Scout Archive
Thread: Camps as a Buff
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GraySeven
Fri Jan 28, 2005 3:35 pm
#1
Just wanted to throw this idea to the wolves...
What if camps either A: Provided a buff of some sort, or
B: Modified existing Buffs, such as freezing the Buff timer while in a camp or lengtheningthe time a buff stays
in effect (or both)
Either might make camping "cool" again
GraySeven
Fri Jan 28, 2005 3:36 pm
#2
Just wanted to throw this idea to the wolves...
What if camps either A: Provided a buff of some sort, or
B: Modified existing Buffs, such as freezing the Buff timer while in a camp or lengtheningthe time a buff stays
in effect (or both)
Either might make camping "cool" again
WildBil2Me
Fri Jan 28, 2005 6:21 pm
#3
GraySeven wrote:
Just wanted to throw this idea to the wolves...
What if camps either A: Provided a buff of some sort, or
B: Modified existing Buffs, such as freezing the Buff timer while in a camp or lengtheningthe time a buff stays
in effect (or both)
Either might make camping "cool" again
Now this is a fantastic idea!
The problem with providing a buff is that it really steps on the toes of existing "buffing professions." Between Doc, Entertainer, and whatever happens with smuggler there are enough stat modifiers in the game to keep options open. Adding another will onlycause problems economically and relation wise with the professions that already call this their bread and butter.
Creating a buff ... buffer ... while in camps though would be a great way of making camps viable while not stepping on the toes of other professions. It would hammer home the idea of using a camp as a staging ground as well as make the camps a great place to rest and regroup when dealing with longer "campagns."
sanca
Fri Jan 28, 2005 8:00 pm
#4
B is right on the money! 
Great way of making camps useful and desired in both pvp and pve situations. Love it.
Great way of making camps useful and desired in both pvp and pve situations. Love it.
Typho
Fri Jan 28, 2005 8:05 pm
#5
How about B and allowing Entertainers to heal battle fatigue? I know the battle fatigue part probably won't happen but this would make Rangers an important part of a group setting. I would only allow this with the HTFB and make the time it takes to actually heal battle fatigue twice as long as in a cantina. Just a thought.
Phenix1050
Fri Jan 28, 2005 8:13 pm
#6
I keep pushing the proposal on newer Rangers, so much so that it makes me feel bad for pushing my own document, but I'm going to push it again. The Outdoorsman 2.0 addresses this somewhat. Basically what it says is that medical droids should be based on a percentage of where the player is. Thus a 120 med droid woud give a buff of 120% of the medical rating of the area. The only area's that would have a 100 medical area rating would be med centers and high tech field bases, meaning that in the wild, you'd need a Ranger to give good buffs.
GraySeven
Sun Jan 30, 2005 8:32 am
#7
I fully agree that medical droid usage needs controls of some sort.
I find it funny that most med centers are barren while just outside the starport are long lines waiting for a doctor...
I'm torn about allowing BF to be healed in camps, though. It would kill entertainers in cities. I feel that the healing of Mind wounds should be the limit of entertainer healing in camps. I know that after a weekend of camping, I don't really feel totally refreshed until I spend the evening vegging in front of my TV...
Rhyeal
Sun Jan 30, 2005 9:57 am
#8
about the camping bit, this is true. Nothing says home like sitting infront of the TV, but I prefer a shower myself. You step into the shower a camper, you step out a "civilized" human.
Now, as far as the BF healing: It would encourage Entertainers to go on hunts and not just sit in cantinas all the time.
LastEE
Sun Jan 30, 2005 4:11 pm
#9
B most definately. That without a doubt steps on noone's toes and gives a great purpose for the camp when it takes 30 minutes to get all the players and pets buffed.
A woundn't be too much if it were more like a TK powerboost... low and short duration enough you still want a doc buff too...
...plus BF heal by dedicated entertainers (half the rate or less of player housing and cantinas). I'm more for a modifier like Entertainer's profession-specifc battle fatigue healing x camp level minus 50... so a master dancer in a camp (minus skill attachments, etc) heals about as fast as a novice dancer in a cantina. I really want a reason for our master dancer to leave the cantina and join us on the next Giant Dune Kimo hunt... where we REALLY need that BF heal immediately (assuming any of us make it out without cloning).
A woundn't be too much if it were more like a TK powerboost... low and short duration enough you still want a doc buff too...
...plus BF heal by dedicated entertainers (half the rate or less of player housing and cantinas). I'm more for a modifier like Entertainer's profession-specifc battle fatigue healing x camp level minus 50... so a master dancer in a camp (minus skill attachments, etc) heals about as fast as a novice dancer in a cantina. I really want a reason for our master dancer to leave the cantina and join us on the next Giant Dune Kimo hunt... where we REALLY need that BF heal immediately (assuming any of us make it out without cloning).
Bugman671
Sun Jan 30, 2005 5:10 pm
#10
GraySeven wrote:Just wanted to throw this idea to the wolves...What if camps either A: Provided a buff of some sort, orB: Modified existing Buffs, such as freezing the Buff timer while in a camp or lengthening the time a buff staysin effect (or both)Either might make camping "cool" again
you need more then 3 hours for a Buff ?
GraySeven
Sun Jan 30, 2005 8:38 pm
#11
For the Doctor's buffs, no, I don't need more than 3 hours. But what about food buff's or spice buff's?
If camp's froze all buff timers, it would give people a chance to catch their breath, go AFK for food/bathroom/work, plan, heal etc without that rushed feeling a group gets when buffs are still zeroing out.
wookieelove
Mon Jan 31, 2005 12:37 am
#12
I like B, but it occurs to me that there's possible exploitation issues. For example, there's a food that buffs one or more of the action stats (can't remember the name; my chef at the time used custom names
). When I was surveying for artisan, I used this to be able to sample without draining my action pool so quickly. If camps froze the buff timer, you'd see people finding a good resource concentration, dropping a camp, and taking a single bite of grub to keep their action pool full indefinitely. On the other hand, if this were limited to the HTFB, or at least just ranger camps, this wouldn't be so much of an issue. Not many people would spend that many skill points just to limit their food consumption. 
The second part of B, lengthening buffs, would be more reasonable, I think. How would this work out, though? Every x amount of time adds y time to your buff? Maybe a set amount; you must spend at least x time in camp to add y time to buff? Obviously there would be some sort of limit to how long the buff could be lengthened. This leads me to another question. Would buff extension be a time or a percent of the buff time (remaining or total)? Tacking 10 minutes onto a doctor buff is no big deal. Tacking 10 minutes onto a 10 minute food buff, however, is a bit excessive.
The second part of B, lengthening buffs, would be more reasonable, I think. How would this work out, though? Every x amount of time adds y time to your buff? Maybe a set amount; you must spend at least x time in camp to add y time to buff? Obviously there would be some sort of limit to how long the buff could be lengthened. This leads me to another question. Would buff extension be a time or a percent of the buff time (remaining or total)? Tacking 10 minutes onto a doctor buff is no big deal. Tacking 10 minutes onto a 10 minute food buff, however, is a bit excessive.
Tarnak_Archvold
Mon Jan 31, 2005 3:50 am
#13
If camps stop the timer on buffs of all kinds, then it would need to do two more things to avoid exploits.
1) Stop the stoic filling from decreasing. Or we could camp, use food, and drink buffs. Wait out the stomach filling and use new ones... 10 brandy's anyone?
2) Stop the clock on negative effects. Or we would use camps to take the sting out of spices. And the like.
On a side note if poison and disease was stopped while in a camp it would be gait place for a group to rest up while to doctor worked at curing everyone.
On the example with surveying... how about if no buff could be extended to more then twice it original length. Sure, it would mean that surveyors could use survey twice as long on the same amount of food. That could just be a side perk, as it is not to overpowering.
On a side note, if camps stopped all buffs, then why not add that if we /logout in a camp we would still have the remaining time left on them when we logged back on.
1) Stop the stoic filling from decreasing. Or we could camp, use food, and drink buffs. Wait out the stomach filling and use new ones... 10 brandy's anyone?
2) Stop the clock on negative effects. Or we would use camps to take the sting out of spices. And the like.
On a side note if poison and disease was stopped while in a camp it would be gait place for a group to rest up while to doctor worked at curing everyone.
On the example with surveying... how about if no buff could be extended to more then twice it original length. Sure, it would mean that surveyors could use survey twice as long on the same amount of food. That could just be a side perk, as it is not to overpowering.
On a side note, if camps stopped all buffs, then why not add that if we /logout in a camp we would still have the remaining time left on them when we logged back on.
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