Scout Archive

Thread: First two traps are completely worthless

Stregone
Sun Aug 10, 2003 7:29 am
#1

Is there any chance these could be fixed?

First off, the wire mesh trap. It does nothing. At all. No extra damage, no to-hit bonus. This seems like a bug, since it has no effect to wear off you can apparantly spam the trap on the same mob to gain trapping exp faster. Well, this one DOES have worthwhile use, gaining exp faster I still wish it was fixed though. Solution: make it actualy give a bonus to hit, or cause melee to do more damage on the target.

Lecepanine(sp?) dart. Dizzy has NO effect on creatures, and traps only work on creatures. Solution: change it to some other status effect, or allow dizzy to have some effect on creatures. Personaly, I'd like dizzy to have some effect on creatures.

Comments?
DeltaXi65
Sun Aug 10, 2003 7:42 am
#2

Streg,


In my experience both of these traps do add a slight bonus to melee and the stun does have a slight effect. That's the key there - slight.


These are the lowest level trap. They aren't going to be as effective as some of the better traps. But if they are used against the creatures they're supposed to be used against - the lower ones like gnorts, chubas and nunas - then they are more effective.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Stregone
Sun Aug 10, 2003 7:52 am
#3

Well, if the wire mesh has an effect, it doesn't show. For me the numbers are the same if I use the trap or not. And I know stun has an effect, but the l. dart (I hate trying to spell that trap!) trap does dizzy, not stun I beleive stun is the noise maker.
Silverjohn
Mon Aug 11, 2003 9:28 am
#4

The Wire Mesh trap, like the Glow Juice and Glow Wire traps later on, aren't really that effective if you're soloing. When you group though and have several people doing extra damage it will make a big difference.


The L.Dart can be useful, when you're starting out, if you get a lucky hit to the Mind or Action pools. You can then throw an L. Dart to attack those pools specifically. This trick has helped me a finish a few of my Novice vs the Dreaded Butterfly fights before I got incapacitated.


But, as has already been mentioned, these are Novice level traps. They're not supposed to be Rhino Stompers anymore than a Novice Marksman's Overcharge Shot is going to be as effective as Head Shot 3.


"Democracy is the worst form of government... until you consider the alternatives."


Winston Churchill

BigStinkinWave
Mon Aug 11, 2003 1:38 pm
#5






Well, if the wire mesh has an effect, it doesn't show. For me the numbers are the same if I use the trap or not. And I know stun has an effect, but the l. dart (I hate trying to spell that trap!) trap does dizzy, not stun I beleive stun is the noise maker.





One thought on this. The Wire Mesh trap only affects Meele damage. If you are using a pistol, or other ranged weapon, then the numbers will be the same.


Nontheless, I used my wire mesh traps on everything I shot, just for the trapping exp, and now I am trapping 4, and saving up quite a lot of trapping exp, in case I decide to go ranger!


--BigStinkinWave

gustavef
Mon Aug 11, 2003 1:45 pm
#6

The Wire-Mesh trap is my friend. I useded it all the way up to Ranger Trapping IV and I still use it on "larger" creatures. I notice that I will kill something "faster" when I use the trap. It is also great with pets. It increases their effectiveness as well.


-gustavef

Squidwalker
Mon Aug 11, 2003 1:56 pm
#7

As someone just said, the wire mesh is for mellee defence of the creature. It lowers their mellee defence. When I was scouting up, I was using blasters, so I didnt bother. I often group with a friend who is playing a brawler. When doing that I used the wire mesh, and you can see the "this creature is vulnerable to attacks" message, and my friend he noticed a slight difference in how often he hit, as well a slightly higher damage.


I didn't notice "much" difference from the L trap. If you watch the combat screen, it seemed that after hitting with L trap the creature slowed down for a round or so. not hitting as hard. Barely noticable.


You should not expect these traps to do much to a creature that is higher then blue, to a novice scout. The glow juice traps works pretty well for ranged attacks, I used it all the time until I got glow wire.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Stregone
Mon Aug 11, 2003 2:17 pm
#8

I know all this. I'm not dumb, I can read the freakin' description I've tested it and I do not do one single point more damage (yes with melee weapons, comparing the chat spam with the numbers over the mobs head) and I have seen no change in how often I hit when I use a wire mesh trap. Dizzy has zero effect on creatures. All it does is cause humanoids to fall over if they change position, nothing more. The mind and action damage from l. dart traps is practicaly unnoticable, actualy to me it has been completely unnoticable. I will test this out next chance I get to see if they actualy do damage, because i've never seen it.
SneakyBothan
Tue Aug 12, 2003 12:12 am
#9

What are you trying to use them on? Bolles or humbabas or something?

Those first traps are meant to help newbie solo scouts take down such vicious, snarling beasts as gnorts. And some creatures aren't vulnerable to stun or dizzy attacks, while others are very much so.

For what they are, those traps do what they're supposed to do. They don't work everytime, nor will they stop a Tortur Bull dead in its tracks and drain its HAMs by 75 percent. But what do you expect? They are, as you note, your first traps!



Idaki
Outland Hunters
GorthaurTheCruel
Tue Aug 12, 2003 9:31 am
#10

The lower level traps are not that useful. But Adhesive Mesh at level IV is another story. I use it all the time - it's great for soloing large, non-pack animals. Anytime you need to get some distance or buy some time to set up some bleeding. And bone spur/noise maker are a good combo when hunting with a rifle.


So you're right about the cheapo traps - but hang in there, because it definitely gets better.


Rykaird Wulff


Wanderhome




Lt. Col. Rykaird Wulff
Teras Kasi Master
Here's To Friends, Cigarettes, Whiskey, and My One True Love - The Tango
Vassago1
Tue Aug 12, 2003 9:41 am
#11

Traps on humanoids? Am I missing something?



Anyway, I wasn't exactly religious about using traps and shot through it pretty quickly. Now I use the Ph darts all the time.... With snare, I can get off 7 pistol shots before the mob breaks it, and if he's not dead then, I just resnare.


Love it, and didn't take me long to get it.

DeltaXi65
Tue Aug 12, 2003 9:43 am
#12

Vass,

The comment was about dizzy on humanoids - not on animals. Traps, as we all know, are only usable against creatures, not players/npcs/pets.

Animals CAN get dizzy, and they can fall. Daria knocksdown Fambaas constantly when we're hunting together.

B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Silverjohn
Tue Aug 12, 2003 3:24 pm
#13

I suppose I should have gone on line to double check this but, if you're having trouble getting extra damage when you use these traps, if may be because you're using too many special attacks. I'm pretty sure the effects of the Wire Mesh, Glow Juice and Glow WIre traps only affect the regular attacks you make and gives no advantage to Special Attacks.


If I'm wrong please feel free to flame me for being too lazy to double check.


"Democracy is the worst form of government... until you consider the alterantives."


Winston Churchill.

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