Scout Archive

Thread: Problem with trapping and combat queue

WarFerret
Thu Jan 22, 2004 5:55 am
#1

Is it just me, or can you not clear throwTrap from the combat queue ?

I've been levelling up my trapping by throwing hundreds of the things, but if I queue up a few throwTrap events and then hit my healself macro (that explicitly calls /ui action clearCombatQueue then /healdamage Self nothing happens until the traps are all thrown.

Anyone else noticed this ?



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
MyloStats
Thu Jan 22, 2004 8:35 am
#2

It stays up there for me also. It sucks. The only way it clears is when i end combat.



===============================================================

"Be what you is, not what you is not, folks who do this are the happiest lot" - Mr. Wizard
DeltaXi65
Thu Jan 22, 2004 10:10 am
#3

War,


That's been there so long I don't even notice it anymore.


It doesn't affect the queue - it's just a visual bug.


I should add that to the list.


B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

WarFerret
Thu Jan 22, 2004 10:23 am
#4

It's definitely not just visual, it actually delays the heals just as it would if they were combat events - some times I've had the heal go off only after we've killed the enemy because otherwise I'd have to sit there through the trap events.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Sojourner
Thu Jan 22, 2004 11:11 am
#5






WarFerret wrote:
It's definitely not just visual, it actually delays the heals just as it would if they were combat events - some times I've had the heal go off only after we've killed the enemy because otherwise I'd have to sit there through the trap events.





I've noticed that too WarFerret, at least some of the time. This alsogoes back to the issue of healing being "half-in" the combat queue. There are pros and cons to healing being totally in the queue or out of it, but I'd prefer either to the way it is now. Sorry about going off on a tangent, but I'd like to get both this bug and the nature of healing looked at.



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
WarFerret
Thu Jan 22, 2004 11:24 am
#6

Don't worry about tangents, as the group's Doctor, this could be a real killer (pun intended) if my heals are delayed by my trying to get my trapping xp up.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
JBMat
Thu Jan 22, 2004 2:32 pm
#7

This bug is as old as the hills, and it still persists, and no Brisc, it is not visual sometimes.


If you queue up a load of stuff in advance and realize you need to heal, sometimes the /clearcombatqueue works, but not if you have traps waiting to be launched. For some reason, and I have a theory, traps trump healing.


We toss traps left handed, and shoot right handed. No traps means the left hand is available. Traps start a separate queue for the left hand, if you get my meaning, no tech terms. The left hand/arm is where you "apply the stim", which can't be done til the traps are thrown,


Just a theory.


What I would do is toss many traps. No macros, only have 3 queued up at a time, just in case. Same amount of traps, greater chance of healing if you need it. Oh, someone once said the speed of trap throwing relates to weapon speed, but I never tested that. Another rumor I read someplace.


JB


Sojourner
Thu Jan 22, 2004 2:39 pm
#8






JBMat wrote:

This bug is as old as the hills, and it still persists, and no Brisc, it is not visual sometimes.


If you queue up a load of stuff in advance and realize you need to heal, sometimes the /clearcombatqueue works, but not if you have traps waiting to be launched. For some reason, and I have a theory, traps trump healing.


We toss traps left handed, and shoot right handed. No traps means the left hand is available. Traps start a separate queue for the left hand, if you get my meaning, no tech terms. The left hand/arm is where you "apply the stim", which can't be done til the traps are thrown,


Just a theory.


What I would do is toss many traps. No macros, only have 3 queued up at a time, just in case. Same amount of traps, greater chance of healing if you need it. Oh, someone once said the speed of trap throwing relates to weapon speed, but I never tested that. Another rumor I read someplace.


JB








Hmm, JBMat I never noticed that both stims and traps used the left hand, but I think you are right. You could be on to something here...



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
Page 1 of 1
Previous Next