Scout Archive

Thread: Experimental Durability/Experimentation

LongWalk
Tue Jul 29, 2003 7:08 pm
#1

When crafting traps you can get higher experimental durability and experimentation (although I only get 0% for experimentation).


1) Does this durability affect the to-hit of the trap? What does it affect?


2) When gettign resources for the trap, what stats should I look for on the resources to make a higher durabilty and experimentation?


Thanks,




Naritus Server: Baer (Rifle, Ranger), Cache (Smuggler, Chef)
* Live to die another day. (Baer)
* I have yet to receive the "You can not lose anymore wife faction." message. (Baer)
* A wookie is never naked (Rroark/Zamook?)
* Remember that time in Star Wars where they sat around sampling for ore in the desert
for 2 hours straight? That was great! (Cai?)

GrammatonCleric
Thu Aug 07, 2003 3:56 am
#2

Well, I beleive I can accurately answer this question.



-Trakaa--Zapani-
Master Rifleman
Master Squad leader
Head Recruiting Officer of Damage Incorporated based on Dantooine
Second Lieutenant Declared Imperial
GrammatonCleric
Thu Aug 07, 2003 4:02 am
#3

Well, I beleive I can accurately answer this question.


First off while the experimental durability may seem important I have not seen a super difference with a larger durability. But, if you must know...

To increase the durability you need to examine the schematic so go to the datapad and click on the trap then scroll to the botton of the info window on the side of the datapad and you will see something to the effect of decay rate not really sure but that is what you want, now to make the durability better you must find the rersourse with a good decay rating and you find that by looking at the resource and scrolling down to locate its decay rating if it is high then use it. This principal applies to every crafting item.

Now, to experiment with a trap you need to buy a weapon, droid, general item crafting tool. Keep in mind this IS NOT a general crafting tool. Once you have bought that walk up to a weapon, droid, general item concsole in your city click it and then use the crafter you just bought and you will notice you are given options on the fourth step of crafting your trap.

The rest is history keep messing with stuff and you tweak it out real good.

GOOD LUCK



-Trakaa--Zapani-
Master Rifleman
Master Squad leader
Head Recruiting Officer of Damage Incorporated based on Dantooine
Second Lieutenant Declared Imperial
LongWalk
Thu Aug 07, 2003 11:15 am
#4

Ahh, just looked at a schematic and noticed it wants 100% durability. I guess I'll have to experiment if higher overall quality or decay resistance is better.


Is it better to use that one experimentation point on durability or quality? Since the schematic shows 100% durability I'm assuming that quality would be ignored?


What affect does increased durablity have? To-hit?


What affect does quality have? To-hit? I'm assuming nothing.


Some of this would probably be easier to know if they actually showed us the stats for a trap once it was built.


Thanks,


Baer




Naritus Server: Baer (Rifle, Ranger), Cache (Smuggler, Chef)
* Live to die another day. (Baer)
* I have yet to receive the "You can not lose anymore wife faction." message. (Baer)
* A wookie is never naked (Rroark/Zamook?)
* Remember that time in Star Wars where they sat around sampling for ore in the desert
for 2 hours straight? That was great! (Cai?)

LongWalk
Thu Aug 07, 2003 12:16 pm
#5

Bump.



Naritus Server: Baer (Rifle, Ranger), Cache (Smuggler, Chef)
* Live to die another day. (Baer)
* I have yet to receive the "You can not lose anymore wife faction." message. (Baer)
* A wookie is never naked (Rroark/Zamook?)
* Remember that time in Star Wars where they sat around sampling for ore in the desert
for 2 hours straight? That was great! (Cai?)

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