Scout Archive

Thread: Traps and Pets

MercIceman
Mon Sep 15, 2003 11:43 pm
#1

Ok I didn't see a post about this but why can't my traps effect pets? Think how sweet it would be to stop a pet cold in it's tracks with adhesive mesh.... why nerf the CHs when you can immobilize them?



Merc


Master Scout - Eclipse




Merc Iceman
Imperial Colonel/Officer
Proud member of Eclipse since Launch.
DeltaXi65
Tue Sep 16, 2003 7:13 am
#2

Merc,


This is already on my wish list.


Anything that lets us piss of CHs is on my wish list too.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Sojourner
Thu Sep 18, 2003 12:42 am
#3






MercIceman wrote:

Ok I didn't see a post about this but why can't my traps effect pets? Think how sweet it would be to stop a pet cold in it's tracks with adhesive mesh.... why nerf the CHs when you can immobilize them?



Merc


Master Scout - Eclipse






I also concur, I'd rather have a viable strategy to counter Creature Handlers than have them nerfed more. Just to clarify, I thinkthe changes to Creature Handlersareabout right. There just needs to be a "paper" for their "rock". An effective counter will take some of the lingering "uber-luster" off ofthem, and theuse of creature pets will probably drop to more reasonable levels.



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
Page 1 of 1
Previous Next