Scout Archive

Thread: Odd Camping Bug......Or Not?

ScoutMeister
Wed Sep 10, 2003 5:33 pm
#1

It seems that there is a possible camp bug. I know that camps will heal wounds at about 10 points every 6ish minutes. Now, since the update, it seems that I get 5 points of wounds healed after every 3ish minutes. Is this an intended change? i am a Novice Ranger now so is this common in Ranger camps? I am using the High Quality Camp Kit as my means of healing and resting.


Iknow this is more of a Ranger question, but Ifeel more at home on the Scout boards.





-----------------------------------------
Jacyro De'kre - Master Scout
Ranger - 1,1,1,0
CH - 1,1,0,0
DeltaXi65
Wed Sep 10, 2003 6:51 pm
#2

Scout,


I haven't noticed this myself, but its entirely possible that they may have tweaked the totals. This one doesn't seem to have done much - actually it's a benefit, because you don't need to wait the extra 3 minutes.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

JandallTrein
Wed Sep 10, 2003 7:33 pm
#3

I noticed this of late. I just took it as a blessing, but it has to be a bug. I could heal down a good amount of wounds in about 6-7 minutes (if I don't let the wounds get too severe.) If my camp can do that, what do I need medics and entertainers for? I could stay out in the wilderness indefinitely.
ScoutMeister
Wed Sep 10, 2003 8:07 pm
#4

Agreed, except we still need Entertainers for Mind heals. I haven't reported it since I wasn't sure if it was an intentional change or not.



-----------------------------------------
Jacyro De'kre - Master Scout
Ranger - 1,1,1,0
CH - 1,1,0,0
JandallTrein
Wed Sep 10, 2003 8:12 pm
#5

That was the other problem with this bug because I was able to heal all my Mind wounds in camp. That was really the part that made me say, 'Hmmm....'
Ileria
Wed Sep 10, 2003 11:26 pm
#6

My camps have always healed all my wounds ... health, action and mind. I of course haven't played that much ... only 4 weeks ... but during that time my camps have always healed all my wounds. I just haven't paid any attention on healing rates.
Ariekb
Thu Sep 11, 2003 3:57 am
#7

if you look at the status of your camp it has a healing factor, as you can create more advanced camps that rate expotentialy increases.


basic camp= .21-.32


multiperson camp= .33-.69


advanced camp=.70-1.04


not sure about camps after that and depending on if you expierment on your canps you can increase these considerably.


so yes as you become more advanced in your skills your camps improve all around. I't a perk and some times camps get better healing rates the hospitals. A ranger friend of mine creates advanced tech camps and those things are awsome not only is the healing rate stupid high but you have crafting stations built into the camp...




~=Ieota- Master Smuggler/Sword=~~=Aezia Gaiteg-TKM/Doctor=~


Vist us

Citizen of TIRIUS - City of Roleplayers

ScoutMeister
Thu Sep 11, 2003 5:04 am
#8

Ariekb,


I am using a High Quality Camp Kit which has a heal modifier of .85. Maybe I missed something on the other camps as the modifier increased, but I don't remember the healing rate of wounds increasing. That has always been a semi-flat rate of 10 points every 6ish minutes. Now, post update, it seems to have changed to 5 points every 3ish minutes, less at times. It seems that the heal rate was just divied by 2 for when you get a heal. Twice as fast for half as much. The health/action/mind healed should be the same, theoretically, as before the update over time. Now, not only has the time interval been tweaked for when you get the heal, but it seems that the rate at which you get it has been increased slightly.


I don't know if this was intentional or not, but I kind of like it. I am not sure if this is a result of using better camps AND having a higher camp skill combined or if it is something else. I just wanted to see what everyone else is getting. I have never heard of this before so I was very much in doubt if it was a Ranger benefit. Hopefully it will remain. Although I am getting less wilderness XP due to healing faster and disbanding my camps sooner.




-----------------------------------------
Jacyro De'kre - Master Scout
Ranger - 1,1,1,0
CH - 1,1,0,0
Ariekb
Thu Sep 11, 2003 6:22 am
#9






ScoutMeister wrote:

Ariekb,


Now, post update, it seems to have changed to 5 points every 3ish minutes, less at times. It seems that the heal rate was just divied by 2 for when you get a heal. Twice as fast for half as much. The health/action/mind healed should be the same, theoretically, as before the update over time. Now, not only has the time interval been tweaked for when you get the heal, but it seems that the rate at which you get it has been increased slightly.


And this is a bad thing, how? I've noticed it also, kinda like it and hope it stays, but if you maintain your camp for the aloted 30 min you still get max exp for it.


I don't know if this was intentional or not, but I kind of like it. I am not sure if this is a result of using better camps AND having a higher camp skill combined or if it is something else. I just wanted to see what everyone else is getting. I have never heard of this before so I was very much in doubt if it was a Ranger benefit. Hopefully it will remain. Although I am getting less wilderness XP due to healing faster and disbanding my camps sooner.


I'm getting about roughly the same, depending on the expiermentation of my camp.





No offence but the Dev's do read the boards contrary to popular belief, all this may have done is brought to thier attention something else that needs to be modified




~=Ieota- Master Smuggler/Sword=~~=Aezia Gaiteg-TKM/Doctor=~


Vist us

Citizen of TIRIUS - City of Roleplayers

Degasai
Thu Sep 11, 2003 2:24 pm
#10

Both Basic and Multiperson camps now give .65 bonus to healing. I'm almost certain that this only applies to damage, not wounds. Wounds will still heal in camps, but the rate is same in any camp I've been in (including MSE's). It seems to be exactly 1/2 the rate at which wounds will heal by sitting in a Medical Center.


Basic camps require (I think) 15 minutes of set-up time in order to get the max xp from them when you disband (in a camp with no visitors but yourself). The max xp I have seen under all circumstances from a Basic Camp was 350 xp (as recent as yesterday).


I am now using Multiperson camps. These seem to require 30 minutes of setup time to return the max xp (again with no other visitors). And the max xp I have seen from one of these is 621 points. I have tested this by leaving them up for anywhere from 30 minutes to one hour. 621 points is the max I have ever seen. At some point, the camp just disappears out from under you (may be linked to activity within the camp. I was afk for a long period each time it happened). I haven't checked for the time limit on this, but I know it happens.


All of the above figures were tested with zero battle fatigue, except the wound healing rate (which was tested separately, and with 30 to 60 BF). I've seen some posts stating that Basic camp xp was maxed at 360, and multiperson at 720. If that was ever true, it doesn't seem to be now.




Degas
MCH(Retired)MP(Retired)
Now playing as FOTM (SOE wins)
Degasai
12 pt. MD / 11 pt. MA

Empire and Rebellion agree:The true threat to the Universe is SOE
DeltaXi65
Thu Sep 11, 2003 3:17 pm
#11

Dega,


Everytime they make a change, it seems to impact the XP totals for those camps. They used to be double what they are now.


Not a huge concern, but good work on figuring this out.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Degasai
Fri Sep 12, 2003 1:48 pm
#12

Just more stealth changes, Delta. What, do they think we are going to remain clueless and never figure out what they've done? It amazes me that they can't figure out that players get more angry at stealth nerfs than they would have been had the dev's just been up front with them. Hell, we might even surprise them and actually understand and support the changes. Stranger things have happened


Incidentally, I can now confirm that remaining active and at the keyboard while in camps does nothing to extend their life. Neither does exiting and re-entering the camp. Timer begins when the camp is set and nothing alters it's life span. I haven't caught it exactly on my stopwatch, but camp life seems to be between 50 and 60 minutes for both Basic and MP camps.




Degas
MCH(Retired)MP(Retired)
Now playing as FOTM (SOE wins)
Degasai
12 pt. MD / 11 pt. MA

Empire and Rebellion agree:The true threat to the Universe is SOE
Perrish
Fri Sep 12, 2003 3:20 pm
#13

I have also always had mind wounds heal in camps as well. However, not even entertainers can heal my battle fatigue in the field.



Sweetpickle Perrish

Pistoleer/Smuggler

A strange game. The only winning move is not to play.

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