Scout Archive
Thread: Delta I know this might be a late suggestion....
Delta,
I just thought of something that could help with the reduced harvested resource problem. Being a professional programmer myself it might actually be eaiser for the devs to reduce our crafting costs back to pre-patch. I noticed the almost 50% reduction in solo harvesting also. I was thinking that if the crafting costs for scout traps and tents were back at pre-patch levels this wouldn't affect us as bad. If I remeber right the crafting costs were half what they are now.
From a programmer standpoint, to fix the reduced solo harvests,would be more invovled. It would seem just by the symptoms we areseeing that the group harvest is directly relatedto harvesting in general. If youadjust one the other will be affectedalso. They seem co-dependent to me. So I was thinking, that if the crafting costs on our items were lower we would then actually be able to sell hides and bone on the bazaar again. I don't know if I'm making much sense (because I'm a brainiac programmer) or not. I know I would have extra resources if my crafting costs weren't so high. Just some food for thought. Let me know what you think.
Z,
My suggestion to Holo (see the thread above) was something similiar: rollback the solo reduction, and INCREASE the costs on all of the other crafters to compensate.
So great minds think almost alike. ![]()
B