Scout Archive

Thread: Trap Macro?

LocoMicah
Sun Jun 29, 2003 11:21 pm
#1

Hiya fellow Scouts,

Have an odd request... Does anyone know an efficient way to create a macro for throwing traps other than taking the batches that I make and adding them to the function keys? /throwtrap appears to be the command, but I can't figure out the syntax... for instance, "/throwtrap Lepacine" says invalid target, whereas "/throwtrap" does nothing (not even an error message).

Idealy I want macros for each trap that will work on any target given that I have the specific trap in my inventory, it gets annoying replenishing my batches in the function keys once I use 3-6 of the early traps, y'know?

Thanks,

-Chima, Wookie Scout, Theed, Naboo, Gorath



Loco Micah
Master Creature Handler
Chima the Wookie
Mos Espa, Tatooine, Gorath
The Dark Brotherhood
ninjaoni
Mon Jul 07, 2003 3:30 am
#2

would love to see the answer to this... anyone know?
RedOneRLTK
Fri Jul 11, 2003 9:52 am
#3

Need to bump this and try and get an answer.....



RedOne Mistwalker (Lowca)
(BETA 3 Tester)
Newbie Helper
(NOT playing EQ in Space!)
Gerrymander
Sat Jul 12, 2003 12:29 am
#4

have you tried using the %%T or whatever it is (book no here, book no here!) at the end of your


/throw Trap TrapName macro? that might get you a 'valid' target but I dunno. Would like to see this work as well.




Scylla ~ Nolo Contendere
Bria ~ Iscariot
Wooderson
Wed Jul 16, 2003 11:49 pm
#5

I figured this out tonight. One of my favorite traps right now is the Sharp Bone Spur, so I have it in the middle of my macro now. The line has to read like this:


/throwtrap sharpbonespur


So other traps would be:


/throwtrap wiremeshtrap


/throwtrap noisemaker


Now macro away!

Skeena
Thu Jul 17, 2003 7:24 am
#6

Just drag your traps from your inventory onto your hotbar. I have shift+F1-F8 filled with all my favourites. That way, I can launch whichever trap I need with no worries.



______________________________________
Skeena Dellamora - MBH / MCarb - Chilastra
Skeena Oorbik - MBH / MCommando - Bria
Skeena Risloc - TKM / MDoctor - Radiant

Wooderson
Thu Jul 17, 2003 2:34 pm
#7

WEll I could have sworn what I suggested above worked fine last night. Today I type /throwtrap sharpbonespur and my avatar just shakes his head. So then I tried /throwtrap sharp bone spur and still nothing. I don't know now.

Mule
Thu Jul 17, 2003 2:42 pm
#8

I've never discovered the /macro for this, and I spent a few hours (at least) in beta typing everything I could think of. Slapping them in your toolbar seem the only way.




(Retired)
I hope that someday we will be able to put away our fears and prejudices and just laugh at people.
- Jack Handey
ZartanSS
Thu Jul 17, 2003 5:48 pm
#9

I just drag the trap icon from my inventory into an empty space on the hot key rows up top.


-Zartan-


the brotherhood


Fear what you do not understand

LocoMicah
Fri Jul 18, 2003 8:41 am
#10

I swear, there's GOT to bea way... we know there's the command /throwTrap, we just don't know how to use it.

Using the function keys is a simple solution, but it isn't good enough. Why? Because you only get 5-10 or so traps per bundle, what happens when you're taking out a mob and run out of traps... I for one don't have the time to waste opening my inventory and either double clicking the trap (much less finding it), or dragging a new set to my function keys.

I still want to be able to type "/throwTrap trap-name target-%TT" and have it find any instance of trap-name in my inventory and throw it at the target-%TT.

Is that so much to ask? It's not like it'd make getting trap exp any easier or give someone an advantage, it'd just quite possibly save my life, or a comrade's life (depending on the type of trap) in sticky situations.

-Loco Micah



Loco Micah
Master Creature Handler
Chima the Wookie
Mos Espa, Tatooine, Gorath
The Dark Brotherhood
Hunterofmen
Fri Jul 18, 2003 11:48 am
#11

as mentioned the drag and drop system seems to work best



Arkin Pathfinder - Wannabe Gunfighter at large
Mule
Fri Jul 18, 2003 3:35 pm
#12

I know they've been in mine. Nothing works, and I believe this is totally intentional. I'm not sure why, though, but it probably has something to do with a bug that happened in beta up until late Beta III: If a creature was killed before a trap was succesfully utilized, you could never use the trap again, it would repeatedly tell you "This item/trap/whatever is not ready to be used again." I'm not really sure, because I'm not a programmer, but I'd hazard a guess that its just a mechanical problem with traps that requires you to activate them directly.





(Retired)
I hope that someday we will be able to put away our fears and prejudices and just laugh at people.
- Jack Handey
Indreju
Sat Jul 19, 2003 12:03 am
#13

I think the fact that dragging the traps to the quick bars working is not really his point. He (Loco Micah) makes a very good point about the reasons why using a macro would be a better option. I tend to agree, and I would have to say there must be some way to make it work, simply because there is a /throwTrap slash command.


Haven't fooled around with it much myself yet, but I'm curious, have the traps been in your default (non-backpack) inventory while trying this?






Indreju Drochnathair, Bounty Hunter

"But yes, your overall point stands. We're nerfing CH to be "only" 3 times more powerful than a TKM. Which is why it's a bit amusing to see people saying that the profession is doomed." - Raph Koster

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