Scout Archive
Thread: lizard ppl
hamhamthe3rd wrote:
those lizard ppl, trandos or however you spell it, they have creature harvesting mod correct? they cant harvest without novice scout right but what if they added force survival, which would increase their natural creature harvesting mod. could they now harvest without novice scout?
Nope. You need Scout to get the /harvest command to work.
B
JBMat wrote:
Those lizard people?
rolfmao
Oh Calc, where are you?
Anyhow, no scout = no harvest. It's like having a clothing attachment for rescue, but without the basic skill you get nothing, as there is nothing to augment.
JB
Calc's a lizard person?
He always seemed more Wookieish to me. At least, he's that big IRL.
B
DeltaXi65 wrote:
JBMat wrote:
Those lizard people?
rolfmao
Oh Calc, where are you?
Anyhow, no scout = no harvest. It's like having a clothing attachment for rescue, but without the basic skill you get nothing, as there is nothing to augment.
JB
Calc's a lizard person?
He always seemed more Wookieish to me. At least, he's that big IRL.
B
i hear them trando's can get kind of large too.....
If i hear the name Godzilla being screamed, i think i'd want to go in the opposite direction.....fast.
JBMat wrote:
Those lizard people?
rolfmao
Oh Calc, where are you?
Anyhow, no scout = no harvest. It's like having a clothing attachment for rescue, but without the basic skill you get nothing, as there is nothing to augment.
JB
Heh..I wanted to reply, but Delta beat me to it, so i let it go. I don't want people to accuse me of padding my post count
hamhamthe3rd wrote:
harvesting, its not really a command like rescue is it? i mean theres no icon for it to be placed on your toolbar. its just something you see on the radial though i know you can make your own icon for it though a macro. still they dont get their mod from any clothing, its innate. with force survey you can get the ability to survey and sample resources without the need of having artisan and survey/sample are actual commands with icons and everything.
survey and harvest are powerful things and at first i wouldnt believe someone could survey without artisan but was surprised that they could.first instinct would be that harvest is toopowerful to give away for free, but has anyone with a lizard guy tested it or is that mod they have completely worthless?
All the the icons on your toolbar are just macros - they're tied to a / command. The / command for harvest is /harvest. That's why our harvest macros work. The button you hit to attack is just a picture linked to a /attack command. ![]()
For some reason everyone gets the survey command unlocked, even if you're not an artisan. Harvest doesn't work like that. I just tested it out on TC.
And it wouldn't make the mod worthless - they'll be able to harvest a bit more than a regular Scout of equal level with that mod. It's actually not a bad skill to have for the Trandos.
B
When I tried it on TC you could not harvest, even if you had the mod, if you did not also have novice scout. I don't think being a trando would matter because the trandos only get a bonus to the skill, not an innate ability to do the skill itself.
And Trandos are big... but Wookiees are bigger.
Vorpaks wrote:
When I played with it on the very first time it was on TC the mod allowed you to place a camp even if you weren't a novice scout. You couldnt make a camp, but you could place one. But like I said that was the very first revision - so they might have changed it. If it is still true I really don't think it matters much. I don't see many people taking this line except for people who already have scout and are taking it because, heck, its ours.
When I tried it on TC you could not harvest, even if you had the mod, if you did not also have novice scout. I don't think being a trando would matter because the trandos only get a bonus to the skill, not an innate ability to do the skill itself.
And Trandos are big... but Wookiees are bigger.
Camps are different - there's no command to actually unpack a tent. You just click on the thing.
Harvesting is different. ![]()
B
DeltaXi65 wrote:
Vorpaks wrote:
When I played with it on the very first time it was on TC the mod allowed you to place a camp even if you weren't a novice scout. You couldnt make a camp, but you could place one. But like I said that was the very first revision - so they might have changed it. If it is still true I really don't think it matters much. I don't see many people taking this line except for people who already have scout and are taking it because, heck, its ours.
When I tried it on TC you could not harvest, even if you had the mod, if you did not also have novice scout. I don't think being a trando would matter because the trandos only get a bonus to the skill, not an innate ability to do the skill itself.
And Trandos are big... but Wookiees are bigger.
Camps are different - there's no command to actually unpack a tent. You just click on the thing.
Harvesting is different.
B
Harvesting is different. ![]()
B
Interesting - is that really why it works that way? What about clicking on a stim pack? Does it work the same way - meaning that the med FS mods would give you the ability to use stims, or is there a / command in the background?
Vorpaks wrote:
Camps are different - there's no command to actually unpack a tent. You just click on the thing.
Harvesting is different.
B
Interesting - is that really why it works that way? What about clicking on a stim pack? Does it work the same way - meaning that the med FS mods would give you the ability to use stims, or is there a / command in the background?
There IS a command for healing. /healdamage, I believe it is.
There's no command to unpack a camp, so that's why it works that way.
B