Scout Archive

Thread: An idea for a new form of scout XP

CardinalTRE
Tue Jul 15, 2003 3:16 pm
#1

I'm pretty sure this has been discussed before, but during beta ( I believe ) it was discussed that not all scouts want to hunt to gain XP. While I don't have a problem with it, I was thinking what if there was a /track command where you could watch and study creatures for scout XP. Another idea would be to make some creatures "migrate" in packs instead of sitting around lairs. Some examples would be fambaas and kaadus on Naboo. The longer you follow these packs and the farther they migrate, the more XP. Any thoughts?



Ek'Law Darkstrider - Elder Bounty Hunter, Ahazi
Rhyin Iloec - Jedi, Ahazi
Rhyan Anduril - Medic, Bria
Snake'Eyes - Spy, Radiant

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SilakDar
Tue Jul 15, 2003 3:26 pm
#2

I agree. A /track command would be a good idea. Put it in Exploration I to be learned, so the Scout has to get some basic "exploration" done before they can follow a creature.


The downside is, it might be Yavin 4 all over again. People could just /track any animal they see and gain xp when it moves, then move on to the next. Hmm... how to balance it..




Tekaos Ator | Structures | Retired Swordsmith - Retired Swordsman |
Vasryn Caodele | Crimson Clutch Officer |
Keeper of Jademoon
Hunterofmen
Tue Jul 15, 2003 9:48 pm
#3

Honestly I do not see a need for a scout exp change. Scout exp works well as it is.



Arkin Pathfinder - Wannabe Gunfighter at large
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