Scout Archive

Thread: Scout? where does that word come from.

Chaice
Fri Jan 16, 2004 2:35 am
#1

From Middle English scoute, act of watching or spying, from Old French escoute, from escouter, to listen.



When playing a scout does anyone get this feeling at all?


From this I would get the idea of stealthiness... tracking abilities or some sort of something... LOL


I think they got ranger and scout mixed up...


But that is not my gripe this fine evening... My gripe is: scouts as they are in the game should be able to harvest all resources from a kill... scouts in SWG are the most wasteful class in the game, in any game... leaving dead monsters all over the universe with meat and hide, bone and hide or meat and bone is absolutely absurd... should harvest everything... to not offends my basic idea of what a resource gather should be...


SHAME ON SOE for being so wasteful!

DeltaXi65
Fri Jan 16, 2004 2:52 am
#2

Chaice,


The definition of "Scout" has changed a bit over the years.


Granted, the old English etymology is good, but it isn't the only way of defining Scout.


Back in early and mid 1800s, Scouts were more rugged - they were the mountain men who got out in front and scouted ahead the new territory in America. As a result, they were required to be as self-sufficient as possible, with a heavy focus on survival skills. Men like James Beckwourth, Kit Carson and Jebediah Smith made "scouting" fashionable, and they were extremely useful in planning routes for the railroads and the early mapping of the country- think Lewis and Clark. It's this definition of "Scouting" that was used when the Boy Scouts were created, who were taught survival and outdoorsman skills.


So, in that sense of the word, the Scout profession is pretty similiar to what it's supposed to be.


Now, that being said, moving on to gameplay. While I would love to be able to pull all three types of resources off the critter, the main concern I have with that is simply supply. You'd be tripling the amount of harvestable materials off a creature. And generally, unless you're just pulling grinding material, you're not going to find that all three materials on any given creature are all going to spectacular.


I don't know if I'd be willing to lessen the value of all of my harvestables in order to get all three types off of one critter.


What's everyone else think?




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
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Chaice
Fri Jan 16, 2004 3:21 am
#3

Delta that is an excellent reply! thank you


I just posted the origins of the word scout



I do however believe that there is a waste of resources... grind quality materials are a huge seller when done in bulk and the lack of harvesting scouts is amazing... I believe the demand will always be much higher then the supply... Doc's, medics and cefs are my largest clients with armorsmiths and BE's coming in a close second... That said, my largest client base is selling expendable product which equals a steady supply of creds... I can never meet the demand and I harvest everything... I am also a creature handler and I spend the majority of time triing to meet the bare minimum of that demand...


My suggestion would be toSLIGHTLY lessen the amount harvested, but to be able to harvest all 3 resources... That would allow me to be able to meet my demand of grind quality material for one client as I am meeting the demand put on me by my other clients...


Lets face it, I put a stack of 10k herb, insect or carn meat on my vendor for 100k and it is gone within the hour and I am being PM'ed for more... there is an incredible demand for all stats of hides and meat... bone not so much, but bone does go if in the right amount of quantity...


I would be willing to come down 1-3cpu if I could meet 1/5 the demand set on me by my clients... we are talking 100s of 1000s of creds to be had and I can only make a small portion of what is potentially there... especially with all the holo grinding madness....

HasturCTS
Tue Jan 20, 2004 2:39 pm
#4

A thought, Delta (although this will probably be slaughtered): What if there was a way to harvest 2 resources (providing a critter had that many) at Master Scout, and all three at Ranger - or at least near the top of the Ranger harvesting line?


The scout dabblers that everyone seems to hate would not be able to benefit from this. Master Scouts could double their income (prices might go down slightly, but the sheer volume of needs would probably more than balance this). Best of all, though, the Rangers would have something that is based off Scout - which is their kid brother of professions - that would still be unique for them.


I know that there are a ton of things probably wrong with this, but I can't think how it would be strongly negative. What am I missing?





_______________________

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying "End-of-the-World Switch. PLEASE DO NOT TOUCH," the paint wouldn't even have time to dry. -- Terry Pratchett
NRaas
Tue Jan 20, 2004 2:54 pm
#5

"What if there was a way to harvest 2 resources (providing a critter had that many) at Master Scout"


The very idea of sharing the ability to harvest multiple resources with the Bounty Hunter profession doesn't sit well with the Ranger profession.


The Ranger profession have suggested that 2 harvests be available at Tracking II, and 3 at Master.





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HasturCTS
Tue Jan 20, 2004 3:01 pm
#6

My apologies. I didn't realize that it had been proposed before. Nor did I realize that it would affect the Bounty Hunter Line. I need to look at my skill book again. *grin*


This does, however, bring me to the point that you offered: the suggestion of 2 harvests at Tracking II and 3 at Master. Was there ever a reason that this was discarded? It would definitely make the Ranger rather more unique within that line.


Should I move this over to the Ranger area?


Again, my apologies for messing the question up.





_______________________

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying "End-of-the-World Switch. PLEASE DO NOT TOUCH," the paint wouldn't even have time to dry. -- Terry Pratchett
NRaas
Tue Jan 20, 2004 3:13 pm
#7

"Was there ever a reason that this was discarded?"


It has been requested by the community, as a possible enhancement to the profession.


Meaning the developers haven't discarded the idea,they simply haven'tgotten around tomaking the change (if they intend to consider the request).


"It would definitely make the Ranger rather more unique within that line."


Aye, those are our thoughts as well.





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DeltaXi65
Tue Jan 20, 2004 3:40 pm
#8

Hastur,


I tend to agree with N'Raas here. If the skill is ever implemented, I think it should be a Ranger skill.


Personally, though, I don't think we really need it. I'm hesitant to present any ideas that could flood the market with an increase in material that is valuable to us because of its (relative) rarity. If we could pull all three off a critter, it would flood the market, and I don't know if that's in our best interests.


That, and it's extremely rare that we get one critter that's giving all three materials with good stats. So 90% of the time, you're not going to want to waste the inventory space on it - if you're hunting to make money.


I think I'll defer to N'Raas on this one.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

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