Scout Archive
Thread: How do you get to explorer 2 and hunting 2
so some one who has those skills be it another player or npc trainer has to open that skill up.
so that i can start earning xp???
I have no clue what the hell you're talking about. Explicate please ...
Hopefully this will help:
Go to Theed, Naboo. Go to the Starport Mission Terminals. Refresh until you get a mission above 2000 credits. Click Details. See if it's a gnort lair. If it is, Accept it and note the direction it's in. The Refresh until you get another mission to destroy a gnort lair in same direction. Gnorts are **edit** easy.. then just harvest harvest harvest. Kill anything blue to and from the missions. Harvest everything you can. Do all of this solo. Once you have enough money, buy a GOOD new weapon for 5k. Kill more gnort lairs. If you have enough strategy, kill everything white and below. Remember to kill any babies you can (it's easy harvest experience).
You gain Hunting exp by killing animas, and harvesting them. You gain exploration exp by harvesting. If you wath what types of exp you get doing some things, like harvesting, it says "Scout Exp". This is a general profession exp, and that is the only exp that exploration uses to go up. You don't need to do anything to open it up, once you have the previous skill obtained, the next one up begins to gain exp as you collect the exp. You will be able to see this by the yellow bar going up on the skill.
So just keep doing all the things scounts do: hunting animals, and harvesting them. And remember the only way to get survival exp is to build camps. The longer you stay in it, the more exp you get.
Squidwalker.
Scouting XP is needed for Eploration and Hunting, and to start, there's only one way to get it, harvesting (there is not "hunting" xp... maybe up in Range, but not in scout, and I've never gotten scouting XP by killing animals... but of course you have to kill them before you can /harvest them).
The only scouting-skill XP I know of for killing animals is Trapping, using traps. Bone Spurs and other traps do mind damage, which is really good for rifle shooters (Headshot also does mind damage). At Trapping II, for the ranged folks (mostof usscouts, I'd imagine)I'd stop making mesh-wire traps (which drop melee defenses only), unless you do a lot of grouping with people who attack melee... switch to glow juice (which drops ranged defenses). At trapping III, you can either switch to Glow Wire traps (which drop both ranged and melee defences), but I rarely use them solo, because I'm always short of bone and hide, and glow juice uses less of each (I think only 2 bone, if you can get ample organics from elsewhere).
Improvisar
Lazarus Long on Intrepid