Scout Archive
Thread: Making/evaluating traps, and improved harvesting.....
please forgive me if this has been brought up before....
I spend hours experimenting with traps and have producedHUGE differences when it comes to experimental durability.I'm not able to experiment on the *quality* though- has anyone else had this problem? And does anyone know exactly what these two characteristics *mean*?
And with respect to these differences in durability- right now, I'm not able to assess how this changes the way the trap affects the target. Would it be possible to add a macro thatshows how much of the creature's mind/action/health is drained after a trap is thrown? (That way we could compare the differences between traps- and find which materials are the best) Also, I don't seem to be able to tell how long the effect is in process- during combat for instane, when you intimidate, an icon is near the opponants HAM bar showing you the duration of the effect. Is this a glitch, me not being able to tell how long my trap is in effect? If not-- maybe, when all the major problems are fixed, and there's time for fine tuning, this could be addressed?
Also, I've posted this on the Dev boards before- but I think it gets lost amongst all the complaining- would the Devs entertain a faster/more efficientmethod of harvesting?(and for those of us who roleplay,a little more"morally acceptable" way~~~ ie you don't waste anything that you kill when the corpses are piled up, making it impossible to tell what you've harvested, and what you haven't)
Being able to cycle through corpses with the tab bar would be a great help- or a faster corpse decay- or, maybe the name of the creature could change color after harvesting?
Finally, I read somewhere that it was possible for members of a group to each harvest a different resource, but this hasn't been the case when I've hunted with other people. It would make more sense (and again, there's that 'moral' issue of using everything you can - like the plains Indians and the buffalo). Does anyone else recall reading this? Or was I simply sleep deprived....
Regards,
Seena
Kali,
As traps are one of those items that are used and destroyed quickly, I've never really bothered to do any research on what experimenting with them can do. I would assume, however, that it probably doesn't result in much - I don't know exactly is increased quality or durability is included in the to-hit trap equation. I'll try and find out.
The harvesting issue is one that I'm surprised that no one has brought up before. I generally always end up with a huge pile of Gnorts or Spiders at my feet, and making sure I've got all of the harvests is a tough thing to do.
The other harvesting issue, the multiple harvests per scout one, is an issue that has been brought up multiple times. The Scout dev and I have worked out what I consider to be an acceptable solution, and we should see more about this after the next update.
B
Heya Delta,
Sorry about rehashing the same issue with respect to the multiple resourse issue.
As for the harvesting issue--- its very difficult at night also, or when you're hunting in a place where there's lots of flora. I just finished a durni run in Coronet, and I couldn't find half my corpses- it was dark, and there were bushes everywhere!
Thanks so much for your response!
Seena Lonewalker
Kali,
What I've done when hunting and its dark, etc. is to fiddle with my visual options. ![]()
I gank up Gamma, turn up the brightness and contrast on my monitor and make sure the room is dark. (I feel like Vader in his cocoon thingie). I also cut back on the flora visuals.
The easiest way I've found to check corpses is to use the radarand look for the "x"s. The real issue is when they are on top of each other. That's sometime that I'd like to see worked on.
B
<<I gank up Gamma, turn up the brightness and contrast on my monitor and make sure the room is dark.>>
Ack... not an option for me! I need to see the keyboard to type! : P
Also, sometimes the corpses actually 'sink' into the terrain to the point they are barely visible.
I think being able to tab through the xorpses would help a lot, with a change in text after garvesting. (ie green: not harvested red: harvested
Thanks,
Kali aka Seena Lonewalker on Flurry
One thing I've always done is make sure the corpse lies right at your feet... if you have *warning shot* you can have it fall at your feet 99% of the time (in EQ this would be called reverse kiting haha). When the critter is about to die and coming back at you, just use *peace* and time your killing blow. Saves me tons of time harvesting (as in I don't have to move about to do it).
Another thing I do is look at my radar for the 'x's of corpses and just keep a mental tab of which ones I haven't harvested yet; in my case, using the method described above, it would be all the x's not where I am.
Yana
"Most people go to the bank to deposit creds; I go to add to my weapons locker"