Scout Archive

Thread: Idea for Static traps.

Chaice
Fri Jan 16, 2004 4:35 am
#1

Trip wire traps- KD mob/player


Trip wire with mine- KD and mine blasted


Pit Trap- holds creature/player for 2 combat rounds


Pit Trap with spike- same as pit trap but with damage.


Pit Trap with poisoned spikes- same as PTS with poison effect.



time limit on traps is up for discussion as well as other effects and what not...

DeltaXi65
Fri Jan 16, 2004 6:50 am
#2

Chaice,


These ideas are similiar to what the Devs have proposed for Ranger, way back in July. We're still waiting to see full development and implementation of 'em.


B




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