Scout Archive
Thread: Trap Macro?
Have an odd request... Does anyone know an efficient way to create a macro for throwing traps other than taking the batches that I make and adding them to the function keys? /throwtrap appears to be the command, but I can't figure out the syntax... for instance, "/throwtrap Lepacine" says invalid target, whereas "/throwtrap" does nothing (not even an error message).
Idealy I want macros for each trap that will work on any target given that I have the specific trap in my inventory, it gets annoying replenishing my batches in the function keys once I use 3-6 of the early traps, y'know?
Thanks,
-Chima, Wookie Scout, Theed, Naboo, Gorath
have you tried using the %%T or whatever it is (book no here, book no here!) at the end of your
/throw Trap TrapName macro? that might get you a 'valid' target but I dunno. Would like to see this work as well.
I figured this out tonight. One of my favorite traps right now is the Sharp Bone Spur, so I have it in the middle of my macro now. The line has to read like this:
/throwtrap sharpbonespur
So other traps would be:
/throwtrap wiremeshtrap
/throwtrap noisemaker
Now macro away!
WEll I could have sworn what I suggested above worked fine last night. Today I type /throwtrap sharpbonespur and my avatar just shakes his head. So then I tried /throwtrap sharp bone spur and still nothing. I don't know now.
I've never discovered the /macro for this, and I spent a few hours (at least) in beta typing everything I could think of. Slapping them in your toolbar seem the only way.
I just drag the trap icon from my inventory into an empty space on the hot key rows up top.
-Zartan-
the brotherhood
Fear what you do not understand
Using the function keys is a simple solution, but it isn't good enough. Why? Because you only get 5-10 or so traps per bundle, what happens when you're taking out a mob and run out of traps... I for one don't have the time to waste opening my inventory and either double clicking the trap (much less finding it), or dragging a new set to my function keys.
I still want to be able to type "/throwTrap trap-name target-%TT" and have it find any instance of trap-name in my inventory and throw it at the target-%TT.
Is that so much to ask? It's not like it'd make getting trap exp any easier or give someone an advantage, it'd just quite possibly save my life, or a comrade's life (depending on the type of trap) in sticky situations.
-Loco Micah
I know they've been in mine. Nothing works, and I believe this is totally intentional. I'm not sure why, though, but it probably has something to do with a bug that happened in beta up until late Beta III: If a creature was killed before a trap was succesfully utilized, you could never use the trap again, it would repeatedly tell you "This item/trap/whatever is not ready to be used again." I'm not really sure, because I'm not a programmer, but I'd hazard a guess that its just a mechanical problem with traps that requires you to activate them directly.
I think the fact that dragging the traps to the quick bars working is not really his point. He (Loco Micah) makes a very good point about the reasons why using a macro would be a better option. I tend to agree, and I would have to say there must be some way to make it work, simply because there is a /throwTrap slash command.
Haven't fooled around with it much myself yet, but I'm curious, have the traps been in your default (non-backpack) inventory while trying this?