58 am
#10


Mac_Leod wrote:
The lower number represents the lower cap. For example, 400-1000. 1000 is as high as the stat can go, and 400 is as low as that stat can go.




Oh, I see. I never knew there was a low end/minimum cap. I thought there were just some resources with stats that had upper limits capped. Interesting to know.

Message Edited by frightwig on 02-23-2005 10:59 AM



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Railean
Wed Feb 23, 2005 9:54 am
#11

JBMat,

If you could delete this thread. It was 2am and I was tired and thought I was posting stat spectrums that would help new scouts figure out if the resource they harvested was any good. It is a chart of numbers that display the resource generation range. So these resources will only appear within in these ranges. So it is not very useful or up to date I think. Thanks
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