Scout Archive
Thread: TOP 5 Scout Issues What are yours?
1.) this one is a given. I really do home they go with the modular camp idea.
2.) This would be an interesting advancement. Im still bugging a CH friend of mine to get me a bantha.
3.) Not so sure, im mixed about this. If you mean higher yields than we are getting now for higher levels, im all for it. But if you mean higher yeilds in total, i don't know.
4.) Hurrah! ...lol Even if we only find junk it's something to do for the heck of it. (kind of like beanie babies, could we have something that is collectable? lol....get all the types of junk!!! 101 types!)
5.) would be interesting if we were the only ones that could sweep minefields, or maybe we have a skill that will enable a buddy to temporarily increase his chances of NOT tripping a mine.
I don't think my parents really love me. They say they do, but I really don't think it. The constant beatings might have something to do with it, but I think I deserve them.
*giggles*
My biggest issue for the scout class has to do with trapping. There should be more to it than just something I throw.
Why not a trap that I can leave laying and it collects meat/hide/bone for me (ie: the animals walk into it and die).
Why does crafting traps not give me trapping experience?
Why can't I experiment on traps to increase the number of charges?
Why aren't there traps that I can use on npcs?
Why can't I harvest from wookiees?
Terrain Negotiation is very useful for PvPing...
And foraging is great for mooning people (throw some hotpants on and you're good to go)
I agree with several of your points. Terrain negotiation should be shared with mounts. Also if another player is autofollowing you he should gain a bonus as well. The scout in that instance would be acting as a guide and showing the other person the easy path.
The idea a little further up of stationary traps that work like a flora farm except for meat and hides would be interesting especially if Forage skill would be expanded to include a kind of radar ping like a Artisan Surveyor uses.
The mine clearing idea makes a lot of sense but it shouldn't a be a strictly scout thing. Maybe have a quest of some sort that gives you a tape/item that gives you that ability. The idea being you'd received specialized military training for that work.
As another note on Traps I'd like to see an increase in their success rate. I'm working on Master Brawler so I'm back to hunting Durni's and the like yet I'm often having to throw 4 or 5 Traps before one of them will stick. That is a ridiculously low success rate for a Master Scout against low level creatures.
Anyway that's my two credits worth.
"Democracy is the worst form of government... untilyou consider the alternatives."
Winston Churchill.
Terrain Negotiation - Applying to mounts would be nice.
Harvesting - I think the rates are appropriate for Scouts. Rangers already need a boostand increasing the Scout harvest means you have to increase Ranger that much more. As it is, a Scout with a good combat profession can out-harvest a Ranger. This would only exagerate the problem.
Forage - First I think we should have a switch in the command to allow for food, bait, or other substances if we can think of them. Random would be the default if nothing is specified. Second, the foods should be re-evaluated based on chef and doctor buffs. If different bonuses could be given through them that would be great.
Minesweeping - This is currently a Ranger ability. Do you really want to water down their skills any more? On the other hand, the dev's want Rangers to be the "ultimate Creature Hunter" so it does not really fit them anymore. Were we ever able to convince them to make Ranger a para-military profession, as a lot of people feel it should be, then it should remain as is.
1. Camps need some love. They are useless as they are now, except when you are in a hurry. Make them more stable, semi permanent even - no auto disband in combat.
2. TN - bout useless now, unless your mount/vehicle is dead, then it's usefull. Good in PvP, I use it to shoot and scoot up mountains. Swimming? Mounts?
3. Harvesting. Masters should get way more, with Rangers getting more still. We spend how many skill points to get how much more?
4. Change - TRAPS - fix them and get them working.
5. Minesweeping? Ok, sure.
JB
pass me whatever that is you are drinking tho
Message Edited by JBMat on 04-03-2004 03:00 PM
#3 TN should apply to scout's mounts as a CH would love this too to make mounts more useful even to us
#4 harvest- why can we only harvest 1 resource? isn't that kind of a waste of a animal? also again the harvest notification
#5 sure a GCW role would be nice
ok im a BH and if you guys want GCW role pick BH up you get good guns and scout and marksman abillites
Otsi on starsider