Scout Archive

Thread: Answers about explorer missions

TotoKazza
Wed Aug 13, 2003 4:27 pm
#1

When you take an explorer mission it does not create a waypoint.


Rather it creates a counter for the number of creatures you have to kill.


When you leave the city, every Mob you kill that you have a mission against counts against the counter. When you hit your counter number, you get paid. Period.


HOWEVER. If you take a Crazed durni explorer mission on corellia, and you ahve to kill 30 crazed durnis in order to get paid. The best way to ensure that the crazed durnis spawn is to take a destroy mission for crazed durnis. It will probably take you 3-4 missions to get the count of 30. In this case, you will make MORE money doing the destroy missions on the durnis than the explorer/scout mission on the same durnis.


you could of course just run around and find the creatures you need for the explorer missions, but I have tried this on teh test server, and it took me about 3 hours to complete, just circling the areas where the creatures usually spawn.


If you start taking other peoples mission objectives in order to complete yours, you will quickly annoy a LOT of players ( This kill stealing bothers some more than others, I know)


As it stands, the explorer missions have to pay out A LOT more than a destroy mission in order to be profitable, and they arent.


Happy hunting

SvenValcyn
Wed Aug 13, 2003 4:33 pm
#2

Does taking explorer missions pay out scouting XP at a higher rate or something? Just trying to get a better feel for the purpose of the missions as they do not seem overly different from destroy and delivery missions from all I have read so far. I am stuck at work so cannot check out the missions myself yet


Sven





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Babulugats
Wed Aug 13, 2003 5:14 pm
#3

They dont give more XP Sven, theyre either kill 15 or 30 or 45 of whatever and you get the reward. Of course you still get the xp from harvesting the ones you need to kill. The taking the destroy mission of what you need to kill is a good idea, now if only I could find some guf drolg missions, hehe. I'd have to agree with the original poster in that, in the long run, it looks like you can make just as much money running the now low-paying destroy missions as you can in the higher-paying explorer considering the amount of time they can take to track things down. The recon missions are pretty funny though, run to spot and collect money, boring? yes. easy? yes again .



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shaunly
Wed Aug 13, 2003 5:18 pm
#4

The main difference to me seems to be in the fact that you don't have to go to one specific point to do the explorer missions. You just have to kill 30 of a specific type of creature.

It's going to be everyone's personal preference whether these types of missions are "better" than other types such as destroy missions.

It would appear that if credits are all you're after then these missions probably aren't right for you. However, they do offer an opportunity to explore, get scout xp, get weapon xp, get combat xp, get trap xp, and get credits. From that perspective, I don't see them as useless.



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holocromby
Wed Aug 13, 2003 5:29 pm
#5

I took one of these and killed 6 or 7 of thespiked krevol, but the counter is still at 0


TotoKazza
Mon Aug 25, 2003 5:46 am
#6

I found a new trick with these thats rather nice as well. You dont actually have to be the person that kills a mob for it to count against your total. You just have to do damage. Any damage. This is different that the looting/harvesting rights as you have to do half damage or be in a group for that.


THhis means that you can get a group together and all do the same mob missions and all have them count against the damage ( use a CDEF weapons for the first shot to ensure it doesnt die right away)


This would speed up how quickly you get paid on a hunting mission, you could be doing 10-20k per hour with a group of 8 scouts.


IG99
Mon Aug 25, 2003 6:54 am
#7

The main thing I don't like about these missions is that like destroy missions, they are geared to your weapons skills.



This means that if you have a good weapon skill, you get some incredibly rare mobs as your target. That usually lives in the middle of no where. You would be suprised how hard it is to find 'a womp rat' on Tatooine-- I found 'a lesser womp rat', 'womp rat city', 'a variegated womp rat', 'mutant womp rat', 'greater desert womp rat', all of them by the ton, but only 2 camps that I found in like 5 days spawned 'a womp rat' or 'a womp rat(baby)' which is all that counted for the mission. I even went to Beggar's Canyon, which is supposed to be a breeding ground for womp rats, but is apparently a breeding ground for Tusken Raiders.


I think the explore missions should be exclusionary, rather than inclusive. what does this mean? I mean that as your skills go up, lowervarients of a creature should be excluded such that I no longer can get credit for one-shotting 'a lesser womp rat', but I can and will get credit on all the higher forms of womp rat. Currently the system is only inclusive, meaning only the indicated mobs count--in my case, only womp rats or womp rat babies, and I think the babies are counted only because baby is a special status.


It would also be nice if there were some way for scouts to track down a desired type of creature, so that we could actually do these missions.

ILIADo
Mon Aug 25, 2003 7:00 am
#8

IG99


I've found that the mission terminals determine the mission by what weapon you are equiping at the moment.


For example if you are equiping a scout blaster you might get higher end targets, whereas if you approach the terminal without any weapon equipped you will get lower end targets.


Iliado, Tyrena, Valcyn

RozhlokLightningskull
Mon Aug 25, 2003 7:05 am
#9

One thing about grouping with the Explore missions is that the reward is split among the group memebers. Also, if a member of a group solos a creature on your explore mission it doesn't lower you counter. So if you take an explore mission make sure your group memeber(s) take one for the same creature and make sure everyone in the group gets at least one hit on it. As it stands right now I can make between 6.5K-7K an hour running easy (nightspiders andflewts) explore missions in conjunction with a destroy mission. Which is more than what I was making with the pre-nerfed destroy missions.


I have a method that makes me 15K an hour (double if your in the elite professions, ie, Novice Ranger) with survey missions I do when I'm strapped for creds. I take the "harder" destroy and explore missions now a days for the trapping, scouting and marksmen XP (Shaupauts). I don't know how much it pays per hour but, I get 69 trapping XP per trap so if I get off all my traps I'm getting 414 trapping XP off one shaupaut. 5-6 destroy missions later I'm up 18K XP trapping and 9K credits. This method takes longer because shaupauts aren't littered across Naboo like Nightspiders and flewts (which I can kill on the way and back from destroy missions), but, its more challenging and a lot more fun.





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PoopsMcCracken
Mon Aug 25, 2003 8:57 am
#10


TotoKazza wrote:

When you take an explorer mission it does not create a waypoint.

Rather it creates a counter for the number of creatures you have to kill.





Where is the counter supposed to be? I took an explorer mission to kill 45 mound mites and even after killing a bunch, I still didn't see a counter.
DeltaXi65
Mon Aug 25, 2003 9:04 am
#11

Poops,


You've got to be extremely careful about the missions you take - they are very specific.


For example, if you get a mission to kill "Spineflap Soldiers" you will only get credit for "Spineflap Soldiers". You can kill a million Spineflaps, Spinelfap Guardians, Spineflap Queens, etc. and you won't get any credit for 'em.


If you are still having problems, /bug it.


B




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Tantuine
Tue Aug 26, 2003 7:03 pm
#12

One thing I've noticed quite a bit lately, enough so that I'm fairly convinced it's fact, is that you get a LOT more mobs to pop from a nest/lair/etc, that IS NOT a mission target. I only seem to get about 8 mobs from a mission target and I can almost always get around 15-20 mobs from random spawned lairs. Maybe it's just me but so far that's what I've seen.



Tommyknocker
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IG99
Tue Aug 26, 2003 10:13 pm
#13

Yeah, I'm also a Marksman, And I find that if I unequip a weapon, and base the mission on my unarmed skill instead, I can get missins to kill Newbie mobs that spawn by the dozen right outside of town.



Still, it takes a while to one-shot 45 of anything, much less 45 of 2 seperate things, so I'm only makeing about 8k every 45 min or so. Still, getting paid to grind isn't all bad, and I've got tons and tons of low quality bone and hide now.

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