Scout Archive
Thread: Forage items, who to sell them to?
The skill forage seems like a pointless skill to me. Perhaps someone more enlightend can tell me of the benfits these items that are obtained.
Who can I sell these foraged items to and what are they worth?
This is a good question and one I was going to post after my first bit of foraging this weekend - Thanks HD!
Two things I was thinking about after logging off last night that could make this valuable.
1. Maybe the things we forage stack, don't think so, but maybe. Then we could have enough to post to the bazaar.
2. Maybe we can eat a certain number of these and boost our own stats (temporarily, of course) enough to make these worthwhile. Anyone know how many we can eat and or drink at one time? They give decent bonuses, just not for very long.
Otherwise, the only way I can see this being useful is if you know a chef which I don't yet.
Anyone, anyone???
1) They don't stack because they are randomly determined buffs, i.e., if you examine them, you'll see they are slightly different, even among species.
2) Some buffs (the wild snaff and k-onion are two I can think of) give really nice temporary buffs that last several minutes, while others are only very short term. You used to be able to eat quite a bit, but now, I can barely stuff more than one thing in my stomach at a time. I don't know about crafted foodstuffs as much.
3) You can sell them on the bazaar for anywhere from 30 (for foraged bugs and the like) to 100 (onions, wild snaff, and the Etost one are three very nice buffs) credits apiece. I know this doesn't make Chefs happy (because their buffs are generally not much better than the ones we forage, and they charge more for them), but we have the right to sell whatever we want, and this can net a little extra income (tip money) over the long haul. More and more people seem to be catching on to the buffs, so I'm noticing that my flora is selling a bit faster nowadays.
Hey Fallsguy - Thanks! This helps a bunch.
So there are some "gems" out there worth foraging for and the rest of the stuff we just eat as we find it. Hmmmm.... OK, I'm in. Makes it worth the search now.
So, how about starting a list of the foraging "gems"?
I'll ask this again since I didn't see any answer:
What do you do with the foraged items that can't be eaten? Like grain etc? Can a cook use 1 unit of grain??
I am a novice Ranger - as your foraging skills increase so does your chance of finding rare items.
You need to doan examine on the item it will give you a description of the boost these items will give to a character. I have been finding an onion that will boost action by 496 points - I sell them on the bazaar for 500 credits each.
Fallsguy wrote:I am a novice Ranger - as your foraging skills increase so does your chance of finding rare items.
You need to doan examine on the item it will give you a description of the boost these items will give to a character. I have been finding an onion that will boost action by 496 points - I sell them on the bazaar for 500 credits each.
Whoa, i just checked the two onions I have had in my pack since the first day I foraged (weeks ago) and they are both +536 action onions.
Thanks for the tip.
Actually I have found foraging next to worthless unless you are really really really really out of stuff to do while waiting around.
Reasons:
1 No experience for using it.
2 You get full really quick. I eat two sodi hadar and I am full for about 24 hours game time (i.e. nightfall to next nightfall)
3 Most of the items aren't worth using (although if the quality of stuff found as your forage skill goes up is better then I could change this statement). While I do find the occasional onion or hadar that gives 300+ HAM points for more than two minutes, usually I find that the large majority of them are less than one minute. I have gotten an onion once that did some 540+ action points for 3 seconds. I couldn't even raise the bar up to full before it wore off.
4 The HAM points given are added to the max not to current, so food is useless as a healing item.
If you carefully examine the items you forage, you'll discover more than you think. The uh, something K-onion, which is pretty common, gives a few hundred action points for over 5 minutes sometimes (sometimes less, sometimes more, its random, as mentioned before). There is something incredibly bugged with your character if it takes hours to empty your stomach. In my tests with camping, I discovered it was about 10 minutes, tops, before I could eat something after eating one of the more filling itmes, the sijo sewi shroom. Etot' and onions, as well as wild snaff were about the same. Some of the buffs are for 5-10 seconds, which are next to worthless. I've actually foraged soem grubs that took away points, -40ish on all stats, which I think is very interesting, because I'm not sure how that would be used (I guess its to see who's examining thier items or not).
And finally, not everything in this game should be judged for its utility based on how much experience it gives. If that's how you want to see the game, fine, but I just find that really destroys the little things which are fun to do. I like finding a good herb, fishing, and checking to see which critters are the most/least ferocious and/or aggressive. Looking at everything in the game as either a dollar sign or a point-based advancement alghorithm is just incredibly unfun in the face of it.
My suggestion, sell the buffs for whatever you're comfortable with. While I'd never sell an onion for 500 credits, I may find something I have never found before, and then I'll think about jacking the price up a bit.
OH, and, the wood and wheat and crap, that stuff is worthless unless you have it in large quantities. Chuck it.