Scout Archive

Thread: Burst Run Efficiency Pretty Meaningless But Easily Fixed?

Savvaqet
Wed Sep 17, 2003 11:53 pm
#1

In my opinion anyway. The reduction in skill use cost has no real value to me - my characters who don't have BRE don't suffer any disadvantage. The only time it might be useful in theory is when trying to escape a fight gone bad, but that's usually a death sentence with or without BRE due to creature speed, not to mention ranged attacks.


I'm sure it's not the only meaningless skill, but it's just frustrating since it would be SO easy to make it meaningful. It's almost as if the developers were so worriedabout giving us something useful that they picked the worse possible implementation of this skill. It would be meaningful if it did any of the following:


1) Made us run longer (contrary to popular belief it does NOT)


2) Made us run faster (we're only faster because of terrain negotiation)


3) Reduced our recovery time between bursts (my favorite)


4) Applied to swimming speed as well, or at least didn't cancel burst run the instant you have to swim for even a second


I don't see how any of these possible implementationswould be terribly imbalancing, but they would give the skill some value, which today I would rate as a "0".


Thanks.

DeltaXi65
Thu Sep 18, 2003 6:05 am
#2

Savva,


On what are you basing these claims? In my experience and testing, we can run farther, faster than others who don't have the efficency.


What kinds of tests did you run?


And I'll add the other things to my list.


B





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Wolf_Scout
Thu Sep 18, 2003 6:09 am
#3

Well I sorta of disagree, burst runhas saved my butt quite a few times, I have never had a mob catch me once I hit burst. It is all on how you use it, burst running up a hill will 90% of the time get rid of a aggro mob, they can't climb that hill as fast as a scout with burst. I do seem to run longer then I did before but at this point doing a test is N/A since I am not going to drop skills to test it. Burst Run is not meant to be a 15 min I can get to anywhere in the planet run, as any runner knows you can only sprint for so long. Just my 2 cents.



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RedMangg
Thu Sep 18, 2003 4:20 pm
#4

Likewise, crossing between city's on tat I've found myself burst running and ducking into the ravines and behind rocks to dodge weapon fire or spit.


Its saved me plenty of times.


Burst run, if you read about it, is only meant for running from a situation. Not for overall faster travel of terrain.

gelain
Thu Sep 18, 2003 10:01 pm
#5

Savv is talking about the "Burst Run Efficiency" you get at Explore IV (?). The theory is that it only reduces the skill cost but does nothing over the normal "Burst Run" that everyone gets.
Savvaqet
Tue Sep 23, 2003 6:10 am
#6

Guys/gals,


Please read carefully - Gelain is correct - I'm not referring to the Burst Run ability itself, which is fantastic, but the Burst Run Efficiency skill which Scouts and Rangers advance in. My point is that the BREskill only decreases the execution cost of hitting the burst run ability, and the execution cost decreaseisn't very valuable.


Delta, I tookfour characters on the same server, same general location on the planet, relatively flat ground, and timed the interval from hitting burst rununtil I got the messages "you slow down" - "you are tired", when burst run wears off. I took care not to run into water so that it didn't wear off prematurely. Here are the results using my Oregon Scientific stopwatch:



  • Wookie Novice Ranger - BRE = 50 - Burst Run Duration: 60 seconds

  • Mon Cal w/Exp-2 - BRE = 20 - Burst Run Duration: 60 seconds

  • Human w/Exp-4 - BRE = 40 - Burst Run Duration: 60 seconds

  • Zabrak w/ no Scout skills - BRE = 0 - Burst Run Duration: 60 seconds

I also repeated the test with all four characters not moving at all and got the same results. I didn't bother to note the skill cost reduction - I'm not debating that this works, just that it is not useful. All the skill claims to do is reduce execution cost - which it does - it works as designed. But, this is meaningless. That is my point. I only did the tests because so many people seem to think they are getting something that they are not.


BTW - to one of the other posters - certain mobs stick on me like glue even after I hit BR - tusk cats for example. It depends on the mob's speed. But, that's not my complaint. At least not this one!


Thanks!

DeltaXi65
Tue Sep 23, 2003 10:35 am
#7

Sav,


Thanks for this info. I'll add it to my list and pass it on to the Devs.


B




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SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
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Devir
Wed Sep 24, 2003 6:57 am
#8

Burst run efficiency takes less HAM hit when you hit the button. Instead of taking like 300 HAM you only take 100. Much better for narrow escapes... (numbers are relative but close to actual)



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Devir
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