Scout Archive
Thread: Trapping and Combat XP
Something I just noticed today. Combat and weapon XP seems to be based on a set number for the mob, modified by the percentage of damage done by a particular weapon.
Note that it takes the percentage from total damage done, not total health of the mob. If you kill a critter with total Bodyshots or Headshots and only take down one of its bars, you get the same weapon XP as if you had used regular shots and gotten all its pools near zero.
The issue here is that using (damage-dealing) traps raises the total amount of damage done, thereby lowering the percentage of it your weapon did. Soloing the same creatures, I found I earned much less XP when I threw a Bone Spur at the creature and spammed Bodyshot2 than when I spammed Bodyshot2 alone. Instead of doing 100% of the damage with the pistol, I was doing 50% with the pistol and 50% with traps, so even though the total damage done with the pistol was the same I was only getting 50% of the XP. The remaining XP was lost, since trapping gives XP based on a set amount per creature per trap when the trap takes effect, not when the creature dies, and is unaffected by how much damage the trap deals.
What I've done for now is switched to Glow-Juice traps, which don't do any damage and so don't reduce my weapon XP, while still giving me trapping XP.