Scout Archive
Thread: More challenging creatures?
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Betatoxin
Fri Jun 25, 2004 3:11 pm
#1
I post it here in the scout forum since a good portion of scout is about hunting.
I have noticed that distribution of challenging creatures is very spotty in terms of what planets have challenging creatures that drop specific resource types. I understand that there are some planets that are "adventure planets" and some are starter planets but most planets have at least one representation of a high level creature. I would like to see some more higher level mobs on each planet. I see this is scout content because in many respects scouts explore all of the planets.
I define type of creature by resource, so for example Avian on Tat is represented by the fearsome nuna. Whereas on naboo there are peko-peko. Obviously naboo is a lot more interesting comparitively to hunt for birds on than Tat.
If my primary interest is hunting for creature resources there should be a decent hunting experience most of the time. So if the good avian is on Tat there should be an avian creature that is enjoyable and challenging to fight on tat. Grinding nuna's into hamburger is not really that fun for a master rifleman but may be required to aquire a good resource.
Scouts occupy a key place in the SWG economy. They form the foundation of so many professions from armor to pharmeceuticals. They should also have fun while being scouts and be challenged. Hunting should be a challenge.
In some case new art may be required, but in other cases maybe tat just needs an uber 12000 HAM nuna.
I am not looking for an answer, just making and observation of something that I think could use some improvement in SWG.
I have noticed that distribution of challenging creatures is very spotty in terms of what planets have challenging creatures that drop specific resource types. I understand that there are some planets that are "adventure planets" and some are starter planets but most planets have at least one representation of a high level creature. I would like to see some more higher level mobs on each planet. I see this is scout content because in many respects scouts explore all of the planets.
I define type of creature by resource, so for example Avian on Tat is represented by the fearsome nuna. Whereas on naboo there are peko-peko. Obviously naboo is a lot more interesting comparitively to hunt for birds on than Tat.
If my primary interest is hunting for creature resources there should be a decent hunting experience most of the time. So if the good avian is on Tat there should be an avian creature that is enjoyable and challenging to fight on tat. Grinding nuna's into hamburger is not really that fun for a master rifleman but may be required to aquire a good resource.
Scouts occupy a key place in the SWG economy. They form the foundation of so many professions from armor to pharmeceuticals. They should also have fun while being scouts and be challenged. Hunting should be a challenge.
In some case new art may be required, but in other cases maybe tat just needs an uber 12000 HAM nuna.
I am not looking for an answer, just making and observation of something that I think could use some improvement in SWG.
Fodder650
Fri Jun 25, 2004 4:13 pm
#2
With the way it is now each planet has its own feel to the wildlife. And personally thats how i like it. I can understand your point. But if you look at say naboo you can go from CL2's up to CL30 in the Fambaa, Bol, Plains Hunters. So there is a nice spread. Go to Lok and your go from the might kreetle to the Krayt's.Yavin is the one planet thats has a real close CL levels to all of its beasts outside the POI's.
beccamallawrrl
Sat Jun 26, 2004 6:48 pm
#3
I think that things are fine the way they are and i think most people agree.
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