Scout Archive

Thread: How to Macro Survival Xp

NordaIspe
Wed Jan 21, 2004 9:55 pm
#1


Not sure if anyone has written one so heres the one that I use and I'm sure someone will find this helpful:



In the first Toolbar Slot put this:


/ui action toolbarSlot01; (Places first tent)

/pause 3;

/sit;

/pause 300;

/stand;

/pause 300;

/ui action toolbarSlot12; (Tumble Macro)

/pause 170;(Waits for camp to be abandoned)

/ui action toolbarSlot02; (Places new tent)

Repeat the /pause 3 to /pause 170 as many times as you have camps just change the ending /ui action toolbarSlot02-03,04,05.......


In the Shift F1 Toolbar Slot place this:


/tumbletoprone;

/pause 2;

/tumbletostanding;

/pause 2;

/tumbletoprone;

/pause 2;

/tumbletostanding;

/pause 2;

/tumbletoprone;

/pause 2;

/tumbletostanding;

/pause 2;

/healdamage self;

/pause 2;

/tumbletoprone;

/pause 2;

/tumbletostanding;

/pause 2;

/tumbletoprone;

/pause 2;

/tumbletostanding;

/pause 2;

/tumbletoprone;

/pause 2;

/tumbletostanding;

/healdamage self;

/pause 2;

/tumbletoprone;

/pause 2;

/tumbletostanding;


Ok Heres the deal, it takes 12 complete tumbles (6 standing, 6 prone) but if you count i placed 14 just to be sure you are out of the range of the old abandoned camp. The 170 sec timer included in the first toolbar slot is to let the old camp be abandoned.


You can adjust the timer for how ever long you want to stay inside the camp but at 10 min on a multiperson camp you get 614 xp which is decent and 12 min only gives you 624xp which is not worth the extra 2 min.


Takes a little time to write out the macro but worth the time. Once the macro is written find a nice spot that has no lairs, water, trees,oragro's within 1k, i do my macro on Loksince that has no trees and very slim water but Tatooine works the same, but watch for agros.


Dont forget to fill your toolbar slots with camps, also you will have to adjust the /healdamage self according to your HAM bars, this was made with my template which is not the same as everyone else.


Let me know if you need any help or find any other way ideas.



Norda



Norda Ispe
JBMat
Thu Jan 22, 2004 5:11 am
#2

Butyou didn't max the camp's XP, and you lost xp by abandoning it, rather than disbanding it or letting it auto disband.


So pretty much, you wasted resources, and hurt yourself by all that tumbling, which some of us don't have, and did not give yourself enough time to heal in your camp before you started the tumbling again.


Other than that, /sarcasm good macro /sarcasm off


Macros waste time, go camp with friends on a hunting trip, may not be the fastest, but it's the most fun.


I say again, macros are for morons


JB

WarFerret
Thu Jan 22, 2004 5:53 am
#3

When you can grind your way to survival IV in about half an hour by making camp kits why bother pratting about with actually dropping camps using a macro ?



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
DeltaXi65
Thu Jan 22, 2004 10:06 am
#4

Norda,


Thanks for the idea. There's a smaller Camp Macro in my From Novice to Master Scout guide.


Despite the macros, the community has basically come to the conclusion that macroing Camping isn't the way to go - the quicker way to pull it off is to camp with friends while using a crafting macro to grind out camps and traps.


B





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WarFerret
Thu Jan 22, 2004 10:25 am
#5

Well as I see it, you get 100 xp for crafting a high quality camp kit (when you actually make it, I think there's a 10% bonus or something in practice mode), so provided you have the resources (which you should have, you *DID* level up wayfaring and tracking by harvesting didn't you ? not whizzing around on a bike using maskscent) it's not much worse than medical grinding, which although it isn't fun, can be done in a couple of hours (provided you have a high boredom threshold and/or a bottle of Jack Daniels handy).



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
WarFerret
Thu Jan 22, 2004 10:26 am
#6

... and I just realised I'm in the scout forum, not the ranger forum

Took me about half an hour or so to grind up through survival I-IV



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
TempestSquad01
Thu Jan 22, 2004 10:39 pm
#7






WarFerret wrote:
Well as I see it, you get 100 xp for crafting a high quality camp kit (when you actually make it, I think there's a 10% bonus or something in practice mode), so provided you have the resources (which you should have, you *DID* level up wayfaring and tracking by harvesting didn't you ? not whizzing around on a bike using maskscent) it's not much worse than medical grinding, which although it isn't fun, can be done in a couple of hours (provided you have a high boredom threshold and/or a bottle of Jack Daniels handy).





Sorry buster, I harvested every single monster I killed from wayfaring 1-4, and tracking 1-4 not to mention extra and I still only have about 25k hide and 15k bone. I did enraged rancors for the most exp and a lot of hide and bone. It takes about 45k hide and 15k bone to go from Survival 1-4 in the Ranger tree. And the practice mode is 5% increase I believe. So if your doing something else, please let me know.
NordaIspe
Fri Jan 23, 2004 12:51 am
#8

Its not even 5% more like 2% very small but pays off after you make a ton.



Norda





Norda Ispe
NordaIspe
Fri Jan 23, 2004 1:21 am
#9

The reason i made the macro was for unattended macroing, sure you can level faster if you just sit there making tents but that takes your time away from doing other things. Personally i start the macro then alt tab out and start doing my vb.net homework, come back in an hour or so and refresh the tents. Some people dont want to sit there making tents (i.e. me) all day long.


Use it if you like or not it makes no difference to me, I posted incase someone wants to afk some xp while doing something else.



Norda



Norda Ispe
WarFerret
Fri Jan 23, 2004 6:56 am
#10

It's 5%, I get 100xp for a high quality camp kit in regular mode and 105 for it in practice mode.

High quality kits require 30 hide, 15 bone and 5 metal, the metal obviously is not a problem, just stick a harvester down somewhere, you only need a few thousand units of the stuff for the entire tree.

So that's 300 Hide and 150 bone per 1000xp (assume a 5% failure rate say, so we'll assume that's 100xp per camp).

So for Frontiering I, that's 20k, which is 6k hide and 3k bone - I can get that in a day's hunting, on my own. II is 30k, which means 9k hide and 4.5k bone, still not that bad. 12k hide and 6k bone for III, which is pretty nasty, and obviously 18k hide and 9k bone for IV, which is bad I'll grant you, but so is the alternative, at least this way (killing and harvesting stuff) you get to level up your trapping and scouting xp as well - the key is to do it in a group, what I do is use my factory to make crates of camp kits for the rest of the guys I hunt with if I can use their hide and bone to grind with.

I spent a day solo whacking torturs on talus and had (and still have) over 20k bone from that alone, so it's not that hard to get the resources you need.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
NordaIspe
Fri Jan 23, 2004 12:46 pm
#11

ok maybe it is Anyway you cant make those improved tents till camping 4 so on the scout tree your stuck doing mutliperson camps which are only 58 xp i think each one you craft. Thats 400 practice camps or you can do a macro and do it with 40 camps, its your call.


Norda



Norda Ispe
WarFerret
Fri Jan 23, 2004 9:52 pm
#12

I get 1000xp in about 10-15 minutes with a camp up depending on how much healing gets done, I get 1000xp in ONE minute by grinding camps out (5 tools, 30 seconds a camp, 5x105x2/minute).


Quite frankly the extra cost of resources and an hour or two of tedium is worth it to get the whole thing out of the way. I can make 60k in no time running missions, that's about all I had to spend on resources to get RANGER camping done, never mind scout


I started novice ranger Thursday, I'm now 30k xp away from Wayfaring IV and the grind wasn't really much worse than medicine crafting.


I still maintain though that it's an awful lot of work for camps that although pretty, do very very little I can't already do otherwise, if the modular camp thingy gets implemented it might make the line worthwhile, but right now it's a waste of skill points - barring roleplay of course, if you want to roleplay an outdoorsy type, go right ahead



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
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