Scout Archive
Thread: Quality Meats What To Look For To Sell To Bio-Engineers
A friend of mine, Marcurio on Bloodfin (ask to see his 6-Assed Gnort), is a BE and I finally got around to asking him what he looks for in meat.
Its actually quite simple, if you add the Potential Energy, Overall Quality, and Flavor together it should equal at least 2000 for an acceptable resource. Lesser numbers still work, but not with results as good. The higher the sum is over 2000, the better the resource keeping in mind that 2997 is the highest possible value.
So make a mental note that when you find a meat resource that has a sum of its specs at 2000 or over, you have found some pretty good meat and you'll want to find a BE to sell to.
Thank you FUna. this information is very useful for me. ![]()
-Iblissi
I spent 2 days doing nothing but run Imperial missions and "Hunting My Way Back" to town killing everything I ran across, searching every lair for goods then blowing it up. I collected a ton of meat and made 30,000 credits this weekend. Mostly on crap-meat but the good stuff sold for 5-6cr/u.
3cr/u seems to be a good price for quantities of crap quality meat for BE/Doc grinders.
5cr/u is a great starting point (then working up - testing the waters for how far you can go) for a quality where the sum of the stats I mentioned earlier is 2000+.
What I'm about to say could end up killing my market (grin) but there's a huge need by BE/Doc XP grinders for meat. I was selling meat, even the garbage, as fast as I could put it on the bazaar friday and saturday. I think I flooded the market in Keren -- oops -- because the sales dropped off on sunday - but hell I got "rich" in the process this weekend. I would have broken the 40,000credit mark for the first time if I hadn't needed to set up harvesters to make some Master Artisan Electronics components. (Yeah I know, I'm poor but I'm a solo PvE hunter with no interest in hunting big game in groups on Dantoine until I get farther into Pistoleer. I don't want to be considered "dead weight" in the group.)
So seriously...especially you new scouts who are struggling to make your first 10,000credits. Go out and kill whatever you run across on your way to those low-paying destroy missions, search the lairs (for eggs especially), and destroy them for XP. Harvest as much meat as possible and just dump it on the bazaar for 3cr/u (unless its good quality stuff) because there's a big market for XP grinding meat. The hide/bone markets are pretty much flooded, try meat for a while.
Here's what we need...
- High quality carnivore meat, herbivore meat, insect meat, Dathomir insect meat,reptilian meat, generic meat.
- High quality scaley hide, generic hide.
- High quality avian bone, generic bone.
- High quality fish.
- High quality eggs.
- Milk.
Here are the typical experimental ratios we need...
- 66% OQ, 33% PE
- 50% OQ, 30% PE, 10% UT, 10% DR
- 33% OQ, 33% PE, 33% F
Pet meds need lots of meat, while tissues need lots of meat, hide and bone. Both will typically be manufactured in crates. Tissues come in crates of 25, while pet meds come in crates of 50. So we need the above items in quantity. It takes around 20-25 units of any particular item for each pet med or tissue, meaning around 625 units for a crate of tissues, and 1,350 units for a crate of pet meds. Stacks of 1,000 or 2,000 would be best, as it would also provide us with some experimentation room. Larger stacks are better still (i.e. several thousand units), as it would allow us to make many crates in a single factory run.
Clones use anywhere from 15-110 units of meat per clone (you can guess which clone uses the 110). For clones we can either use leftovers from our tissue and pet med, or we can use dedicated stacks.
By the way, it costs about half a million XP to climb the three BE crafting trees. That's a quarter million units of resources needed to grind Mucronutrient Supplements (the recommended grinding item). Were a BE were to grind Supplements exclusively for their XP, they'd need about 100,000 units of junk meat.